Pocket sand

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Weapon, Class 5 Short
Pocket sand
Pocket sand.jpg
Game information
Category Exotic melee weapon
Modes Throw sand (Special)
Strike (Blunt)
Uses ammunition? Sand throws
(Self-contained)
Capacity: 32
Weight (units) 2
Material type N/A
Max condition N/A
Usable for butchering? No box.png
Shop value / Rarity Parallar symbol.png25 (Rarity 1)


"A transparent plastic bag full of coarse sand, normally used for construction. Contains roughly 2 pounds. As a weapon, you can use it in two ways: striking opponents with the bag, or grabbing a fistful of sand and throwing it where it hurts..."
Hebizuka (quote written by Tempest)


Pocket sand (may also be referred to as a bag of pocket sand) is a type of exotic melee weapon.

Stats

This weapon has two modes available, Throw sand and Strike.

Throw sand

When used in this mode, you will attempt throwing sand at another creature's eyes, provided they are close enough.

This weapon uses self-contained ammunition and is non-refillable. A brand-new bag contains enough sand for 32 sand throws.

This mode works according to the following rules and conditions:

  • Uses the Thrown weapons skill.
  • Each attack will consume 1 throw. If there are no more sand throws remaining, this mode can no longer be used.
  • Is not a Ranged attack; you must target an opponent within Melee range to use this mode, as with other melee weapons.
  • If the target creature has no eyes, this mode has no effect; attacking would only waste a sand throw. Otherwise, make a regular attack roll:
  • A critical failure will pop the bag, immediately reducing the remaining sand throws to 0.

Strike

Damage type LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt -2 20% 19% 16% 13% 10% 5% 2%

This mode works according to the following rules and conditions:

  • Uses the One-handed club skill.
  • The amount of damage dealt varies depending on the amount of remaining sand throws; as the bag of sand gets lighter and lighter, it becomes less effective as a striking weapon.
    • 25 or more: 1.0x damage
    • 17 to 24: 0.5x damage
    • 8 to 16 0.25x damage
    • 7 or less: 0.0x damage (effectively useless)