|Navigation:||Main Page → Weapons → Class Handgear weapons → Shock gloves|
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| "I don't have a witty description for this item yet."|
|— Hebizuka (quote written by Unknown)|
The shock gloves are a type of handgear weapon.
Obtaining this weapon
This weapon is referred to as a Crafting-only weapon. It cannot be normally found in the Mazes; it must be crafted in order to obtain it. For this reason, this weapon is Rarity 7 (Unique).
This is a Level 2 crafting item which requires the following parts:
- Insulated gloves
- Stun baton
- 3x copper wire
- 2x duct tape
- 1x electronic circuit
- (Optional) Taser cartridges (not required for crafting the weapon, but needed to use it in Zap mode)
- (Optional) SGloves blueprint (not required for crafting the weapon, but increases crafting success chances)
Equipping the insulated gloves will modify the amount of damage you will deal when throwing a Punch, as well as provide some protection to your hands. It can also be used in a secondary mode, Zap mode, like the stun baton.
For more information, please see Unarmed combat.
|Damage type||LDV||Pain (C1)||Pain (C2)||Pain (A1)||Pain (A2)||Pain (A3)||Pain (A4)||Pain (A5)|
A taser cartridge must be loaded into the stun baton in order to use this mode. When used in this mode, the shock gloves have the following properties:
- Max 1 attack per turn
- On a hit, it will deal zero Pain or Limb Damage, but it will stun the target creature for 1d2 turns.
- Consumes the taser cartridge on a hit, but not on a miss.
The shock gloves provide a C1 Armor Class rating to the hands when worn. As it is the lowest AC, this means they do not provide any significant protection over bare fists - their only advantages are offensive (punching damage, zap mode). If your natural AC exceeds that rating, then that AC prevails.