Flesh golem

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Threat level 4
Flesh golem
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class N/A
Pain Sensitivity N/A
Max Blood N/A
Agility -3
Limb groups
Secondary statistics
Skeleton type No bones.png
Can use Weapons/LBE? No box.png
Can use Clothing and armor? No box.png

The flesh golem is a creature belonging to the Golems category.

Attacks and techniques

This creature has two attacks: Golem punch and Golem claws.

Golem punch

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt Melee 1 26 +2 35% 32% 28% 23% 18% 9% 2%

Golem spike

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 1 26 +4 44% 40% 35% 29% 22% 11% 2%

Other information

Creature traits:

  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • A corpse that can be butchered, with a meat worth of 200.
  • Is a construct: Constructs have no Armor Class, cannot feel pain (no Pain Sensitivity), and have no Blood. Constructs do not usually leave corpses that can be butchered, and in fact do not use the regular limb health system at all. Instead, they possess an HP counter which can be damaged using limb damage, but as they have no AC, they instead have a direct LDV modifier (which causes the amount of limb damage received per hit to be modified by the listed amount), as well as either an Unarmored or an Armored tag, used to determine the effectiveness of certain ammo types.

Construct stats

  • HP: 60
  • LDV modifier: -3
  • Counts as Unarmored


This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.

Golems are animated constructs made out of inanimate matter. They take on humanoid shapes, with a main body, a head, two arms and two legs. They do not possess hands, instead having balls or stumps, which they mainly use to punch and smash things. Their feet are usually completely flat and have no toes. However, these shapes do not translate into functional limbs, and were it not for the force that animates them, they would be completely fixed statues and unable to maneuver. Although they can perform surprisingly violent actions such as punching or swinging their limbs to attack creatures, they have an extremely low land speed, rarely exceeding 5 feet per second (3.4 mph, comparable to the average human walking speed) and are seemingly unable to jog, run, sprint, or even jump. For this reason, they are considered to be among the slowest and un-agile of creatures in the Mazes. On average, golems are about 7 foot tall; the actual weight varies depending on the type of golem.

The force animating golems is magical in nature. The exact process that creates these hulking constructs is not fully understood, but according to multiple first-hand account witnesses, a cloud of purple-colored miasma coalesces around or into large piles of abandoned material being left in one place, which then animates and reshapes this material into the form of a golem, then continues animating it until it is destroyed. Golems are hostile and seek to attack any living creatures they see, and there is absolutely no reasoning, taming, pacifying or capturing them - they will not stop attacking, ever, until destroyed. Upon destruction, what remains of the golem briefly shimmers purple as the miasma dissipates, suggesting that the miasma can no longer control something that has been sufficiently destroyed.

Flesh golems are horrific constructs formed out of dead and rotting remains of other creatures, usually forming in hastily-formed body piles in the UA. Being made exclusively out of unliving flesh, they do count as unarmored and expanding ammunition is therefore more efficient against them, but underestimating these monsters is ill-advised. They are relatively light, due to the low density of flesh, with an average weight of about 200 pounds.

These golems have actual hands, covered in a thick layer of hard keratin. These hands have three, sometimes four fingers, which they can either ball into fists to perform the usual golem punch, or deploy in a claw-like fashion to scratch and cut opponents with. Golems do not appear to have the dexterity to grasp objects or use tools, still preferring to smash or claw things into submission (or pieces).

Interestingly, flesh golems do not fall apart or turn to dust upon destruction. The creature leaves a body upon death, and not only does it remain tangible, it can actually be butchered and harvested for meat. Although the meat has a tough texture and a nondescript taste that has been likened to beef, it is definitely edible and safe to eat. Each flesh golem can leave a significant amount of meat behind, which makes intentionally hunting them a potentially worthwhile endeavor.