|Navigation:||Main Page → Civilized Areas → Facilities → Individual shop → Jewelry store|
A jewelry store is a type of individual shop which specializes in selling valuables as well as providing various jewelry services.
- Towns: 24 hours a day, six days per week. Closed on Breakday for inventory.
- Intersections: 12 hours a day (day shift only), six days per week. Closed on Breakday for inventory.
Jewelry stores sell the following:
- Pre-made jewelry: 8 items made of random materials.
- Identification and appraisal service for unknown and unappraised gemstones
- Jewel customization service (see below)
Jewelry stores may also:
- Buy back items of all types sold or made here for 25% of their shop value
- Accept payment in cash or appraised valuables
- Provide store credit (valid only at the specific location you obtained credit from - each store is independent)
- Shops do not normally return change; it is automatically converted into store credit instead.
- Transfer store credit into a customer's bank account (for a fee, see Bank).
- Provide a delivery service into a customer's bank vault (for a fee and if the vault has enough space remaining, see Bank)
Jewel customization service
One of the services provided by jewelry stores is a jewel customization service. This service is used to convert metal bars and gemstones into jewelry. The purpose of jewelry is to condense potentially high amounts of value into lightweight items, more efficient than coins or unprocessed valuables.
This service offers two options: Creating jewelry bases out of a metal bar, and gemstone mounting; setting or adorning a base with gemstones to further increase the item's value.
|Jewelry base||Minimum weight||Cost to produce (per item, in )||Gemstone slots||Value(1)||Weight (per item)||Description|
|Ring||125 grams(2)||10||1||(MV / 2) * 1.25||0.1||A piece of jewelry worn on the fingers.|
|Bracelet||250 grams||15||2||MV * 1.25||0.2||A piece of jewelry worn on the wrists, arms (armlets) or ankles (anklets).|
|Necklace||500 grams||30||3||(MV * 2) * 1.25||0.4||A piece of jewelry worn around the neck.|
|Tiara||1000 grams||50||5||(MV * 4) * 1.25||0.8||A piece of jewelry worn on the head, like a crown.|
- (1): To calculate the value of a jewelry base item, start with the value of a 250-gram ingot of the metal submitted for conversion. This value is referred to as MV.
- Example: The value of a 250-gram ingot of gold is 500. If Amber asks the jeweler to convert it into rings, she gets two gold rings worth 312.50 each, with a combined total value of 625. (The result of (500 / 2)*1.25 is 312.5.)
- (2): 125-gram ingots do not exist; however, a 250-gram ingot is enough to make two rings (costing 20), which is the minimum amount of rings you can have made at once.
If you possess gemstones and you wish to install them onto a jewelry base, the jewelry store offers a gemstone mounting service, for a flat rate of 25 per gemstone.
Only appraised gemstones can be mounted on a jewelry base. A mounted gemstone becomes part of the jewelry base, which does not gain additional weight. Gemstones mounted on a jewelry base gain 1.1x value (rounded to the nearest 0.05), which is then added to the value of a base.
- Example: A gold ring is worth 312.50. Amber also possesses a sapphire, appraised at 610. If she asks the jeweler to mount it on the gold ring, the sapphire's value will increase to 671, which will be added to the gold ring's value, totaling 983.50. This ring with a sapphire is still a 0.1 unit item, making it an extremely valuable item for the weight.
Some non-gemstone alternative valuable materials can be mounted on jewelry bases instead of gemstones, creating custom jewelry with a custom appearance.
Valid non-gemstone valuables that can be mounted on custom jewels include the following special valuables:
- Beast fang
- Frost crystal
- Golden Lion fang
- Spiny scale
- Thorny scale
Example object lines
Whenever jewelry items are created or modified, a new object line must be created to represent what they're made of and what their total value is. Here are a few examples you can inspire yourself from:
- [Valuable] Custom - Silver ring - Gems mounted: None - Value XXX P$ - Weight: 0.1
- [Valuable] Custom - Silver ring - Gems mounted: gem1 - Value XXX P$ - Weight: 0.1
- [Valuable] Custom - Gold bracelet - Gems mounted: gem1, gem2 - Value XXX P$ - Weight: 0.2
- [Valuable] Custom - Gold necklace - Gems mounted: gem1, gem2, gem3 - Value XXX P$ - Weight: 0.4
- [Valuable] Custom - Gold tiara - Gems mounted: gem1, gem2, gem3, gem4, gem5 - Value XXX P$ - Weight: 0.8
This section is intended for GMs.
Jewelry stores sell a selection of 8 pre-made jewelry items, of a random type, made using a random material, and mounted with random gemstones.
To roll the jewelry store's inventory, roll 1d4+1d14+5d100 per jewelry item.
- The 1d4 roll determines the jewelry base type (and in turn, the number of gemstone slots)
- The 1d14 roll determines the jewelry base metal
- Each 1d100 roll determines the type of mounted gemstone, with results equal to 44 or more representing no gemstone mounted (57% chance per gemstone slot to be empty). All gemstones generated this way have the maximum value possible.
|Roll||Jewelry base||Base metal||Gemstone|
|5||Gray copper||Brown glass|
|13||White gold||Golden topaz|
|46||Golden Lion fang|
|49-100||No gemstone installed|