Stun baton

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Navigation: Main Page Weapons Class 5 Short weapons Stun baton

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Weapon, Class 5 Short
Stun baton
Stun baton.jpg
Game information
Category One-handed club
Modes Strike (Blunt)
Zap (Special, see page)
Uses ammunition? Taser cartridges
(Zap mode only)
Capacity: 1
Weight (units) 5
Material type Plastic
Max condition 900
Usable for butchering? No box.png
Shop value / Rarity Parallar symbol.png350 (Rarity 3)

"I don't have a witty description for this item yet."
Hebizuka (quote written by Unknown)

The stun baton is a type of one-handed club.


This weapon has two modes available, Strike and Zap.


Damage type LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt +0 45% 43% 36% 29% 23% 11% 3%


A taser cartridge must be loaded into the stun baton in order to use this mode. When used in this mode, the stun baton has the following properties:

  • Max 1 attack per turn
  • On a hit, it will deal zero Pain or Limb Damage, but it will stun the target creature for 1d2 turns.
  • Consumes the taser cartridge on a hit, but not on a miss.


  • Despite using Taser cartridges as ammunition, the stun baton is not a ranged weapon and does not fire prongs. Instead, it is designed to harness the energy contained within the cartridges to power the baton's Zap mode.