Psionic warrior

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Humanoids
Threat level 4
Psionic warrior
Unknown creature.png
Basic statistics
Disposition Neutral
Armor Class C1
Pain Sensitivity 25%
Max Blood 20
Agility +0
Limb groups
HEAD Head - 10 HP
BODY Upper body - 40 HP
Lower body - 30 HP
LIMB 2 arms - 20 HP
2 legs - 20 HP
EXTREMITY 2 hands - 15 HP
2 feet - 15 HP
WEAK POINTS 2 eyes (Head)
Crotch (Lower body)
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png

The psionic warrior is a creature belonging to the Humanoids category. It is one of the sapient species of the Mazes, but it is not considered to be a civilized species.


Attacks and techniques

This creature has six attacks: Punch, Kick, Psi-blast, Psi-confuse, Psi-heal and Psi-stun.

Punch and kick

Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.

Psi-blast

Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 14 N 35%
  • Inflicts no Limb Damage.
  • Ignores the target's Pain Sensitivity; this attack treats the target as if it had a PS of 100%.
  • Accuracy malus: FT +1 when using this technique.

Psi-confuse

Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 14 N N/A
  • Inflicts no Pain or Limb Damage.
  • On a successful hit, the target's mind is briefly scrambled and confused; they sustain FT+2 for 2 turns.

Psi-heal

Damage type Range MAPT IS LDV Pain (All ACs)
Special Special 1 5 N N/A
  • Inflicts no Pain or Limb Damage.
  • Using this technique will burn 1 Head HP.
  • Upon casting the spell, the creature will instantly heal 40% Pain.

Psi-stun

Damage type Range MAPT IS LDV Pain (All ACs)
Special Special 1 5 N 11%
  • On a successful hit, the target is stunned for 1 turn.


Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Top: Sleeveless jumpsuit
  • Footwear: Harness boots

Load-bearing equipment

Equipment and inventory

Equipped weapons:

Inventory:


Other information

Effects:

Skills:

  • Combat skills: Basic (Semi-auto pistols, Semi-auto rifles, Automatic rifles, Martial arts), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.

The term psionic is the colloquial name of an offshoot species to humanity with the scientific designation of Homo sapiens ex psychicus. The first individuals were sighted in the Mazes approximately 285 years ago. Like magicians, psionics are sapient, nearly indistinguishable from humans (to an extent, see below), and are genetically compatible with humans, halflings, and by extension, youkai as well. They are not considered a civilized race; most psionics live as solitary recluses in the UA, and few are fortunate enough to afford living alone in a civilized area to begin with. Like satori, they are frequently maligned and discriminated against for their psionic capabilities, with the enduring popular belief that they are mind-readers and manipulators, which is not actually true.

Psionics appear completely human in appearance, with the same range of average heights and weights, the ability to wear human clothing and armor, and can use weaponry and other equipment. Their mental faculties and psionic abilities are also relatively "invisible", in the sense that they do not produce flashy lights or effects (like a magician's spells). However, all psionics have white or silvery irises, with no pupils. This is a striking, easily recognizable feature which has motivated many psionic individuals to make attempts at hiding their eyes, usually through the use of dark glasses.

Two distinct types of psionics are recognized; the psionic fighter and the more skilled psionic warrior. Both variants can be of any age, the only distinction seems to be in how skilled they are at using their psionic abilities in combat.