Dojo
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A dojo is an establishment devoted to the teaching and practice of traditional martial arts, including combat with melee weapons. The term is derived from a Youkai-go word, doujou (Youkai-go: 道場), which transliterates to "place of teachings". Dojos are managed by an appointed martial artist, sometimes referred to as the dojo master. The resident martial artist is usually (but not always) the town's most skilled melee combat specialist.
Dojos also function as rental shops, providing melee weapons for the purpose of training melee combat skills.
Contents
Locations
Dojos may be found in the following towns:
- Abakash
- Alba Radium
- Aosaidan
- Arnett
- Baden Town
- Beadsor
- Beatus
- Caminus
- Camp Baxter
- Camp Charger
- Camp Huntsman
- Citadel Lambeth
- Cloud Ten
- Echizen
- Elusec
- Ferland Sector
- Flaxton
- Fort Cobalt
- Fort Phantom
- Fort Scarlet
- Fort Wight
- Gehen
- Gimrun
- Heshbar
- Joliet Sector
- Kazama
- Kijirou
- Lenox Corner
- Masatomo
- Mippei Yosai
- Murberry
- Neo Khazrun
- Outpost Trion
- Rog
- Station Delta
- Station Lasker
- Station Sigma
- Twinleaf City
- Ventis
- Wayward
- Yurai
Map
Keys
- Keycard A: Carried by the resident martial artist.
Rooms
Rental shop
- Personnel: Citizen (Rental shop manager)
- Furniture: Counter, shelves, advertisement posters and signs
- Cover:
- All sides: Metal shelves (60 health, A1)
- Locked doors:
- West: Keycard A, to Shop storage room
- South: Requires payment to access, to Training floor
The rental shop is where customers may purchase various dojo services. See this section for details.
Shop storage room
- Personnel: None
- Furniture: Storage shelves, boxes, crates
- Cover:
- All sides: Storage boxes (66 health, A3)
Training floor
- Personnel: Martial artist, Citizen (2-5, practicing martial arts or melee combat)
- Furniture: Tatami floors, announcement boards, training dummies, training targets, punching bags, gym equipment
- Cover:
- All sides: None
Training machines room
- Personnel: Citizen (1-4, training on the machines)
- Furniture: Training machines
- Cover:
- All sides: None
Dojo services
All of the services provided by the dojo can be purchased through the rental shop.
Dojo services are available 24/7.
Service | Details | Fees (in ) |
---|---|---|
Entrance fee | You must pay a nominal one-time fee to access the training floor, valid until you leave the premises (with exceptions for bathroom breaks). Also grants access to the training machines. |
5 |
Weapon rental | See below. | Varies |
Learn techniques | Ask the resident martial artist to teach you a martial arts technique. | Varies |
Weapon rental
The rental shop's primary purpose is to offer various rental weapons. Rent a melee weapon if you don't have one of your own to learn or practice melee combat skills with.
Weapon rental shops work similarly to forges or weapon shops, except weapons must be returned to the shop once customers are done practicing. Ammunition can only be purchased for use on the training floor. Any unfired ammunition must be returned to the shop.
The dojo rental shop offers the following:
Weapon | Suitable skills | Rental fee (in ) |
---|---|---|
Shortbow | Archery | 55 |
Arrows (FLD) | Archery | 0.40 |
Hatchet | Axe | 25 |
Nightstick | One-handed club | 10 |
Wooden bat | Two-handed club | 5 |
Broom | Crude weapon | 1.25 |
Pocket knife | Knife | 9 |
Training one-handed sword | One-handed sword | 5 |
Training longsword | Two-handed sword | 7.5 |
Bou staff | Staff/Pole weapons | 16 |
Light bullwhip | Whip/Lash weapons | 18.5 |
Shuriken | Thrown weapons | 15 |
Fist wraps | Martial arts | 5 |
Training machines
(WIP)