Difference between revisions of "Civilized Areas"

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= World map =
+
= Zones =
  
(WIP)
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The world is subdivided into 8 '''Zones''', in which every town, intersection, and connecting roads can be found. They are simply named after their geographic location on the overall world map.
 +
 
 +
A ninth Zone, simply known as the X-Zone or Secret Zone, is believed to be located deep underneath the Central Zone, and the area where the [[Proving Grounds]] (the true home of the [[Scientific Community]] and the [[Engineering Corps]]) can be found.
 +
 
 +
Legend:
 +
* '''Bolded town name:''' [[Faction]] headquarters
 +
* ''Italicized town name:'' Abandoned/Ghost town
 +
 
 +
A '''complete map''' can be found '''[https://files.catbox.moe/abbejg.jpg here]'''.
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
! Map !! Zone !! Towns !! Intersections
 +
|-
 +
| [[File:Northwestern Zone 2022.jpg|150px]] || span style="background:#9b583f"|'''Northwestern Zone (NWZ)''' || [[Alba Radium]]<br/>[[Fort Phantom]]<br/>[[Raven City]]<br/>''[[Roazon]]''<br/>[[Station Delta]]<br/> || [[Intersection 01]]<br/>[[Intersection 04]]
 +
|-
 +
| [[File:Northern Zone 2022.jpg|150px]] || span style="background:#758dff"|'''Northern Zone (NZ)''' || [[Aosaidan]]<br/>[[Caminus]]<br/>'''[[Cloud Ten]]'''<br/>[[Gimrun]]<br/>[[Outpost Trion]]<br/>[[Ovis City]]<br/>[[Viris Area]] || [[Intersection 05]]
 +
|-
 +
| [[File:Northeastern Zone 2022.jpg|150px]] || span style="background:#00a100"|'''Northeastern Zone (NEZ)''' || [[Echizen]]<br/>[[Kazama]]<br/>[[Kijirou]]<br/>[[Mippei Yosai]]<br/>'''[[Yurai]]''' || [[Intersection 02]]<br/>[[Intersection 03]]
 +
|-
 +
| [[File:Western Zone 2022.jpg|150px]] || span style="background:#e7e7e7"|'''Western Zone (WZ)''' || [[Beatus]]<br/>[[Camp Charger]]<br/>[[Fort Cobalt]]<br/>'''[[Fort Wight]]'''<br/>[[Lenox Corner]]<br/>[[Saker]] || [[Intersection 07]]<br/>[[Intersection 12]]<br/>[[Intersection 19]]
 +
|-
 +
| [[File:Central Zone 2022.jpg|150px]] || span style="background:#f0f89d"|'''Central Zone (CZ)''' || [[Calfair Sector]]<br/>'''[[Citadel Lambeth]]'''<br/>[[Ellen Sector]]<br/>[[Heshbar]]<br/>[[Littleton]]<br/>[[Murberry]]<br/>[[Nanton]]<br/>'''[[Neo Khazrun]]'''<br/>[[Twinleaf City]]<br/>[[Ventis]] || [[Intersection 08]]<br/>[[Intersection 10]]<br/>[[Intersection 13]]<br/>[[Intersection 15]]<br/>[[Intersection 16]]
 +
|-
 +
| [[File:Eastern Zone 2022.jpg|150px]] || span style="background:#9deeff"|'''Eastern Zone (EZ)''' || [[Arnett]]<br/>[[Divus Nitor]]<br/>[[Elkins]]<br/>''[[Fort Silver]]''<br/>[[Garica Block]]<br/>[[Joliet Sector]]<br/>[[Masatomo]]<br/>[[Rog]]<br/>[[Semitas]]<br/>[[Utroba]]<br/>[[Wayward]] || [[Intersection 06]]<br/>[[Intersection 09]]<br/>[[Intersection 11]]<br/>[[Intersection 14]]<br/>[[Intersection 17]]<br/>[[Intersection 18]]
 +
|-
 +
| [[File:Southern Zone 2022c.jpg|150px]] || span style="background:#ff8589"|'''Southern Zone (SZ)''' || [[Abakash]]<br/>[[Beadsor]]<br/>[[Camp Baxter]]<br/>[[Camp Huntsman]]<br/>[[Ferland Sector]]<br/>[[Flaxton]]<br/>[[Fort Scarlet]]<br/>'''[[Gehen]]'''<br/>[[Station Lasker]]<br/>[[Station Sigma]] || [[Intersection 20]]<br/>[[Intersection 21]]<br/>[[Intersection 24]]<br/>[[Intersection 27]]<br/>[[Intersection 28]]
 +
|-
 +
| [[File:Southeastern Zone 2022.jpg|150px]] || span style="background:#b640ff"|'''Southeastern Zone (SEZ)''' || [[Baden Town]]<br/>[[Elusec]]<br/>[[Ferron City]]<br/>'''[[Greening]]'''<br/>[[Novysera]]<br/>[[Sirvarris]]<br/>[[Temno]] || [[Intersection 22]]<br/>[[Intersection 23]]<br/>[[Intersection 25]]<br/>[[Intersection 26]]<br/>[[Intersection 29]]
 +
|-
 +
| [[File:Unknown creature.png|150px]] || '''X-Zone (XZ)''' || [[Proving Grounds]]
 +
|}
  
  
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All towns are modeled on the same basic layout and are distinguished from intersections by the presence of a town gate; a room that separates the town proper from the access points into the UA. All towns are guaranteed to have certain "basic" facilities, considered necessary for servicing a permanent population; these include a power generator, a water processing facility, some form of food production, a hospital, residential areas, a shop hub, a central social square, and some type of special facility. The exact quantity and types of facilities available may vary by town.
 
All towns are modeled on the same basic layout and are distinguished from intersections by the presence of a town gate; a room that separates the town proper from the access points into the UA. All towns are guaranteed to have certain "basic" facilities, considered necessary for servicing a permanent population; these include a power generator, a water processing facility, some form of food production, a hospital, residential areas, a shop hub, a central social square, and some type of special facility. The exact quantity and types of facilities available may vary by town.
  
A town may also be considered to be either '''neutral / non-aligned''' or '''faction-aligned'''. Non-aligned towns usually have a certain degree of independence, as well as a diverse population. Faction-aligned towns are under the total control of one of the Mazes' major [[factions]], and their special facility, local laws and population will generally reflect that.
+
A town may also be considered to be either '''neutral / non-aligned''' or '''faction-aligned'''. Non-aligned towns usually have a certain degree of independence, as well as a diverse population. Faction-aligned towns are under the total control of one of the Mazes' major [[factions]], and their special facility, local laws, and population will generally reflect that.
  
 
Town local laws may also fall under one of two broad categories; '''[[Standard Law]]''' or '''Independent'''. Towns that follow Standard Law benefit from the ability to call the [[Maze Police]] for protection from criminals and processing of prisoners, whereas Independent towns generally manage their own safety and process their prisoners however they see fit, either in accordance to the mayors, or the faction governing them, if faction-aligned.
 
Town local laws may also fall under one of two broad categories; '''[[Standard Law]]''' or '''Independent'''. Towns that follow Standard Law benefit from the ability to call the [[Maze Police]] for protection from criminals and processing of prisoners, whereas Independent towns generally manage their own safety and process their prisoners however they see fit, either in accordance to the mayors, or the faction governing them, if faction-aligned.
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In total, there are '''61''' towns in the Mazes.
 
In total, there are '''61''' towns in the Mazes.
  
* '''[[List of Towns]]'''
+
{| class="wikitable sortable" style="text-align:center" width="500"
 +
|-
 +
! Town name !! Zone !! Size !! Faction
 +
|-
 +
|style="font-size:11pt;background:#ce77e1" width="200"| [[Abakash]] || Southern || Small || [[Hell]]
 +
|-
 +
|style="font-size:11pt;background:#76deea" width="200"| [[Alba Radium]] || Northeastern || Small || [[Heaven]]
 +
|-
 +
|style="font-size:11pt;background:#86da86" width="200"| [[Aosaidan]] || Northern || Small || [[Youkai Nation]]
 +
|-
 +
| [[Arnett]] || Eastern || Medium || Neutral
 +
|-
 +
|style="font-size:11pt;background:#eaca56" width="200"| [[Baden Town]] || Southeastern || Large || [[Syndicate]]
 +
|-
 +
|style="font-size:11pt;background:#7676ea" width="200"| [[Beadsor]] || Southern || Medium || [[Police]]
 +
|-
 +
|style="font-size:11pt;background:#76deea" width="200"| [[Beatus]] || Western || Small || [[Heaven]]
 +
|-
 +
| [[Calfair Sector]] || Central || Medium || Neutral
 +
|-
 +
|style="font-size:11pt;background:#76deea" width="200"| [[Caminus]] || Northern || Large || [[Heaven]]
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Camp Baxter]] || Southern || Medium || [[Military]]
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Camp Charger]] || Western || Medium || [[Military]]
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Camp Huntsman]] || Southern || Very small || [[Military]]
 +
|-
 +
|style="font-size:11pt;background:#7676ea" width="200"| '''[[Citadel Lambeth]]''' || Central || Very large || [[Police]]
 +
|-
 +
|style="font-size:11pt;background:#76deea" width="200"| '''[[Cloud Ten]]''' || Northern || Very large || [[Heaven]]
 +
|-
 +
|style="font-size:11pt;background:#76deea" width="200"| [[Divus Nitor]] || Eastern || Small || [[Heaven]]
 +
|-
 +
|style="font-size:11pt;background:#86da86" width="200"| [[Echizen]] || Northeastern || Medium || [[Youkai Nation]]
 +
|-
 +
| [[Elkins]] || Eastern || Very small || Neutral
 +
|-
 +
| [[Ellen Sector]] || Central || Large || Neutral
 +
|-
 +
|style="font-size:11pt;background:#7676ea" width="200"| [[Elusec]] || Southeastern || Medium || [[Police]]
 +
|-
 +
| [[Ferland Sector]] || Southern || Large || Neutral
 +
|-
 +
| [[Ferron City]] || Southeastern || Medium || Neutral
 +
|-
 +
|style="font-size:11pt;background:#ce77e1" width="200"| [[Flaxton]] || Southern || Medium || [[Hell]]
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Fort Cobalt]] || Western || Large || [[Military]]
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Fort Phantom]] || Northwestern || Large || [[Military]]
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Fort Scarlet]] || Southern || Very small || [[Military]]
 +
|-
 +
| ''[[Fort Silver]]'' || Eastern || Abandoned || Ghost town
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| '''[[Fort Wight]]''' || Western || Very large || [[Military]]
 +
|-
 +
|style="font-size:11pt;background:#eaca56" width="200"| [[Garica Block]] || Eastern || Medium || [[Syndicate]]
 +
|-
 +
|style="font-size:11pt;background:#ce77e1" width="200"| '''[[Gehen]]''' || Southern || Very large || [[Hell]]
 +
|-
 +
| [[Gimrun]] || Northern || Medium || Neutral
 +
|-
 +
|style="font-size:11pt;background:#eaca56" width="200"| '''[[Greening]]''' || Southeastern || Very large || [[Syndicate]]
 +
|-
 +
| [[Heshbar]] || Central || Medium || Neutral
 +
|-
 +
|style="font-size:11pt;background:#7676ea" width="200"| [[Joliet Sector]] || Eastern || Large || [[Police]]
 +
|-
 +
|style="font-size:11pt;background:#eaca56" width="200"| [[Lenox Corner]] || Western || Medium || [[Syndicate]]
 +
|-
 +
| [[Littleton]] || Central || Small || Neutral
 +
|-
 +
|style="font-size:11pt;background:#86da86" width="200"| [[Kazama]] || Northeastern || Medium || [[Youkai Nation]]
 +
|-
 +
|style="font-size:11pt;background:#86da86" width="200"| [[Kijirou]] || Northeastern || Medium || [[Youkai Nation]]
 +
|-
 +
|style="font-size:11pt;background:#86da86" width="200"| [[Masatomo]] || Eastern || Small || [[Youkai Nation]]
 +
|-
 +
|style="font-size:11pt;background:#86da86" width="200"| [[Mippei Yosai]] || Northeastern || Large || [[Youkai Nation]]
 +
|-
 +
|style="font-size:11pt;background:#7676ea" width="200"| [[Murberry]] || Central || Small || [[Police]]
 +
|-
 +
| [[Nanton]] || Central || Small || Neutral
 +
|-
 +
| '''[[Neo Khazrun]]''' || Central || Very large || Neutral
 +
|-
 +
|style="font-size:11pt;background:#ce77e1" width="200"| [[Novysera]] || Southeastern || Small || [[Hell]]
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Outpost Trion]] || Northern || Small || [[Military]]
 +
|-
 +
| [[Ovis City]] || Northern || Medium || Neutral
 +
|-
 +
| [[Raven City]] || Northwestern || Very small || Neutral
 +
|-
 +
| ''[[Roazon]]'' || Northwestern || Abandoned || Ghost town
 +
|-
 +
|style="font-size:11pt;background:#ce77e1" width="200"| [[Rog]] || Eastern || Medium || [[Hell]]
 +
|-
 +
| [[Saker]] || Western || Small || Neutral
 +
|-
 +
|style="font-size:11pt;background:#76deea" width="200"| [[Semitas]] || Eastern || Small || [[Heaven]]
 +
|-
 +
| [[Sirvarris]] || Southeastern || Large || Neutral
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Station Delta]] || Northwestern || Medium || [[Military]]
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Station Lasker]] || Southern || Very small || [[Military]]
 +
|-
 +
|style="font-size:11pt;background:#da8686" width="200"| [[Station Sigma]] || Southern || Medium || [[Military]]
 +
|-
 +
|style="font-size:11pt;background:#ce77e1" width="200"| [[Temno]] || Southeastern || Small || [[Hell]]
 +
|-
 +
| [[Twinleaf City]] || Central || Large || Neutral
 +
|-
 +
|style="font-size:11pt;background:#ce77e1" width="200"| [[Utroba]] || Eastern || Very small || [[Hell]]
 +
|-
 +
|style="font-size:11pt;background:#76deea" width="200"| [[Ventis]] || Central || Small || [[Heaven]]
 +
|-
 +
|style="font-size:11pt;background:#eaca56" width="200"| [[Viris Area]] || Northern || Medium || [[Syndicate]]
 +
|-
 +
|style="font-size:11pt;background:#7676ea" width="200"| [[Wayward]] || Eastern || Medium || [[Police]]
 +
|-
 +
|style="font-size:11pt;background:#86da86" width="200"| '''[[Yurai]]''' || Northeastern || Very large || [[Youkai Nation]]
 +
|}
 +
 
 +
== Town facilities ==
 +
 
 +
A town is subdivided into a variety of sections and facilities.
 +
 
 +
Facilities that are considered essential (guaranteed to be found in every town) are '''bolded'''. Groups of facilities are ''italicized''. If something is '''''bolded and italicized''''', that means one facility in the group is guaranteed, but the particular type varies by town.
 +
 
 +
* '''''Food production facility:'''''
 +
** [[Artificial light farm]]
 +
** [[Food factory]]
 +
** [[Heaven Farm]]
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** [[Hell Horns of Plenty]]
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** [[Hydroponics lab]]
 +
** [[Traditional land farm]]
 +
** [[Traditional sea farm]]
 +
* '''[[Generator facility]]'''
 +
* '''[[Hospital]]'''
 +
* '''[[Residential hub]]'''
 +
** [[Residential area]]
 +
** [[Duplex villa]]
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** [[Hotel]]
 +
** '''[[Town hall]]'''
 +
*** '''[[Town jail]]'''
 +
* '''[[Shop hub]]'''
 +
** [[Bar]]
 +
** [[Individual shops]]
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*** [[Clothing shop]]
 +
*** [[Delicatessen]]
 +
*** [[Engineering workshop]]
 +
*** [[Forge]]
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*** [[Gun shop]]
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*** [[Jewelry store]]
 +
*** [[Style shop]]
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*** [[Weapon shop]]
 +
* '''[[Social Square]]'''
 +
** '''[[Bank]]'''
 +
** [[Bar]]
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** [[Casino]]
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** '''[[Cleaning facility]]'''
 +
** '''[[Convenience store]]''' ([[Individual shop]])
 +
** [[Dojo]]
 +
** '''[[Hiring Bureau]]'''
 +
** [[Library]]
 +
** [[Restaurant]]
 +
** [[Shooting range]]
 +
** '''[[Street kitchen]]'''
 +
** [[Strip club]]
 +
* '''''Special facilities:'''''
 +
** [[Adult school]]
 +
** [[Factory]]
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** [[Laboratory]]
 +
** [[Military base]]
 +
*** [[Fort Wight base]]
 +
** [[Mining facility]]
 +
** [[Office complex]]
 +
** [[Police station]]
 +
*** [[Police headquarters]]
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*** [[Prison]]
 +
** [[Sanctum]]
 +
** [[Shrine]]
 +
** [[Warehouse facility]]
 +
** [[Youkai activist base]]
 +
* '''[[Town Entrance]]'''
 +
* '''[[Water facility]]'''
  
  
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An intersection is guaranteed to have a rest stop, a bar, a convenience store, and some form of security. The primary function of an intersection is to provide a reliable, relatively safe area for travelers so that they can stop, rest, and restock on essentials such as food and ammunition before continuing on their journey. They can also serve as semi-permanent shop hubs, where traders sometimes install themselves to sell their wares to passing travelers until their stocks are depleted; at which point they leave, and the shops are closed until they return (or a new trader replaces them).
 
An intersection is guaranteed to have a rest stop, a bar, a convenience store, and some form of security. The primary function of an intersection is to provide a reliable, relatively safe area for travelers so that they can stop, rest, and restock on essentials such as food and ammunition before continuing on their journey. They can also serve as semi-permanent shop hubs, where traders sometimes install themselves to sell their wares to passing travelers until their stocks are depleted; at which point they leave, and the shops are closed until they return (or a new trader replaces them).
 +
 +
Intersections are officially neutral and not controlled by any particular [[faction]]. Intersection inhabitants are typically [[humans]], [[halflings]] and [[youkai]], with small numbers of other [[:Category:Civilized creatures|civilized]] and [[:Category:Sapient creatures|sapient]] creatures.
 +
 +
The [[Maze Police]] considers all intersections to be legal grounds for enforcement of [[Standard Law]], but actual enforcement may not be guaranteed everywhere, particularly in regions with strong faction influence, or in exceptionally remote locations.
  
 
In total, there are '''29''' intersections in the Mazes.
 
In total, there are '''29''' intersections in the Mazes.
  
* '''[[List of Intersections]]'''
+
* '''[[List of intersections]]'''
 +
 
 +
== Intersection facilities ==
 +
Below is the list of intersection facilities, as well as their opening days and hours.
 +
 
 +
* [[Bar]]: Open 24/7
 +
* [[Cleaning facility]]: Open 24/7
 +
* [[Convenience store]] ([[Individual shop]]): Night shifts only, closed for inventory on Breakday
 +
* [[InterSec office]]: Open 24/7
 +
* [[Library]]: Open 24/7
 +
* [[Individual shops]]
 +
** [[Delicatessen]]: Day shifts only, closed for inventory on Watersday
 +
** [[Engineering workshop]]: Night shifts only, closed for inventory on Breakday
 +
** [[Forge]]: Night shifts only, closed for inventory on Firesday
 +
** [[Gun shop]]: Day shifts only, closed for inventory on Firesday
 +
** [[Weapon shop]]: Night shifts only, closed for inventory on Firesday
 +
* [[Rest stop]]: Open 24/7
  
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 00:11, 10 March 2024

Navigation: Main Page Civilized Areas




The Civilized Areas (capitalization optional; sometimes shortened to CA or CAs) is the collective name given to all settlements in the Mazes, as they are permanently occupied by a significant population of sapient creatures. Anything that is not part of the Civilized Areas is instead part of the Uncivilized Area (the UA).


Zones

The world is subdivided into 8 Zones, in which every town, intersection, and connecting roads can be found. They are simply named after their geographic location on the overall world map.

A ninth Zone, simply known as the X-Zone or Secret Zone, is believed to be located deep underneath the Central Zone, and the area where the Proving Grounds (the true home of the Scientific Community and the Engineering Corps) can be found.

Legend:

  • Bolded town name: Faction headquarters
  • Italicized town name: Abandoned/Ghost town

A complete map can be found here.

Map Zone Towns Intersections
Northwestern Zone 2022.jpg Northwestern Zone (NWZ) Alba Radium
Fort Phantom
Raven City
Roazon
Station Delta
Intersection 01
Intersection 04
Northern Zone 2022.jpg Northern Zone (NZ) Aosaidan
Caminus
Cloud Ten
Gimrun
Outpost Trion
Ovis City
Viris Area
Intersection 05
Northeastern Zone 2022.jpg Northeastern Zone (NEZ) Echizen
Kazama
Kijirou
Mippei Yosai
Yurai
Intersection 02
Intersection 03
Western Zone 2022.jpg Western Zone (WZ) Beatus
Camp Charger
Fort Cobalt
Fort Wight
Lenox Corner
Saker
Intersection 07
Intersection 12
Intersection 19
Central Zone 2022.jpg Central Zone (CZ) Calfair Sector
Citadel Lambeth
Ellen Sector
Heshbar
Littleton
Murberry
Nanton
Neo Khazrun
Twinleaf City
Ventis
Intersection 08
Intersection 10
Intersection 13
Intersection 15
Intersection 16
Eastern Zone 2022.jpg Eastern Zone (EZ) Arnett
Divus Nitor
Elkins
Fort Silver
Garica Block
Joliet Sector
Masatomo
Rog
Semitas
Utroba
Wayward
Intersection 06
Intersection 09
Intersection 11
Intersection 14
Intersection 17
Intersection 18
Southern Zone 2022c.jpg Southern Zone (SZ) Abakash
Beadsor
Camp Baxter
Camp Huntsman
Ferland Sector
Flaxton
Fort Scarlet
Gehen
Station Lasker
Station Sigma
Intersection 20
Intersection 21
Intersection 24
Intersection 27
Intersection 28
Southeastern Zone 2022.jpg Southeastern Zone (SEZ) Baden Town
Elusec
Ferron City
Greening
Novysera
Sirvarris
Temno
Intersection 22
Intersection 23
Intersection 25
Intersection 26
Intersection 29
Unknown creature.png X-Zone (XZ) Proving Grounds


Towns

A town is a large settlement in the Mazes, with a relatively large permanent population.

All towns are modeled on the same basic layout and are distinguished from intersections by the presence of a town gate; a room that separates the town proper from the access points into the UA. All towns are guaranteed to have certain "basic" facilities, considered necessary for servicing a permanent population; these include a power generator, a water processing facility, some form of food production, a hospital, residential areas, a shop hub, a central social square, and some type of special facility. The exact quantity and types of facilities available may vary by town.

A town may also be considered to be either neutral / non-aligned or faction-aligned. Non-aligned towns usually have a certain degree of independence, as well as a diverse population. Faction-aligned towns are under the total control of one of the Mazes' major factions, and their special facility, local laws, and population will generally reflect that.

Town local laws may also fall under one of two broad categories; Standard Law or Independent. Towns that follow Standard Law benefit from the ability to call the Maze Police for protection from criminals and processing of prisoners, whereas Independent towns generally manage their own safety and process their prisoners however they see fit, either in accordance to the mayors, or the faction governing them, if faction-aligned.

Certain towns may also be ghost towns; they have no permanent population and their facilities are usually nonfunctional, but certain specific circumstances have prevented the town from falling to the UA, keeping their layout coherent.

In total, there are 61 towns in the Mazes.

Town name Zone Size Faction
Abakash Southern Small Hell
Alba Radium Northeastern Small Heaven
Aosaidan Northern Small Youkai Nation
Arnett Eastern Medium Neutral
Baden Town Southeastern Large Syndicate
Beadsor Southern Medium Police
Beatus Western Small Heaven
Calfair Sector Central Medium Neutral
Caminus Northern Large Heaven
Camp Baxter Southern Medium Military
Camp Charger Western Medium Military
Camp Huntsman Southern Very small Military
Citadel Lambeth Central Very large Police
Cloud Ten Northern Very large Heaven
Divus Nitor Eastern Small Heaven
Echizen Northeastern Medium Youkai Nation
Elkins Eastern Very small Neutral
Ellen Sector Central Large Neutral
Elusec Southeastern Medium Police
Ferland Sector Southern Large Neutral
Ferron City Southeastern Medium Neutral
Flaxton Southern Medium Hell
Fort Cobalt Western Large Military
Fort Phantom Northwestern Large Military
Fort Scarlet Southern Very small Military
Fort Silver Eastern Abandoned Ghost town
Fort Wight Western Very large Military
Garica Block Eastern Medium Syndicate
Gehen Southern Very large Hell
Gimrun Northern Medium Neutral
Greening Southeastern Very large Syndicate
Heshbar Central Medium Neutral
Joliet Sector Eastern Large Police
Lenox Corner Western Medium Syndicate
Littleton Central Small Neutral
Kazama Northeastern Medium Youkai Nation
Kijirou Northeastern Medium Youkai Nation
Masatomo Eastern Small Youkai Nation
Mippei Yosai Northeastern Large Youkai Nation
Murberry Central Small Police
Nanton Central Small Neutral
Neo Khazrun Central Very large Neutral
Novysera Southeastern Small Hell
Outpost Trion Northern Small Military
Ovis City Northern Medium Neutral
Raven City Northwestern Very small Neutral
Roazon Northwestern Abandoned Ghost town
Rog Eastern Medium Hell
Saker Western Small Neutral
Semitas Eastern Small Heaven
Sirvarris Southeastern Large Neutral
Station Delta Northwestern Medium Military
Station Lasker Southern Very small Military
Station Sigma Southern Medium Military
Temno Southeastern Small Hell
Twinleaf City Central Large Neutral
Utroba Eastern Very small Hell
Ventis Central Small Heaven
Viris Area Northern Medium Syndicate
Wayward Eastern Medium Police
Yurai Northeastern Very large Youkai Nation

Town facilities

A town is subdivided into a variety of sections and facilities.

Facilities that are considered essential (guaranteed to be found in every town) are bolded. Groups of facilities are italicized. If something is bolded and italicized, that means one facility in the group is guaranteed, but the particular type varies by town.


Intersections

An intersection is a small settlement in the Mazes.

Intersections are small and possess few facilities, with a generally low permanent population count. They do not possess a town gate or any means to produce their own food, water, power, or supplies. However, as their name implies, they are usually located at strategic points in the Mazes, usually at a crossroads between four (sometimes three) other towns or intersections.

An intersection is guaranteed to have a rest stop, a bar, a convenience store, and some form of security. The primary function of an intersection is to provide a reliable, relatively safe area for travelers so that they can stop, rest, and restock on essentials such as food and ammunition before continuing on their journey. They can also serve as semi-permanent shop hubs, where traders sometimes install themselves to sell their wares to passing travelers until their stocks are depleted; at which point they leave, and the shops are closed until they return (or a new trader replaces them).

Intersections are officially neutral and not controlled by any particular faction. Intersection inhabitants are typically humans, halflings and youkai, with small numbers of other civilized and sapient creatures.

The Maze Police considers all intersections to be legal grounds for enforcement of Standard Law, but actual enforcement may not be guaranteed everywhere, particularly in regions with strong faction influence, or in exceptionally remote locations.

In total, there are 29 intersections in the Mazes.

Intersection facilities

Below is the list of intersection facilities, as well as their opening days and hours.