Police station
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A police station is a special facility serving as the home of a Police unit. All police stations are built above a prison, linked via an electronically locked elevator.
Locations
All Police towns feature a police station. However, the station in Citadel Lambeth possesses a unique layout.
- Beadsor (Southern and Western Zones)
- Elusec (Southeastern Zone)
- Murberry (Northern and Northwestern Zones)
- Joliet Sector (Joint Eastern Coverage Treaty - Eastern Zone)
- Wayward (Joint Eastern Coverage Treaty - Eastern Zone)
Map
Keys
- Key A: Carried by all police personnel.
- Key B: Carried by Police Detectives and the Police Chief.
- Keycard A: Carried by the Police Officer on lobby duty, all police personnel on prison guard duty, and the Police Chief.
- Keycard B: Carried by the Police Chief.
Rooms
Armory
- Personnel: None
- Furniture: Industrial shelves, gun cabinets, rifle racks, wooden crates
- Cover:
- All sides: Wooden crate (40 health, A1)
Break room
- Personnel: None, but may be occasionally visited by police personnel on break
- Furniture: Couch, widescreen TV, radio, table, chairs, bookshelves
- Cover:
- Side 1: Couch (36 health, A1)
- Side 3: Table (36 health, A1)
- Side 4: Table (36 health, A1)
Briefing room
- Personnel: None, but occasionally visited by police personnel
- Furniture: Student desks, chairs, teacher's table, teacher's chair, whiteboard, file cabinet, shelf with training cassettes, television, video projector, diagrams
- Cover:
- Side 4: Teacher's desk (36 health, A1)
- All other sides: Student desk (24 health, A1)
Call operator office
- Personnel: Police Officer (1-2, call operator duty)
- Furniture: Desks, chairs, computers, file cabinets
- Cover:
- All sides: File cabinet (57 health, A2)
Chief's office
- Personnel: Police Chief
- Furniture: Large desk, chief's chair, visitor chairs, computer, file cabinets, potted plants, framed pictures
- Cover:
- Side 2: Large desk (48 health, A1)
Corridor
- Personnel: None
- Furniture: Posters, notes, announcement boards
- Cover:
- All sides: None
- Locked doors:
- Corridor 3:
- North: Mechanical lock B, to Evidence room
- South: Electronic lock B, to Armory
- Corridor 3:
Detectives office
- Personnel: Police Detective (1-2)
- Furniture: Desks, chairs, computers, file cabinets, potted plants
- Cover:
- Side 1: Desk (36 health, A1)
- Side 2: Desk (36 health, A1)
Information lobby
- Personnel: Police Officer (lobby duty)
- Furniture: Desk, computer, chair, file cabinets, potted plants
- Cover:
- Side 1: Desk (36 health, A1)
- Locked doors:
- North: Electronic lock A, to the prison elevator
- East: Mechanical lock A, to Corridor 1
Kitchen
- Personnel: None, but may be occasionally visited by police personnel cooking their meals
- Furniture: Counters, work tables, fridges, freezers, food cabinets, shelves, stoves
- Cover:
- Side 3: Kitchen counter (60 health, A3)
- Side 4: Fridge (60 health, A3)
Kitchen storage room
- Personnel: None, but may be occasionally visited by police personnel cooking their meals
- Furniture: Shelves, food cabinets, crates
- Cover:
- All sides: Food crates (40 health, A1)
Mess hall
- Personnel: None, but may be occasionally visited by police personnel of all ranks eating their meals
- Furniture: 2 long tables, several chairs
- Cover:
- Side 1: Long metal table (44 health, A2)
- Side 2: Long metal table (44 health, A2)
Sergeants office
- Personnel: Police Sergeant (1-2)
- Furniture: Desks, chairs, computers, file cabinets, potted plants
- Cover:
- Side 3: Desk (36 health, A1)
- Side 4: Desk (36 health, A1)
SRT office
- Personnel: SRT Officer (1-5)
- Furniture: Desks, chairs, computers, file cabinets, potted plants
- Cover:
- All sides: Desk (36 health, A1)
Station office
- Personnel: Police Officer (1-4)
- Furniture: Desks, chairs, computers, file cabinets, potted plants
- Cover:
- All sides: Desk (36 health, A1)
Toilets
Vertiports
The elevator serves as an access point to the prison underneath the station.
Levels:
- 0: Police station
- -1: Prison