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Navigation: Main Page Game mechanics Skills Hunting

Hunting is both the name of a non-combat skill and an associated activity.

Hunting lets a character harvest meat from dead creatures (referred to as game meat), therefore gaining an additional way to acquire food. The meat may also be sold to various stores, making it a potentially lucrative side activity as well.


A character wishing to hunt may need to acquire some equipment:

  • A melee weapon with the butchering trait, which will be used to harvest game meat
    • If the character is a kasha, they do not need to have a suitable weapon and can use their claws directly instead.
  • Sufficient inventory space to carry the meat
  • Although not strictly a requirement, being properly armed and equipped for combat is strongly recommended, especially to be able to kill larger, tougher creatures with more meat on their bodies.

Hunting and butchering

A character equipped with all of the required items is ready to hunt at any time. Hunting really is no different from combat, the only difference is that hunters harvest meat from the dead bodies at the end.

To be able to do so, you need to find a suitable creature. Not all creatures can be turned into meat and not all meat is equal. A creature that can be harvested for meat is referred to as a butcherable creature. To find out whether the creatures you're facing are butcherable, refer to its wiki page.

The amount of meat (referred to as the meat worth) that is found on a dead body depends on the amount of hit points remaining in various limb groups, according to these formulas:

  • 1 meat for every 1 HP in all BODY, UPPER BODY and LOWER BODY group body parts
  • 1 meat for every 2 HP in all HEAD and LIMB group body parts
  • Meat cannot be harvested from WEAK POINTS or from EXTREMITIES

Hunters are advised not to inflict too much limb damage on enemy creatures, particularly in the body parts that are harvested for meat, in order to keep their meat worth as high as possible.

Game meat

The meat obtained is referred to as game meat. It is notable for being a type of food item that can neither be found at random, nor is it sold in any type of shop.

Meat that was freshly harvested from a creature is raw, and although a raw piece of meat can be eaten as-is (it will provide 3d25 ntri), it isn't the most efficient method of eating meat.

Meat is at its most nutritious and valuable when cooked. Cooked meat provides 5d25 ntri instead of 3d25. There are additional items that a prepared hunter can pack in their inventory to cook meat on the go: the Portable Stove Kit (PSK) and at least one Butane gas canister. If you are in possession of a PSK and a non-empty butane gas canister, it costs 1 gas fuel to turn 1 raw meat into 1 cooked meat.

All pieces of game meat, whether raw or cooked, have an individual weight of 0.2 units, making it relatively compact, and therefore easy to carry in substantial quantities.

Burned meat

If a butcherable creature was on fire when it died, assuming that it was not also tainted, a -5 malus is applied when harvesting meat due to damage from burning, but all of the remaining meat will be considered already cooked.

Example: A hunter with Unskilled level harvesting meat from a creature will normally roll 1d20 to determine the percentage of meat harvested. If the meat was burned, the check is instead 1d20-5.

High-value meat

Meat from certain creatures is considered to be extra valuable. The reasons vary - because it tastes exceptionally good, because it's exotic, because it's rare.

There are two levels of extra value: Delicacy meat, which has double the value of regular game, and Luxury meat, which has 4 times the value.

Creatures producing Delicacy meat:

Creatures producing Luxury meat:

Tainted meat

If a butcherable creature was killed by cyanide poisoning, had any quantity of Venom in its blood at death, belongs to a species whose meat is always tainted, or if the corpse is old, rotting, or otherwise unfit for harvesting meat (subject to GM's discretion), all of its meat becomes tainted and becomes worthless for harvesting; it will have zero nutritional or monetary value. If one insists on eating tainted meat, it will result in suffering from Nausea for 20 turns.

Creatures producing tainted meat:

Illegal meat

Some meat is considered to be deeply amoral to possess, and will be referred to as illegal. If game meat comes from a human, halfling, or youkai creature, it is considered illegal and therefore cannot be sold. Attempting to sell illegal meat may have severe and violent consequences, including but not limited to: Angering restaurant/shop owners, shocking bystanders, involving law enforcement/local authorities, etc.

Creatures producing illegal meat:

No meat

Certain creatures simply cannot be butchered at all for their meat.

Creatures that do not drop meat or cannot be butchered:

Selling game meat

Other than being a source of food, game meat can be sold, turning the activity of hunting into a potentially lucrative one.

Game meat can be sold at a delicatessen or any type of restaurant for money. The base value of meat varies depending on whether or not it is raw or cooked. Additional multipliers to meat value apply if the meat has any effects.

Base value:

  • If the meat is raw, base value is Parallar symbol.png5.00
  • If the meat is cooked, base value is Parallar symbol.png10.00

Value multipliers from effects:

  • Delicacy: 2.0x
  • Luxury: 4.0x
  • Tainted: 0x
  • Illegal (species is human, halfling, or non-wicked youkai): Cannot be sold

Example: 1 piece of cooked game meat that is considered to be a Delicacy has a value of Parallar symbol.png20 (base value 10, multiplied by 2).

Object lines

Meat item object lines are formatted using these basic templates:

  • [Food] Hunting - Raw game meat, xxx - 3d25 ntri - Weight: 0.2
  • [Food] Hunting - Cooked game meat, xxx - 5d25 ntri - Weight: 0.2

Replace xxx with the name of the creature it came from.

If this creature's meat falls under either category, add "Delicacy" or "Luxury" to the object line.

  • [Food] Hunting - Raw game meat, xxx - 3d25 ntri - Delicacy - Weight: 0.2
  • [Food] Hunting - Raw game meat, xxx - 3d25 ntri - Luxury - Weight: 0.2

If the meat is tainted, it does not matter anymore if it's raw or cooked:

  • [Food] Hunting - Tainted game meat, xxx - 0 ntri - Nausea (20 turns) - Weight: 0.2

Hunting skill levels

A creature's meat worth on death is still only a potential maximum that can be harvested; the actual amount of meat that will be harvested depends on your character's Hunting skill level.

Butchering one creature will result in gaining 1 Skill Point in Hunting skill. It isn't required to keep or use the meat to get the Skill Point.

Skill level SP Effects
Unskilled 0 Will harvest 1d20% meat worth (up to 20%) per butcherable creature's body
Basic 10 Will harvest 2d20% meat worth (up to 40%, ~21% on average) per butcherable creature's body
Skilled 25 Will harvest 3d20% meat worth (up to 60%, ~32% on average) per butcherable creature's body
Expert 100 Will harvest 4d20% meat worth (up to 80%, ~42% on average) per butcherable creature's body
Master 200 Will harvest 5d20% meat worth (up to 100%, ~53% on average) per butcherable creature's body


  • SP: Skill Points needed to reach this level