InterSec office
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The InterSec office is the headquarters of Intersection Security, condensing the purposes of a town hall and a town jail relevant to an intersection.
The InterSec Chief is the closest equivalent to a mayor in an intersection.
It is an essential facility; one is guaranteed in each intersection in the Mazes.
Locations
Every intersection in the Mazes possesses an InterSec office.
Map
Keys
- Key A: Carried by the InterSec Guard on jail watch.
- Key B: Carried by the InterSec Guard on jail watch.
- Key C: Carried by the InterSec Guard on jail watch.
- Key D: Carried by the InterSec Guard on jail watch.
- Keycard A: Carried by all InterSec personnel.
- Keycard B: Carried by the InterSec Chief.
Rooms
Break room
- Personnel: None, but often visited by InterSec Guards relaxing
- Furniture: Couch, television, radio, tables, chairs, bookshelves
- Cover:
- Side 1: Table (36 health, A1)
- Side 2: Table (36 health, A1)
- Side 4: Couch (36 health, A1)
Interrogation room
- Personnel: None, occasionally used by Town Security or (depending on the intersection) Maze Police personnel to interrogate prisoners
- Furniture: Table, chairs
- Cover:
- Side 4: Table (36 health, A1)
InterSec armory
- Personnel: None
- Furniture: Industrial shelves, gun cabinets, rifle racks, wooden crates
- Cover:
- All sides: Wooden crate (40 health, A1)
InterSec Chief office
- Personnel: InterSec Chief
- Furniture: Large desk, chief's chair, visitor chairs, computer, file cabinets, potted plants, framed pictures
- Cover:
- Side 1: Large desk (48 health, A1)
- Locked doors:
- West: Electronic lock B, to InterSec armory
InterSec office
- Personnel: InterSec Guard (1-4)
- Furniture: Desks, chairs, computers, file cabinets, potted plants
- Cover:
- All sides: Desk (36 health, A1)
Jail corridor
- Personnel: None, occasionally patrolled by the InterSec Guard on jail watch.
- Furniture: None
- Cover
- All sides: None
- Locked doors:
- Jail corridor A
- North: Mechanical lock A, to Jail cell A
- Jail corridor B
- North: Mechanical lock B, to Jail cell B
- Jail corridor C
- North: Mechanical lock C, to Jail cell C
- Jail corridor D
- North: Mechanical lock D, to Jail cell D
- Jail corridor A
Lobby
- Personnel: InterSec Guard
- Furniture: Desk, chair, computer, benches, bookshelves, file cabinets, potted plants
- Cover:
- Side 1: Desk (36 health, A1)
- Locked doors:
- North: Electronic lock A, to Security corridor
- West: Electronic lock A, to InterSec office B
Security corridor
- Personnel: InterSec Guard (jail watch)
- Furniture: Booth desk, chair, computer, file cabinets
- Cover:
- Side 4: Booth desk (24 health, A1)