40mm NATO grenade

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40mm NATO grenade
40mm NATO (HE).jpg
M381 HE grenade
Game information
Category Grenade launcher
Cost per round See page
Weight per round (units) 1
Quantity (retail box/bulk can) 6 / 18
4 / 8 (Hellhound)
Damage tables
Varies depending on type
See page for details

40mm NATO grenades are a type of ammunition for grenade launchers.

This type of grenade launcher ammunition functions like an oversized rifle cartridge, possessing a case, a primer, a propellant, and a projectile. Despite that, 40mm NATO grenades cannot be handloaded, they must all be purchased.

40mm NATO grenades have the widest variety of grenade types, at six types.

They may also be referred to as 40mm N grenades.


Damage tables

M381 HE

This type of grenade is loaded with a high-explosive, non-fragmenting projectile. No shrapnel will be released by this grenade type upon exploding. See Explosives for more details.

Damage type LDV Pain (all ACs)
Explosion +4d6 195%

M576 Buckshot

This type of grenade is loaded with 20 pellets of #3 plated buckshot (0.25" diameter, roughly 24 grains per pellet), effectively transforming the grenade launcher into a giant shotgun. These pellets are fired at a velocity of roughly 270 m/s (~885 ft/s), generating 57 Joule (42 ft-lbf) of energy per pellet. Although this is anemic in comparison to proper shotgun shells, each of these grenades contain 20 pellets, more than any size of shotgun shell in the Mazes.

Pain and Limb Damage listed on the table below are per projectile; multiply by the amount of projectiles that hit.

Damage type Projectiles LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Bullet 20 -1 6% 5% 5% 4% 4% 3% 1% 0%

M651 Tear gas

This type of grenade does not directly deal damage; instead, it is intended to generate a tear gas cloud on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See Explosives for more details.)

Dice results:

  • A critical success will double the length of the tear gas cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a tear gas grenade landing on someone's head or exploding in someone's face is rarely pleasant.
  • A regular success will result in the normal effects of the tear gas cloud occurring.
  • A failure still results in a tear gas cloud occurring, but for only 1 turn instead of the normal amount.
  • A critical failure results in throwing a dud grenade, with no effects.

Tear gas cloud

Tear gas clouds have the following properties:

  • Engulfs an entire Side of the battlespace, affecting every creature inside.
  • Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
  • All creatures inside the cloud suffer from a FT+1 malus, and sustain damage at a rate of +7% Pain per turn, regardless of Pain Sensitivity. This hazard can be completely canceled by the Immunity to gases effect, such as one given by a gas mask.

M715 Smoke

This type of grenade does not directly deal damage; instead, it is intended to generate a smoke cloud on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See Explosives for more details.)

Dice results:

  • A critical success will double the length of the smoke cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a smoke grenade landing on someone's head or exploding in someone's face is rarely pleasant.
  • A regular success will result in the normal effects of the smoke cloud occurring.
  • A failure still results in a smoke cloud occurring, but for only 1 turn instead of the normal amount.
  • A critical failure results in throwing a dud grenade, with no effects.

Smoke cloud

Smoke clouds have the following properties:

  • Engulfs an entire Side of the battlespace, affecting every creature inside.
  • Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
  • All creatures inside the cloud suffer from a FT+2 malus. This hazard cannot be mitigated by the Immunity to gases effect, such as one given by a gas mask; as the purpose of smoke is obfuscation, not damage.
  • All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.

Hellhound

A Hellhound round

This type of grenade is loaded with a high-explosive, fragmenting, incendiary payload. All targets hit by a Hellhound grenade will sustain damage from both explosion and fragmentation, and may also be set on fire by the incendiary compound (unless protected by fire-retardant clothing, or otherwise immune to fire). Each target hit will be struck by 1d31-1 shrapnel, sent to a random body part. See Explosives for more details.

Explosion damage

Damage type LDV Pain (all ACs)
Explosion +4d6 195%

Shrapnel damage

Damage type Quantity LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Bullet 1d31-1 -1 25% 24% 23% 20% 16% 13% 6% 2%

M382 Practice

This type of grenade is strictly intended for practice and training. It fires an inert projectile at low velocities, which releases orange smoke upon hitting the target, or automatically after 10 seconds.

M382 practice grenades are not available in retail; they are exclusively found at shooting ranges. If the circumstances call for it, this grenade type can be used as a weapon, albeit with mediocre effectiveness, due to its blunt, non-explosive nature and its low velocity.

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt +2 45% 42% 40% 36% 29% 22% 11% 3%


Compatibility

Base weapons

There are 6 base weapons chambered in this caliber.

Class 1 weapons:

Class 2 weapons:

Underbarrel grenade launchers

Retail information

40mm NATO grenade ammunition can be purchased in gun shops and weapon shops in boxes of 6 rounds or bulk cans of 18 rounds for all types except M382 Practice and Hellhound.

Hellhound grenades come in smaller boxes of 4 or bulk cans of 8.

All ammunition types except M382 Practice grenades are available. As mentioned above, M382 Practice grenades must instead be purchased at a shooting range. Their cost per round is listed on the table below.

Type Cost per round
M381 HE Parallar symbol.png55.00
M576 Buckshot Parallar symbol.png35.00
M651 Tear gas Parallar symbol.png50.00
M715 Smoke Parallar symbol.png50.00
Hellhound Parallar symbol.png85.00
M382 Practice Parallar symbol.png3.00