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  • ...hort, and Handgear (shortened to 5L, 5S, HG) are roughly referred to as '''melee weapons''' (even if they include weapons capable of ranged attacks, such as '''Melee weapons:'''
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  • ...firearm, a bayonet allows the host firearm to be used as a more effective melee weapon than simply bashing an enemy with it. ...e of usage to the weapon it is attached to; namely, a relatively effective melee option, as well as the ability to perform a [[Charging|bayonet charge]].
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  • * '''&wpn-melee''': Random weapon generator, melee only (Class 5 Long, 5 Short, Handgear) * '''&wpn-melee-e''': Random weapon generator, melee only (Class 5 Long, 5 Short, Handgear) / '''Equivalent chances''' version (
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  • '''Version 6.9.1.1''' - Melee Repair Kit hotfix * Melee repair kits can now repair shields. The formula to calculate shield HP repa
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  • ...it with tools suited for [[repairing|repairing melee weapons]]. Restores a melee weapon's Condition by (400 + Repair skill bonus) per use.<br/>Can be used t
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  • | '''Half melee damage''' || Halves the the amount of damage sustained from melee [[Damage types|damage types]]; Blunt-type, Sharp-type and Piercing-type.
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  • | Piercing || Melee || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c5 | Blunt || Melee || '''<span style="color:#274e13">5</span>''' || '''<span style="color:#0c5
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  • ...' that could be referred to as primary weapons, or in a rough sense, "long melee weapons". On the character's inventory sheet, Class 5 Long weapons are equi Most of the weapons in this category are 'true' melee weapons. All melee weapons are affected by the [[Strength]] statistic, which acts as a direct
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  • ...''' that could be referred to as side weapons, or in a rough sense, "short melee weapons". On the character's inventory sheet, Class 5 Short weapons are equ Most of the weapons in this category are 'true' melee weapons. All melee weapons are affected by the [[Strength]] statistic, which acts as a direct
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  • ...ned to '''CHG''' or just '''handgear''') contains a particular class of '''melee weapons''' which are all worn on the hands. They include various pairs of g All weapons in this category are 'true' melee weapons, and all melee weapons are affected by the '''Strength''' statistic, which acts as a direc
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  • {{Melee | wpn_category=Exotic melee weapon
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  • * The regular [[Chainsaw]], a Class 5 Long exotic melee weapon * The [[Combat Chainsaw]], a crafting-only Class 5 Long exotic melee weapon
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  • {{Melee ...the vast majority of katana found today are mass-produced alongside other melee weapons. While purists may scoff at a blade that wasn't produced using the
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  • {{Melee |quotetext=Hi! Hebizuka here! Are you a melee focused adventurer? Do you dislike the idea of learning how to use a conven
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  • {{Melee ...f choice for chivalrous knights, romantic adventurers, angelic beings, and melee nuts. And don't forget: [[Gimrun#Local laws|the fair price of a longsword]]
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  • {{Melee The tactical fingerless gloves provide a '''half melee damage''' effect, alongside a '''C2''' Armor Class rating to the hands when
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  • {{Melee The breacher gloves provide the '''fire-retardant''' and '''half melee damage''' effects, alongside an '''A1''' Armor Class rating to the hands wh
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  • {{Melee The sap gloves provide a '''half melee damage''' effect, alongside an '''A1''' Armor Class rating to the hands whe
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  • {{Melee The medieval gauntlets provide a '''half melee damage''' effect, alongside an '''A2''' Armor Class rating to the hands whe
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  • ...w to fight and handle yourself. Therefore, it is a world full of firearms, melee weapons, explosives, and other tools of defense and destruction.
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  • ...ght multiplier to the amount of damage this character will deal when using melee weapons or attacks. Naturally, higher is better.
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  • ...gories: '''Firearms''' (11 skills), '''Heavy weapons''' (4 skills), and '''Melee/Other weapons''' (15 skills). '''Melee and other weapons'''
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  • * Breaking down a '''melee weapon''' allows you to repair '''another weapon of the same material'''. (
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  • ...mbol.png|10px]]'''80 per day period''' in exchange for '''4d10 TP in any 1 melee or misc. skill'''
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  • Melee weapon techniques:
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.
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  • ...s part of another action (such as moving into a target's Side as part of a melee attack, for example). ...ed to determine weapon range. All attacks may either be '''Ranged''' or '''Melee'''. Ranged attacks may be used against creatures in any Side of the battles
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  • * '''MRK''': Melee (weapon) Repair Kit
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  • ...target is on a different [[Battlespace|Side]], then in a manner similar to melee weapons, this is treated as '''combat movement'''; the user will move into ...into another Side in the process, they will remain there (again, like with melee weapons) and will only be able to move or perform another action on their n
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  • ...n is determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: ''The object that hits the t
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  • ...OOF || Blast protective<br/>Blocks face gear<br/>Face concealment<br/>Half melee damage || 22 || 2000 ...ROOF, Piercing-resistant || Blocks face gear<br/>Face concealment<br/>Half melee damage || 14 || 350
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  • ...r +2''' || Blunt-PROOF, Sharp-PROOF, Piercing-PROOF || Agility -2<br/>Half melee damage<br/>Pain Sensitivity -35%<br/>Plate carrier || 26 || 4000 || Kevlar ...tive<br/>Blocks face gear<br/>Face concealment<br/>Fire-retardant<br/>Half melee damage<br/>Immunity to gases<br/>Pain sensitivity -45%<br/>Plate carrier<br
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  • * Attempting to force restraints counts as a melee attack.
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  • ...r due to you entering theirs, or them entering yours). As a rule of thumb, melee and Stealth are incompatible, though the GM may apply exemptions to that ru * Using a melee weapon of any kind (technically speaking - see above)
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 ...rine gas similar to the ones caused by the acid ball. If you primarily use melee weapons or techniques, be very careful if you must fight a daijami, as you
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  • ...e of Strength is to affect the amount of damage dealt when using [[Weapons|melee weapons]] (as well as certain other weapons, such as [[Longbow|bows]]); it
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  • ...apon || Archery<br/>Axe<br/>Combat rifle<br/>Conventional rifle<br/>Exotic melee<br/>Exotic ranged<br/>Flamethrower<br/>Grenade launcher<br/>Machine gun<br/ ...possible to combine both abilities to be able to target up to 4 different melee targets in a single turn.
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  • * The [[Weapons#Melee weapon modes|max hits per turn]] limit for '''knives''' is '''increased by
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  • ...space|Side]] as yours (in other words, every target must be in range for a Melee attack). Double Cleave can be thought of as the melee equivalent of [[Multiple targeting]].
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  • ...ike other melee weapon skills, Martial arts has its own range of [[Weapons#Melee weapon modes|maximum attacks per turn]], which varies depending on skill le At the core of unarmed combat are the two basic melee attacks, the '''punch''' and the '''kick'''. These basic moves are the "wea
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  • ...n 3 sub-categories: '''Firearm skills''', '''Heavy weapon skills''' and '''Melee and miscellaneous skills'''.
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  • ...n 3 sub-categories: '''Firearm skills''', '''Heavy weapon skills''' and '''Melee and miscellaneous skills'''. ...be thrown instead of planted]], however doing so will call for '''[[Skills#Melee and misc skills|Thrown weapons skill]]''' instead.
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  • * For melee weapons: [[Crafting items#Toolkits|Melee Repair Kits]] (MRK) === Repairing melee weapons ===
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  • * A melee [[weapon]] with the '''butchering''' trait, which will be used to harvest g
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  • | Piercing || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">8</span>''' || '''<span style="color:#0c5
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  • ..., without the need to "target" a specific source. Dodge works against both melee and ranged attacks. * Have a weapon or be able to perform some kind of attack; and if melee, you must already be on the same Side as your opponent
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  • * The last two combat skills you select for each level must belong to the '''Melee and misc.''' group.
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  • | Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Piercing || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5 ...ing bullets. However, one must take care not to use too weak a caliber (or melee weapon, if that's your specialty) when engaging them, as giant tarantulas a
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  • | Blunt || Melee || '''<span style="color:#274e13">8</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">5</span>''' || '''<span style="color:#0c5
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level. | Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Blunt || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Spec-Elec || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Spec-Elec || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
    4 KB (639 words) - 20:23, 18 June 2023
  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Blunt || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Blunt || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Blunt || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Blunt || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Blunt || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level. | '''Special''' || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level. | Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level. | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
    6 KB (912 words) - 06:31, 10 May 2023
  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">6</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 ...oujami will not only be poisoned, but also on fire. If you specialize into melee combat... Just don't. Unless of course, you're fully armored with fire-reta
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level. | Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • A '''martial artist''' is a melee combat specialist and teacher. ...ed sword, Two-handed sword, Staff/Pole weapons, Whips/Lash weapons, Exotic melee, Exotic ranged, Thrown weapons), '''Basic''' (All other combat skills)
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  • ...]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.
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  • | '''Special''' || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Blunt || Melee || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Blunt || Melee || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Blunt || Melee || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Blunt || Melee || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Piercing || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
    3 KB (489 words) - 20:22, 18 June 2023
  • | Sharp || Melee || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c5
    3 KB (429 words) - 01:42, 23 January 2023
  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c5
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  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5 | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
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  • | '''Spec-Acid''' || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
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  • | '''Spec-Acid''' || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c5
    6 KB (1,053 words) - 01:47, 23 January 2023
  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
    4 KB (621 words) - 07:37, 31 December 2021
  • | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c5
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