|Navigation:||Main Page → Weapons → Class 5 Short weapons → Stun baton|
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|Weapon, Class 5 Short|
|Modes|| Strike (Blunt)|
Zap (Special, see page)
|Uses ammunition?|| Taser cartridges|
(Zap mode only)
|Usable for butchering?|
|Shop value / Rarity||350 (Rarity 3)|
| "I don't have a witty description for this item yet."|
|— Hebizuka (quote written by Unknown)|
The stun baton is a type of one-handed club.
This weapon has two modes available, Strike and Zap.
|Damage type||LDV||Pain (C1)||Pain (C2)||Pain (A1)||Pain (A2)||Pain (A3)||Pain (A4)||Pain (A5)|
A taser cartridge must be loaded into the stun baton in order to use this mode. When used in this mode, the stun baton has the following properties:
- Max 1 attack per turn
- On a hit, it will deal zero Pain or Limb Damage, but it will stun the target creature for 1d2 turns.
- Consumes the taser cartridge on a hit, but not on a miss.
- Despite using Taser cartridges as ammunition, the stun baton is not a ranged weapon and does not fire prongs. Instead, it is designed to harness the energy contained within the cartridges to power the baton's Zap mode.