Arrow
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Arrows are a type of non-firearm ammunition, used in archery weapons.
Arrows are the longest and heaviest of archery weapon ammunition types, being designed for use in bows.
Arrows can be fitted with all eight different arrowheads in the game, however, as listed on this page, certain types must be crafted.
Damage tables
Base damage
The table below assumes a NRM head.
Damage type | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|
Piercing | +3 | 40% | 36% | 32% | 26% | 20% | 10% | 3% |
Explosive (XPL) arrowhead
XPL heads cause localized explosions. See Explosives for more details.
Damage type | LDV | Pain (all ACs) |
---|---|---|
Explosion | +13 | 110% |
Reusability
Unlike many other ammunition types, Arrows can be reused under specific conditions.
- Critical hits, hits, and inaccurate hits: The arrow remains in the target and can be reused.
- Misses: The arrow survives and can be reused.
- Critical failures: The arrow's shaft breaks, and cannot be reused.
Only two exceptions apply:
- Explosive heads (XPL): All hits and misses result in a detonation, making it impossible to reuse. Critical failures cause the shaft to break as normal. In other words, XPL arrows are 100% non-reusable.
- Improvised field heads (IMP): Misses will break the shaft, as with critical failures.
Compatibility
Base weapons
There are 4 base weapons chambered in this caliber.
- Compound bow
- Longbow
- Shortbow
- Crescent Moon longbow (Artifact)
Retail information
Arrows can be purchased in forges and weapon shops in boxes of 20 arrows. Bulk cans do not exist for this type of ammunition.
The following brands and projectile types are available in retail:
Type | Cost per round |
---|---|
NRM | 5.00 |
BRD | 7.50 |
FLD | 4.00 |