Changelog/2021
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This page regroups all version updates implemented during the year 2021.
Contents
- 1 December 28th 2021
- 2 November 23rd 2021
- 3 October 18th 2021
- 4 October 3rd 2021
- 5 October 2nd 2021
- 6 September 6th 2021
- 7 August 15th 2021
- 8 June 27th 2021
- 9 May 29th 2021
- 10 May 3rd 2021
- 11 April 9th 2021
- 12 February 18th 2021
- 13 February 7th 2021
- 14 January 28th 2021
- 15 January 24th 2021
- 16 January 20th 2021
December 28th 2021
Version 6.3.6 - The 1000-Weapon Update, Part 6: Shotguns and Whip/Lash weapons
29 new weapons added to the game (23 firearms, 6 melee weapons), bringing the total to 853.
New weapons
- Firearms:
- Class 1 weapons:
- Adler Arms A410S
- Beretta M3P
- Benelli M2 Compact 20
- Black Aces Tactical Pro L
- Hatsan Escort BTS410
- High Standard Model 10B
- Ithaca 37 Defense
- Kessler Arms Model 50 Levermatic
- Marlin Model 55 Goose Gun
- Remington 870 Wingmaster
- Savage Arms Stevens Model 320 FG Compact
- Smith & Wesson AS-2
- TRI Silver Eagle Ranger XT3
- TriStar Raptor Field
- TriStar Tac 12
- TriStar Viper G2
- Class 2 weapons:
- Class 3 weapons:
- Class 1 weapons:
- Melee weapons:
Other changes
Changes to existing weapons:
- Sterling L2A3 and Sterling Mark 7: Can now correctly accept Sten magazines alongside their own Sterling mags.
The Limb damage value of all explosive weapons has been flattened; they are no longer dice rolls but flat numbers. The full list of changes is as follows:
- Grenade launcher ammo
- 40mm NATO grenade, M381 HE: +4d6 -> +14
- 40mm NATO grenade, Hellhound: +4d6 -> +14
- 40mm Caseless grenade, VOG-25: +3d6 -> +10
- 40mm Caseless grenade, VOG-25P: +3d6 -> +10
- 43mm grenade, VGM-93.100 HE-I: +10d6 -> +30
- Rocket launcher ammo
- Bur rocket: +10d6 -> +35
- M74 rocket: +12d6 -> +42
- RPG-7 rocket, PG-7V HEAT: +30d6 -> +105
- RPG-7 rocket, OG-7V HE/Frag: +8d6 -> +28
- RPG-7 rocket, TBG-7V Thermobaric: +35d6 -> +122
- RPG-29 rocket, PG-29V HEAT: +40d6 -> +140
- RPG-29 rocket, TBG-29V Thermobaric: +35d6 -> +125
- SMAW rocket, Mk3 HE/FRAG: +20d6 -> +70
- SMAW rocket, Mk6 HEAT: +30d6 -> +100
- Class 1 weapons (disposable rocket launchers):
- Armblast-AP: +8d6 -> +28
- AT4: +35d6 -> +125
- LAW-80: +30d6 -> +110
- M72A2 LAW: +22d6 -> +77
- RPO-A Shmel: +30d6 -> +100
- RPG-18 Mukha: +20d6 -> +70
- RPG-26 Aglen: +25d6 -> +85
- Class 4 weapons (grenades, mines, planted explosives)
- AN/M14: +4d10 -> +20
- C4 charge, mini: +9d6 -> +32
- C4 charge, small: +12d6 -> +42
- C4 charge, large: +15d6 -> +52
- LU-216: +3d6 -> +10
- M26: +2d6 -> +8
- M67: +2d6 -> +7
- MkII: +3d6 -> +10
- MkIIIA2: +5d6 -> +18
- PMN-2: +6d8 -> +27
- RGD-5: +2d6 -> +6
- RGN: +1d4 -> +2
- SLAM: +5d8 -> +22
- Type 86P: +2d6 -> +6
- TS-50: +3d6 -> +10
- V40: +1d6 -> +3
- Phone bomb: +6d8 -> +25
- Pipe bomb: +24d6 -> +80
- SUPER SLAM: +25d10 -> +140
November 23rd 2021
Version 6.3.5 - The 1000-Weapon Update, Part 5: Combat rifles and Exotic Melee weapons
37 new weapons added to the game (34 firearms, 3 melee weapons), bringing the total to 824.
New weapons:
- Firearms:
- Class 1 weapons:
- Armat M41A Pulse Rifle (weapon implemented, wiki page to be written later) (suggested by Mad Max)
- Cadillac Gage Stoner 63A
- CEAM Model 1950
- Colt M4
- Daewoo K2 (suggested by Jade)
- FB Radom MSBS Grot C16 (suggested by Andromis)
- Heckler & Koch G36K
- Heckler & Koch XM8R (suggested by Neo)
- Howa Type 89F (suggested by Darkenend)
- HS Produkt VHS-D2
- IMI Galil ARM
- IWI Galil ACE 22 (suggested by Fusi)
- IWI Galil ACE 23 (suggested by Fusi)
- IWI Galil ACE 32 (suggested by Fusi)
- IWI Galil ACE 52 (suggested by Fusi)
- IWI Galil ACE 53 (suggested by Fusi)
- IZHMASH Kalashnikov AK-103
- LAPA FA-03
- MAS Type 62
- ST Kinetics SAR-21
- Vahan
- Class 2 weapons:
- Colt XM177E2 Commando (suggested by Lilith)
- Česká Zbrojovka CZ-807 BREN 2
- HS Produkt VHS-K2
- IWI Galil ACE 21 (suggested by Fusi)
- IWI Galil ACE 31 (suggested by Fusi)
- IZHMASH Kalashnikov AK-102
- IZHMASH Kalashnikov AK-104
- Kalashnikov Concern AM-17
- Kalashnikov Concern AMB-17
- SIG Sauer MCX Rattler
- Class 5 Long weapons:
- Class 5 Short weapons:
- Pocket sand (suggested by Asica)
- Class 1 weapons:
New ammunition:
- New blueprint: HSCutter
- New ingredient item: Prototype improved power cutter engine
Other changes:
- Norinco QBB-95 renamed to the correct Norinco QJB-95
- Increased the Colt M1921A Thompson's AutoROF from 5 to 8.
- 7.62x51mm NATO and .260 Remington: Barrel length groups changed
- Carbine: Up to 16.5" (previously 15.9")
- Rifle: 16.6" to 22.9" (previously 16" to 22.9")
October 18th 2021
Version 6.3.4 - The 1000-Weapon Update, Part 4: Auto pistols and Staff/pole weapons
6 new weapons added to the game (2 firearms, 4 melee weapons), bringing the total to 787.
New weapons:
- Firearms:
- Melee weapons:
New magazines:
October 3rd 2021
Version 6.3.3.1 - The 1000-Weapon Update, Part 3.1: New speedloaders and speed strips
New weapon accessories:
- Speedloaders:
- .41 Magnum 5-round speedloader
- .41 Magnum 6-round speedloader
- .327 Federal Magnum 6-round speedloader
- .327 Federal Magnum 7-round speedloader
- Speed strips:
- (Customs only) .41 Magnum 5-round speed strip
- (Customs only) .41 Magnum 6-round speed strip
- .44 Magnum/Special/.50 AE 5-round speed strip (moved from Customs to retail)
- (Customs only) .327 Federal Magnum 6-round speed strip
- .327 Federal Magnum 7-round speed strip
- (Customs only) .327 Federal Magnum 8-round speed strip
- (Customs only) .327 Federal Magnum 9-round speed strip
Modified weapon accessories:
- All speed strips capable of accepting .44 Magnum and .44 Special can now also accept .50 Action Express (the rim is the same size). This affects the following:
- .44 Magnum/Special 5-round speed strip => .44 Magnum/Special/.50 AE 5-round speed strip
- .44 Magnum/Special 6-round speed strip => .44 Magnum/Special/.50 AE 6-round speed strip
October 2nd 2021
Version 6.3.3 - The 1000-Weapon Update, Part 3: Revolvers and bayonets
18 new weapons added to the game (15 firearms, 2 bayonets, 1 integrated bayonet), bringing the total to 781.
New weapons:
- Firearms:
- Charter Arms Mag Pug
- Colt Buntline Special
- Colt New Frontier
- Freedom Arms Model 555
- Ruger GP100
- Ruger LCRx
- Ruger Single Seven
- Ruger SP101
- Smith & Wesson Model 57
- Smith & Wesson Model 329PD Airlite
- Smith & Wesson Model 657
- Taurus Raging Bull M416
- Tula Arms Nagant M1895 Commander
- Tula Arms TOZ-81
- Webley & Scott Mark VI
- Bayonets:
- Johnson bayonet (the corresponding host weapon will be introduced in a later update)
- MSBS bayonet (the corresponding host weapon will be introduced in a later update)
- TOZ-81 bayonet (integrated to the TOZ-81)
Balance changes:
- Bastard sword: Limb damage to be buffed from +4 to +6
September 6th 2021
Version 6.3.2 - The 1000-Weapon Update, Part 2: Machine guns and one-handed swords
12 new weapons added to the game (7 firearms, 5 melee), bringing the total to 763.
New weapons:
- Firearms:
- Melee weapons:
New magazines:
- Mendoza C1934 magazines: 30-round mag
- Ultimax magazines: 100-round drum
New ammo belts:
Other:
- Rule clarifications: On the rare weapons that possess a foregrip and a bipod at the same time (Pecheneg Zenit, Ultimax, UK vz. 59), the effects of only one accessory apply at a time. If the bipod is deployed, only the bipod's effects are applied. Otherwise, only the foregrip's effects apply.
August 15th 2021
Version 6.3.1 - The 1000-Weapon Update, Part 1: First, The Ammo
Ammunition - New calibers:
- .327 Federal Magnum
- .41 Magnum
- .50 Beowulf
- 5.8x21mm
- 6x45mm
- 7x57mm Mauser (suggested by: Jade, Andromis)
- 10x24mm Caseless (suggested by: Mad Max)
New handloading components:
- Casings for each of the new calibers, except 10x24mm Caseless (obviously)
- New projectiles:
- .236, 46 grain (5.8x21mm)
- .243, 90 grain (6x45mm)
- .284, 175 grain (7x57mm Mauser)
- .312, 100 grain (.327 Federal Magnum)
- .410, 210 grain (.41 Magnum)
June 27th 2021
Version 6.2 - The Shields Update
Written with suggestions from the community - thank you, everyone!
- Class 5 Long weapons:
- New weapon category and new game mechanics: Shields
- 14 shields added to the weapon roster (13 retail weapons, 1 artifact), all of which are Class 5 Long.
- Retail shields: Round shield, Leather shield, Trash can lid, Scutum, Wicker shield, Buckler shield, Kame-tate, Heater shield, Ballistic shield - Soft, Ballistic shield - Alpha, Ballistic shield - Bravo, Ballistic shield - Delta, EOD portable blast shield
- Artifact shield: King's Roundel
- Dojo
- Shield training is now available, and round shields have been added to the list of rental weapons. Functionally the same, bur lore-wise, dojos are now equipped with harmless dart launchers for shield practice.
- Skills
- New combat skill: Shields
- Creatures:
- When butchering a giant tortoise, it will drop a Kame-tate.
May 29th 2021
Version 6.1.1 - Various changes and fixes
- Class 4 weapons:
- Mini-grenades no longer "count as 0.5 item in LBE" to reduce confusion.
- Ammunition:
- The "rare calibers" (.260 Remington, .300 AAC Blackout, .338 Norma Magnum, .460 Rowland, 9x25mm Dillon) now have retail ammunition available. The "rare caliber" moniker remains in use, to symbolize the fact no standard retail firearms are available in these chamberings.
- .260 Remington: Standard (FMJ, Match, JHP, JSP)
- .300 AAC Blackout: Standard (FMJ, Match, JHP, AP), Reduced Velocity (FMJ)
- .338 Norma Magnum: Standard (FMJ, Match, JHP), Sniper Premium (FMJ, Match)
- .460 Rowland: Standard (FMJ, JHP, Lead), Personal Defense (FMJ, JHP)
- 9x25mm Dillon: Standard (FMJ, Match, Lead, LSWC, JHP)
May 3rd 2021
Version 6.1 - Character Traits Update
- Character customization:
- Direct modification of Primary stats has been removed.
- Constitution is now part of your character's appearance and has no effect on stats anymore.
- Pain Thresholds (PBT, PDT) have been removed from the game (due to redundancy with Pain Sensitivity. Now every creature passes out at 100% Pain and dies at 150% without exception.
- Introduction of Character traits - 50 traits to customize your characters to your liking!
- Trait assignment now happens after selecting species but before skill attribution.
- Other
- Transition to Google Sheets for player inventory sheets is now underway (keep an eye on Discord for details)
Special thanks to everyone who contributed ideas and suggestions for character traits!
April 9th 2021
Version 6.03 - Simplification Update #9: Kiwami Edition
- Evasion: Dodge checks have been simplified and buffed significantly.
- Healing: The Addiction resistance effect was removed, and can therefore no longer be earned as a bonus for reaching Master in Healing skill.
- Negotiation: Critical successes and critical failures are no longer possible in Negotiation checks. Tables have been edited to reflect the possibility of rolling more than 12 in a negotiation check (due to Negotiation skill bonuses)
- Training machines: Agility training now levels natural Agility up by +1 every 1000 XP regardless of circumstances. (Previously: +1 every 1500 XP or 750 XP if natural Agility is under +0)
- Yousei now possess the Limitless Potential creature trait, removing or increasing almost all of their training machine XP.
- Backtracking is now an option when traveling in the Uncivilized Area, with certain caveats:
- If the player confirms they wish to backtrack, the traveling direction is reversed (town/intersection of origin and destination are flipped), and the number of rooms to destination becomes equal to the number of rooms passed + 5.
- If the player has chosen to backtrack once during their current UA trip, they cannot backtrack again in the same trip.
- All restaurants now feature breakfast items.
- The cocktail list has been updated with several new entries.
- Major changes to Weapon accessories and Ammunition:
- The weight of a feeding system no longer changes depending on the ammunition loaded, remaining at their base weight. Therefore, it is more space efficient to keep your magazines loaded.
- A new size tier is introduced: Lean, with a weight of 0.75 units. Several magazines have been converted to this size tier.
- AK-22 30-round magazine
- Colt 9mm SMG 32-round magazine
- CZ 75 9mm 30-round magazine
- Glock .40/.357 22-round magazine
- Glock .45 30-round magazine
- Glock 9mm 33-round magazine
- Glock 10mm 33-round magazine
- Kashtan 30-round magazine
- Kedr 30-round magazine
- Kiparis 30-round magazine
- m/45 36-round magazine
- M3 30-round magazine
- MAB-38 30-round and 40-round magazine
- MAC-10 30-round magazine
- MAC-11 32-round magazine
- MAT-49 32-round magazine
- MP5 9mm 30-round magazine
- MP5 10mm/.40 30-round magazine
- MP7 40-round magazine
- MP40 32-round magazine
- MPX 9mm 30-round magazine
- MT-9 30-round magazine
- MT-40 30-round magazine
- OTs-33 27-round magazine
- OTs-39 30-round magazine
- P226 9mm 32-round magazine
- PM-63 RAK 25-round magazine
- PP-2000 44-round magazine
- PPS-43 35-round magazine
- Skorpion .380 30-round magazine
- Sten 32-round magazine
- Sterling 34-round magazine
- Steyr MPi 25-round and 32-round magazine
- Steyr TMP 30-round magazine
- Suomi 36-round magazine
- Tec-9 32-round magazine
- Thompson 20-round magazine
- Type 85 30-round magazine
- UMP9 30-round magazine
- UMP40 30-round magazine
- UMP45 25-round magazine
- USP .45 20-round magazine
- UZI 32-round and 40-round magazine
- Vz. 26 32-round magazine
- ZK-383 30-round and 40-round magazine
- Maze Customs magazines: Glock .32 38-round, Glock .380 30-round, Glock Mak 33-round, Glock Tok 30-round, MP5 .22 25-round
- Large size tier is now 1.5 units instead of 1.2 units.
- Five new LBE items introduced:
- Three tactical vests: SOT-SMG tactical vest, SMG chest rig, RPCC competition vest
- One utility belt: Spider battle belt
- One leg rig: SMG mag rig
- The weight of all ammo belt boxes has been rebalanced.
February 18th 2021
Version 6.02 - Telephone Club Update (does not contain actual telephone clubs)
- Mobile phone and mobile phone batteries no longer have battery indicators. Making phone calls no longer drains arbitrary battery units.
- Battery charge is no longer relevant, spare batteries are essentially downgraded to just components for the phone bomb. Phones return to their original purpose as storytelling tools with no need to worry about charge.
- New Effect: Travel fatigue. At the end of a trip in the UA, upon reaching their destination, a character will gain an amount of Fatigue corresponding to the number of rooms traveled, at a random rate varying between 0.1% and 0.8% multiplied by rooms traveled.
- Travel fatigue applies even if you Skip travel.
February 7th 2021
Version 6.01 - Various minor changes and improvements.
- Lockpicking: Lockpicking kits no longer have limited uses; they are now semi-durable items with a chance to break every X guesses. The gap between every lockpick break check varies depending on the Lockpicking skill level. A broken kit is removed from the inventory.
- Every 5 guesses at Unskilled, 6 at Basic, 7 at Skilled, 8 at Expert, and 9 at Master.
- Maze Customs: New Customs packages for various G3 derivatives.
- Heckler & Koch G3A3: G3A3 Tactical, PTR-32 Tactical, PTR-33 Tactical, G3A3 LBR Tactical
- Heckler & Koch G41: G41 Tactical
- Heckler & Koch HK21: HK21 Tactical
- Heckler & Koch HK33A2: HK33A2 Tactical
- Heckler & Koch HK41A2: HK41A2 Tactical, PTR-32S Tactical, PTR-33S Tactical, HK41A2 LBR Tactical
- Heckler & Koch MSG-90: MSG-90 Tactical
- Heckler & Koch PSG-1: PSG-1 Tactical
- Heckler & Koch HK53A3: HK53A3 Tactical
- Vollmer HK51-B: Vollmer Tactical
January 28th 2021
MazeWorld version 6 - The Big One
Latest changes:
- Restaurant menus have been revamped, now offering many more choices.
- Official reopening of the community
January 24th 2021
Version 5.59 - Expansion of Maze Customs Minor mods
This update adds many Minor conversions for several weapons. Many were suggestions by members of our community, listed in parentheses below.
New Minor mods for the following weapons:
- Armalite AR-10: AR-10 Tactical, AR-10 LBR Tactical
- Armalite AR-18: AR-18C (Mad Max)
- Benelli M4 Super 90: M4 Super 90 Enhanced, M4 Super 90 CS Enhanced
- Benelli Nova: Nova CS, Nova XM, Nova CSXM
- Benelli SuperNova Tactical: SuperNova CS, SuperNova XM, SuperNova CSXM
- Beretta AR70/90: SCP70/90
- Beretta 93R: Auto-9, Auto-9 Carbine
- Beretta 96FS: 96A1, 96CMS A1, 96A1 FA, 96CMS A1 FA
- Beretta Cx4 Storm: Mx4 Storm, Mx4 Storm-9, Mx4 Storm-357
- Beretta M9: M9A1, M9A1 FA
- GIAT FAMAS G1: FAMAS L, FAMAS G2/L
- FN Herstal F2000: F2000 Tactical
- FN Herstal P90: P90 TR
- FN Herstal/Browning Hi-Power: Hi-Power Auto, Hi-Power HPC, Hi-Power SMG, Hi-Power Auto HPC, Hi-Power Tacti-Carbine, Hi-Power Tac-SMG (Jade)
- Heckler & Koch HK416: HK416 CQC, HK416 DMR
- Heckler & Koch HK417: HK417 DMR, HK417 DMR-L
- Heckler & Koch MP7A1: MP7A2
- Heckler & Koch P2000: P2357
- Heckler & Koch USP9: USP9 Elite
- Heckler & Koch USP40: USP40 Elite, USP357 Elite
- Heckler & Koch USP45: USP45 Elite, USP460, USP460 Elite
- KAC M110 SASS: M110 K1, M110 K1 Light, M110 ASS-K1, M110 ASS-K1 Light
- Kel-Tec RFB: L-RFB
- Manurhin MR 73: Manurhin MR 73 Sniper
- Mauser Karabiner 98k: Kar98k NATO, Kar98k SAR, Kar98k Trench, Kar98k NATO Trench, Kar98k SAR Trench (Jade)
- MKEK MPT-76: MPT-76 LBR
- Mossberg 500 Cruiser: M500C-TR, M500C Spec-F, M500C Spec-R, M500C Spec-S, M500C CSTR, M500C CS Spec-F, M500C CS Spec-R, M500C CS Spec-S, M500C-TR Spec-F, M500C-TR Spec-R, M500C-TR Spec-S, M500C CSTR Spec-F, M500C CSTR Spec-R, M500C CSTR Spec-S (Vershike)
- Mossberg 500 Persuader: M500P-TR, M500P Spec-F, M500P Spec-N, M500P Spec-R, M500P CSTR, M500P CS Spec-F, M500P CS Spec-N, M500P CS Spec-R, M500P-TR Spec-F, M500P-TR Spec-N, M500P-TR Spec-R, M500P CSTR Spec-F, M500P CSTR Spec-N, M500P CSTR Spec-R (Vershike)
- Mossberg 500 Tactical: M500T Spec-F, M500T Spec-N, M500T Spec-S, M500T-TR Spec-F, M500T-TR Spec-N, M500T-TR Spec-S (Vershike)
- Savage Arms Axis: Axis II
- Savage Arms Axis XP: Axis II XP
- SIG P220: P220R, P220-460, P220R-460 (Vershike)
- SIG P226: P226R, P226R-40
- SIG P226 Navy: P226R Navy
- Walther Gewehr 43(W): Gew43 Experimental (Jade)
- ZiD Degtyaryov RPD: RPD SOG
January 20th 2021
Version 5.58 - The late, late LBE update
This update introduces several new LBE items and changes many existing ones.
New tactical vests:
- Micro chest rig
- Wartech tactical vest
New backpacks:
- Tactical sling bag
- Duffle backpack
- Durabag
- LAWgiver backpack
- Mechanism pack
- Phantom Sniper bag
- Rocketeer backpack
- SO Raid rucksack
New utility belts:
- Simplex pouch
- Duplex pouch
- Triplex pouch
- Handyman belt
- Nade Drake belt
- Viper battle belt
New leg rigs:
- Hunger holster
- Mushroom Collector rig
Modifications to existing LBE:
- Blackhawk LRAK Gunner kit: Renamed to Gunner chest rig. Food pouch can now contain any food item.
- M1956 Webbing: Food pouch can now contain any food item.
- ALICE Mark 2: Renamed to Alice backpack. Capacity becomes 30 units. Previous special capacities are deleted. Gains 3 special capacities: Extra storage 1 (any items, 10 units), Extra storage 2 (any items, 10 units), and Extra storage 3 (any items, 10 units)
- Blackhawk 3-Day assault pack: Renamed to Assault pack. Capacity becomes 45 units. Gains 1 special capacity: Extra storage 1 (any items, 30 units).
- Blackhawk Travel bag: Renamed to Travel bag. Capacity becomes 80 units. Gains 3 special capacities: Extra storage 1 (any items, 25 units), Extra storage 2 (any items, 10 units), Extra storage 3 (any items, 5 units)
- Blackhawk USAR bag: Renamed to Long-distance backpack. Capacity becomes 100 units. Gains 3 special capacities: Extra storage 1 (any items, 25 units), Extra storage 2 (any items, 15 units), and Extra storage 3 (any items, 10 units)
- Blackhawk Cyclone pack: Renamed to Cyclonus backpack. Capacity becomes 50 units. Gains 2 special capacities: Extra storage 1 (any items, 25 units), Extra storage 2 (any items, 10 units)
- Jaeger rucksack: Renamed to Hunter rucksack. Capacity becomes 40 units. Gains 2 special capacities: Extra storage 1 (any items, 10 units), Extra storage 2 (any items, 10 units)
- PLCE Bergen rucksack: Renamed to Combat rucksack. Capacity becomes 70 units. Gains 3 special capacities: Extra storage 1 (any items, 15 units), Extra storage 2 (any items, 15 units), and Extra storage 3 (any items, 5 units)
- Gunfighter belt: Gains 1 special capacity: Dual holsters (Class 3 weapons only, max 2, max weight per item: 9)
See also
- Changelog: Recent updates.
- Changelog/2021: All 2021 updates.
- Changelog/2020: All 2020 updates.
- Changelog/2018-2019: All 2019 updates.
- Older updates: You can find all of the previous updates up to version 5 on the old wiki's changelog.