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Navigation: Main Page Creatures Everdragon

Threat level 5
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class A4
Pain Sensitivity 20%
Max Blood 80
Agility +1
Limb groups
HEAD Head - 40 HP
BODY Body - 280 HP
LIMB 4 legs - 80 HP
2 wings - 80 HP
1 tail - 80 HP
WEAK POINTS 2 eyes (Head)
Secondary statistics
Skeleton type Sturdy bones.png
Can use Weapons/LBE? No box.png
Can use Clothing and armor? No box.png

The everdragon (sometimes black dragon) is a creature belonging to the Dragons category.

Attacks and techniques

This creature has five attacks: Bite, Claws, Tail strike, Energyblast and Charged energyblast.


Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Piercing Melee 1 14 +2 34% 31% 27% 22% 17% 9% 2%


Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 4 5 +1 27% 24% 22% 18% 14% 7% 1%

Tail strike

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt Melee 2 9 +0 43% 39% 34% 28% 22% 11% 2%


Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 18 +2 40%

Charged energyblast

Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 18 Variable Variable
  • Special attack that can be charged before firing. To add one level of charge, the creature must spend a full turn charging the attack.
    • An uncharged energyblast (0 turns of charging time) deals the same amount of damage as the regular energyblast.
    • For every level of charge added, the attack gains +1 LDV and +30% Pain.
    • The maximum charge level is 5, which results in an attack dealing LDV +7 and 190% Pain (all ACs).
    • At certain charge levels, the creature will gain a temporary accuracy bonus upon firing.
      • Charge levels 2 and 3: FT -1 bonus
      • Charge levels 4 and 5: FT -2 bonus

Other information

Creature traits:

  • Acid immunity: This creature cannot receive the Acid degradation effect.
  • Air affinity: This creature has a talent for combat while in the air, and does not receive FT or Recoil maluses while Flight is on.
  • Fire immunity: This creature cannot receive the On fire effect.
  • Flight: This creature is capable of flying using its wings. As a free action, this creature may toggle Flight on or off once per turn. If Flight is on, this creature receives the following effects:
    • Primed pressure mines will not be set off by a flying creature on the same Side.
    • Primed directional mines will not be set off by a flying creature even if it enters the Protected Side from the Target Side.
    • Opponents attacking a flying creature suffer from a FT malus: FT+2 with melee attacks, FT+1 with ranged attacks.
    • Flying creatures cannot take cover.
    • Flying creatures suffer from certain maluses: Recoil +1 and FT+1. (Does not apply due to air affinity)
    • If at least half of their wings is disabled, this creature is forced off Flight and can no longer toggle it back on until healed.

  • Frost immunity: This creature cannot receive the Frost-slowed effect.
  • Luxury meat: When butchered, this creature's meat is considered to be a luxury, worth 4 times the value of regular game meat.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Stun immunity: This creature cannot receive the Stunned effect.
  • Water affinity: This creature cannot receive the Water-soaked effect.


This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.

More often discussed than encountered, and typically described using superlatives, the everdragon is a creature of legend, inspiring awe and fear to the inhabitants of the Mazes. It is considered to be one of, if not the most dangerous creature classified under threat level 5, and is often described as a "super dragon" and any combination of words that would be synonymous with apocalypse or calamity.

Everdragons, or black dragons as they're sometimes called, are, as far as biologists know, ancient dragons that have mutated into a black coloration, lost their elemental powers, and grown larger and even tougher. Although sightings of these creatures are rare, as very few survive encountering one, their average height is known to be roughly 7 feet when standing on their legs, with a length of 9 feet and an average weight of 3800 pounds (or about 1.72 metric tons). Everdragon scales are so thick and hard, they are comparable in toughness to hardened steel. It also appears that everdragons possess all of the elemental immunities and affinities of all regular adult dragons, rendering them incredibly resistant to most hazards.

Although all everdragons are dragons that are "elders" (more than 100 years of age), it does not appear that every dragon that grows past a certain age turns into an everdragon. It is currently unknown how dragons mutate into everdragons.

Every trait that defined regular dragons applies to the everdragons as well; carnivorous, incredibly violent and relentless. However, it seems that these creatures have a preference for the Uncivilized Area, rarely ever venturing outside of their defined territory. As such, incidents involving everdragons attacking civilization are extremely rare, with less than one case every fifty years.

Their signature attacks, the energyblast and charged energyblast, are the replacement for their lost elemental breath attacks. The energyblast consist of nothing more than a beam of pure energy, materializing as a bright ray of light being fired out of the creature's mouth. The charged version is the same thing, but larger, brighter and more powerful.

Although it is technically possible to hunt and butcher an everdragon for its meat, don't intentionally seek these creatures, as they live in the depths of the Uncivilized Area where other, dangerous creatures also reside. You are likely to be injured or killed before ever seeing one, and if you do meet one, it is more than capable of vaporizing you. Do not put yourself in unnecessary danger and avoid them entirely. Only extremely well-prepared and well-equipped adventurers should ever attempt to engage an everdragon in combat.