|Navigation:||Main Page → Creatures → Lich|
Threat level 4
|HEAD||Head - 15 HP|
|BODY|| Upper body - 60 HP|
Lower body - 45 HP
|LIMB|| 2 arms - 30 HP|
2 legs - 30 HP
|EXTREMITY|| 2 hands - 23 HP|
2 feet - 23 HP
|Can use Weapons/LBE?|
|Can use Clothing and armor?|
The lich (pronounced litsh) is a creature belonging to the Undead category.
Attacks and techniques
This creature has three attacks: Claws, Withering ball and Frostblast.
|Damage type||Range||MAPT||IS||LDV||Pain (C1)||Pain (C2)||Pain (A1)||Pain (A2)||Pain (A3)||Pain (A4)||Pain (A5)|
|Damage type||Range||MAPT||IS||LDV||Pain (All ACs)|
- Inflicts no Pain or Limb Damage by itself.
- The purpose of this attack is to generate a withering cloud on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.
Withering clouds are clouds of noxious black smoke, inducing a magic syndrome that causes the Blood of all living creatures breathing it to degenerate and wither away, effectively inflicting an effect similar to bleeding but without open wounds.
- Engulfs an entire Side of the battlespace, affecting every creature inside.
- Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
- Creatures with an immunity to gases are immune to the effects of this cloud as well.
- All creatures engulfed by the cloud will lose 1.0 Blood for every turn spent inside the cloud.
- A critical success will double the length of the withering cloud's life (6 turns instead of 3 turns).
- A regular success will result in the normal effects of the withering cloud occurring.
- A failure still results in a withering cloud occurring, but for only 1 turn instead of the normal amount.
- A critical failure results in the withering ball disintegrating before it can create a withering cloud, thus failing entirely.
|Damage type||Range||MAPT||IS||LDV||Pain (All ACs)|
This creature can wear human clothing and armor. Their default clothing is as follows:
- Headgear: Medieval helm
- Body armor: Medieval cuirass
- Utility belt: Dump belt
Equipment and inventory
Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):
- Dump belt, General carrying: 10x Large bolt, Standard BRD
- Primary 1: Fire axe
- Dump belt, General carrying: 3x Delta Elite 8-round magazine (Each: 8 /8, 8x 10x25mm Auto, Standard FMJ)
- Combat skills: Skilled (Axe, Archery, Semi-auto pistol, Automatic rifle), Unskilled (all other combat skills)
- Non-combat skills: Unskilled (all non-combat skills)
- All bone: This creature is entirely made out of bones. If this creature sustains a fracture, the affected limb instantly loses 10 HP.
- Fire immunity: This creature cannot receive the On fire effect.
- Gas immunity: This creature has a permanent immunity to gases effect.
- No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
- Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
- Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
- Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy this creature, the head, upper body or lower body must be severed.
| This article or section contains lore-related information.|
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.
A lich is a skeleton that has survived for a long while, and has absorbed some of the necromantic energy that initially animated it. In doing so, they gained certain powers, such as the withering ball as used by shinigami, and the frostblast of the draken. By association with these techniques, liches are commonly associated to the cold and symbols of coldness.
Liches are markedly more intelligent and cunning than regular skeletons or lesser undead creatures. They have a greater tactical sense, will take cover, aim for unarmored body parts, and even retreat when necessary. As such, they tend to be better equipped than skeletons, and serve as the most powerful allies that can serve a necromancer.
All of the same weaknesses that skeletons suffer from also apply to liches, but you must be careful not to underestimate them. They are overall tougher, faster, more capable, and have better tactical senses. Because liches (like other undead) are only interested in killing the living to create more bodies for necromancers to turn, they cannot pacified or reasoned with.