List of intersections

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This page lists all of the intersections in the Mazes. All intersections are modeled on the same basic pattern and possess the same shops and facilities, with one of the few differences being which chains operate certain local shops (in particular, the convenience store, forge, gun shop, and weapon shop)


Sortable list

Intersection Zone Geographic connections Convenience store chain Forge chain Gun shop chain Weapon shop chain
Intersection 01 Northwestern North: Roazon
East: Fort Phantom
South: Station Delta
West: N/A
... ... ... ...
Intersection 02 Northeastern North: N/A
East: Mippei Yosai
South: Echizen
West: Kazama
... ... ... ...
Intersection 03 Northeastern North: Kazama
East: Kijirou
South: Yurai
West: Aosaidan
... ... ... ...
Intersection 04 Northwestern North: Fort Phantom
East: Viris Area
South: Alba Radium
West: Station Delta
... ... ... ...
Intersection 05 Northern North: Viris Area
East: Ovis City
South: Nanton
West: Camp Charger
... ... ... ...
Intersection 06 Eastern North: Kijirou
East: Utroba
South: Garica Block
West: Masatomo
... ... ... ...
Intersection 07 Eastern North: Kijirou
East: Utroba
South: Garica Block
West: Masatomo
... ... ... ...
Intersection 08 Central North: Ovis City
East: Murberry
South: Calfair Sector
West: Nanton
... ... ... ...
Intersection 09 Eastern North: Wayward
East: Arnett
South: Semitas
West: Intersection 11
... ... ... ...
Intersection 10 Central North: Littleton
East: Twinleaf City
South: Intersection 13
West: Murberry
... ... ... ...
Intersection 11 Eastern North: Garica Block
East: Intersection 09
South: Semitas
West: Intersection 14
... ... ... ...
Intersection 12 Western North: N/A
East: Camp Charger
South: Fort Cobalt
West: Lenox Corner
... ... ... ...
Intersection 13 Central North: Intersection 10
East: Intersection 15
South: Heshbar
West: Neo Khazrun
... ... ... ...
Intersection 14 Eastern North: Fort Silver
East: Intersection 11
South: Joliet Sector
West: Rog
... ... ... ...
Intersection 15 Central North: Twinleaf City
East: Intersection 17
South: Citadel Lambeth
West: Intersection 13
... ... ... ...
Intersection 16 Central North: Neo Khazrun
East: N/A
South: Intersection 20
West: Ellen Sector
... ... ... ...
Intersection 17 Eastern North: Intersection 15
East: Rog
South: Intersection 22
West: Citadel Lambeth
... ... ... ...
Intersection 18 Eastern North: Semitas
East: N/A
South: Novysera
West: Joliet Sector
... ... ... ...
Intersection 19 Western North: Beatus
East: Fort Cobalt
South: Fort Scarlet
West: Fort Wight
... ... ... ...
Intersection 20 Southern North: Intersection 16
East: Camp Baxter
South: Ferland Sector
West: Beadsor
... ... ... ...
Intersection 21 Southern North: Ventis
East: Citadel Lambeth
South: Intersection 24
West: Abakash
... ... ... ...
Intersection 22 Southeastern North: Intersection 17
East: Intersection 23
South: Temno
West: N/A
... ... ... ...
Intersection 23 Southeastern North: Rog
East: Sirvarris
South: Elusec
West: Intersection 22
... ... ... ...
Intersection 24 Southern North: Intersection 21
East: Temno
South: Flaxton
West: N/A
... ... ... ...
Intersection 25 Southeastern North: Sirvarris
East: Intersection 26
South: N/A
West: Elusec
... ... ... ...
Intersection 26 Southeastern North: Novysera
East: Greening
South: Baden Town
West: Intersection 25
... ... ... ...
Intersection 27 Southern North: N/A
East: Station Sigma
South: Station Lasker
West: Fort Scarlet
... ... ... ...
Intersection 28 Southern North: Gehen
East: Camp Huntsman
South: N/A
West: Station Lasker
... ... ... ...
Intersection 29 Southeastern North: N/A
East: Ferron City
South: Camp Huntsman
West: Flaxton
... ... ... ...


Map

Click to expand.

As explained above, all intersections share the same map.

Exits at the North, East, South, and West lead to the corresponding locations listed under Geographic connections in the table above.

Rooms

Intersection center

  • Personnel: None
  • Furniture: Wall benches and tables
  • Cover:
    • All sides: Sandbag nest (83 health, A4)

Streets

Used for all streets (North/East/South/West Street 1-3)

  • Personnel: None
  • Furniture: None
  • Cover:
    • All sides: None

Streets connect to shops and facilities in the intersection.

Toilets

  • Personnel: None
  • Furniture: Mirror, sink, 8 toilet cabins, 8 urinals
  • Cover:
    • All sides: None

Public showers

  • Personnel: None
  • Furniture: Mirror, sink, 12 shower cabins, wall of temporary-use lockers
  • Cover:
    • All sides: None

The temporary-use lockers are generally empty and possess no locking mechanism. Their purpose is to temporarily stash clothing and equipment while taking a shower, protecting them from water and humidity.