Draft: List of Named MAIM Personnel
This is a list of named personnel within the Mercenary Agency In the Mazes (MAIM). While far from exhaustive, these characters are available for hire, with their skills and equipment listed below.
Contents
Template
Mary Sue | |||||
Species | |||||
Gender | Gender | ||||
Born | E7-69420, Month Day | ||||
Died | Alive (your mom years old) | ||||
Dimensions | 6'9", 420 lbs | ||||
Physical traits | Light skin Black hair Brown eyes Thin build |
Bio
Insert basic character history here. Or don't, I'm not a cop.
Personality
This is where I'd link you to TVTropes on the subject of Mary Sues if I gave a damn.
Equipment and skills
Clothing and armor
Human/Halfling clothing and armor:
- Headgear: Silly hat
- Top: Hawaiian shirt
- Bottom: Short shorts
- Footwear: Leather shoes
Load-bearing equipment
- Utility belt: idk I'm out of memes
Equipment and inventory
Equipped weapons:
- Eagle battle belt, Handgun holster: Beretta 93R (20+1 /20, 21x 9x19mm Parabellum, Standard FMJ) - IS 3
- Combined effects: FT +1, IR -1
Inventory:
- Eagle battle belt:
- Ammunition 1: 2x Beretta 92 20-round magazine (Each: 20 /20, 20x 9x19mm Parabellum, Standard FMJ)
- Ammunition 2: 2x Beretta 92 20-round magazine (Each: 20 /20, 20x 9x19mm Parabellum, Standard FMJ)
Stats and skills
This character is a human. If a stat or skill is unlisted, assume the default for this character's species.
Skills: Species' natural skills + the following:
- Combat skills: Skilled (Semi-auto pistol, Automatic pistol), Basic (All other combat skills)
Bristle - Sophie Doyle
Sophie Doyle | |||||
Species | |||||
Gender | Female | ||||
Born | E7-687, Triema 26 | ||||
Died | Alive (18 years old) | ||||
Dimensions | 5'5", 112 lbs | ||||
Physical traits | Olive skin Black hair Green eyes Thin build |
Sophie Doyle (callsign Bristle, MAIM ID #43) is the youngest and newest of the MAIM mercenaries.
Bio
Sophie Doyle was born in 687 in Gimrun to a pair of human parents of average income. Little is known about her early life given how unremarkable it was, and how reluctant she has been to share details with her current employers. It is known that her callsign is a nickname that has followed her throughout a significant portion of her life, supposedly because the color and texture of her hair is similar to the bristles on a broom. At a relatively young age, she was selected for education and training in domestic service, becoming a maid at Gimrun's Paladin Keep hotel.
While the circumstances surrounding the end of her employment there are unknown, it is known that she is no longer welcome at the Keep, and she has expressed an intense desire to never return. With her training being of little use outside of the hospitality industry, Sophie decided to pursue a new career as a mercenary, despite having never used a firearm in her life- indeed, she had never been in the UA until she made a trip to Ovis City to meet with MAIM's directors, who hesitantly signed her on. She is noteworthy for two things: her extreme inexperience in life, and the absurdly low prices of her contracts- the second being a result of the first.
Personality
Bristle is a naive, optimistic young woman, full of youthful energy that has yet to be blunted by the harsh realities of life as a mercenary. She approaches her new job with sincere eagerness and fierce determination, matched only by her perplexing refusal to handle a firearm, a hesitation that MAIM believes she will outgrow is she survives long enough. Her lack of experience means that she has a poor understanding of risk in the field, but her time as a maid has made her professional and exceptionally well-mannered for a mercenary. Above all, she shows fierce loyalty to whoever signs her paychecks, provided they show no love for the Guild of Silver Larceners.
Bristle is notably inexperienced in matters of sex and romance, having been confused when asked questions about why she chose this line of work over prostitution, including being unsure of what prostitution is- Viper had to explain the concept to her, though she seemed to not truly understand it during her interview.
Equipment and skills
Clothing and armor
Human/Halfling clothing and armor:
- Top: Maid suit (with Bra underneath)
- Bottom: Panties
- Footwear: Regular shoes
Load-bearing equipment
- Utility belt: Basic Utility Belt
- Leg rigs: Condor Utility Rig (Left)
Equipment and inventory
Equipped weapons:
- Primary 1: Broom
Inventory:
- Basic utility belt:
Stats and skills
This character is a human. If a stat or skill is unlisted, assume the default for this character's species.
Skills: Species' natural skills + the following:
- Combat skills: Basic (Crude Weapons)
- Non-combat skills: Skilled (Negotiation)
Contracts Available
- 24 hours: 100 P$
- 3 days: 275 P$
- 1 week: 500 P$
3D - Danny McPherson
Danny Dale Donnie McPherson | |||||
Species | Feline halfling | ||||
Gender | Non-binary | ||||
Born | E7-672, Nonema 18 | ||||
Died | Alive (32 years old) | ||||
Dimensions | 5'8", 135 lbs | ||||
Physical traits | Dark skin Black hair Brown eyes Thin build |
Danny McPherson (callsign 3D, MAIM ID #55) is a feline halfling who specializes in pump-action weapons.
Bio
3D is from the town of Station Delta, far in the backwaters of the Northeastern Zone. They were born into a farming family, with little to no history of being involved with the Maze Military. Like all farmers, 3D grew up around guns, particularly pump-action firearms. On their 18th birthday, they purchased a Browning BPR and took it into the UA to go hunting. They found themselves quite comfortable in the field, becoming a very successful deer hunter in the NEZ and moving away from their family's farming roots.
One day, in their mid-20s, 3D decided to try hunting a new sort of game: sentient creatures. Taking a contract for a hit on a rival shop owner from the owner of the local Sean's Shotguns chain, 3D tracked their target through the UA for several hours before finally taking the shot. They found it to be just as peaceful as hunting game, and so decided to pursue a career as a mercenary, joining MAIM around 7 years ago. In the time since, they've become a modestly successful soldier of fortune, and now live in Ferron City to be closer to the Agency's headquarters.
Personality
3D is a very quiet sort of person, using few words, if any. They are well known for responding to most questions with a simple "yep" or "nope," and for using a very limited vocabulary when needing to explain more. Do not take this as a lack of intellect, as they are very worldly-wise, it is instead a result of lack of education and simply being that reserved. Beneath that, 3D is a generally warm, friendly person, taking a liking to most people the first time they meet them.
As a user of the BPR, 3D is very comfortable with all manners of pump-action firearms, including shotguns. They simply prefer the rifle, but can and will use a shotgun if given one by a client or if they find one they like in the UA. That said, they don't like long-term contracts, and will not work for a client for more than 3 days- they specialize in short jobs.
Equipment and skills
Clothing and armor
Human/Halfling clothing and armor:
- Headgear: Cowboy hat
- Top: Tank top
- Body armor: Heavy stab vest
- Bottom: Mountain pants
- Footwear: Cowboy boots
Load-bearing equipment
- Backpack: Field Pack
- Utility belt: Viper Battle Belt
Equipment and inventory
Equipped weapons:
- Primary 1: Browning BPR (10+1/10, 11x .243 Winchester, Standard JSP)
- Combined effects: 1.4x Damage on Unarmored ACs, 0.8x Damage on Armored ACs
- Holster 1: KA-BAR
Inventory:
- Field Pack:
- 1x GCK, 1x FAK
- Viper Battle Belt:
- Ammunition 1: 3x Browning BAR 10-round magazine (Each: 10 /10, 10x .243 Winchester, Standard JSP)
- Key Items: Canteen, Mobile Phone
Stats and skills
This character is a feline halfling. If a stat or skill is unlisted, assume the default for this character's species.
Skills: Species' natural skills + the following:
- Combat skills: Skilled (Pump-action weapons, bolt-action weapons, lever-action weapons), Basic (All other combat skills)
- Non-combat skills: Skilled (Hunting), Basic (Healing, Repair)
Contracts Available
- 24 hours: 250 P$
- 3 days: 700 P$
Basher - Kerri Rostan
Kerri Rostan | |||||
Species | |||||
Gender | Female | ||||
Born | E7-688, Penultima 17 | ||||
Died | Alive (26 years old) | ||||
Dimensions | 5'9", 158 lbs | ||||
Physical traits | Light skin Blonde hair Green eyes Athletic build |
Kerri Rostan (callsign Basher, MAIM ID #40) is one of the melee specialists, and a former shrine maiden.
Bio
Once a shrine maiden for Heaven, Ltd, Kerri Rostan has since come into MAIM's employment via the incident that gave her the callsign "Basher." Different witness accounts have told different stories about what happened, but all agree on one thing: she used her gohei to bash in the skulls of 3 people she felt weren't respecting her shrine enough. According to Rostan, this is because they were defacing the shrine and verbally abusing her. Per Heaven, Ltd.'s HR department, it was because she felt they weren't being generous enough with their donations. Regardless of what's actually true, her employment with the company was terminated immediately, and she found herself in need of a new job. Having done an amazing job demonstrating her skills for causing violence, she was quickly hired by MAIM, where she has been ever since.
Of note: Basher is no longer a shrine maiden. She is a normal human, like she was before her employment with Heaven, Ltd., though she still retains the appearance of a shrine maiden.
Personality
In spite of what one may think about her based on her history and callsign, Basher is not a ruthless or violent individual. While she is straightforward and won't shy away from violence, she also does not seek it out, and will generally prefer other solutions to problems. That said, she has named her gohei 'Brains' in honor of the incident that ended her employment with Heaven, Ltd., and it even still has the red stains on the paper tassels from that incident.
Equipment and skills
Clothing and armor
Human/Halfling clothing and armor:
- Top: Kimono
- Bottom: Hakama
- Footwear: Geta
Load-bearing equipment
- Backpack: Courier Bag
- Utility belt: Dump Belt
Equipment and inventory
Equipped weapons:
- Primary 1: Gohei (affectionately named 'Brains') - IS 1
Inventory:
- Courier Bag:
- 3x Melee Repair Kits, 2x FAKs
- Dump Belt
- Mobile Phone
Stats and skills
This character is a human. If a stat or skill is unlisted, assume the default for this character's species.
- Natural Strength: 150%
- Natural Pain Sensitivity: 85%
- Natural Agility: +1
Skills: Species' natural skills + the following:
- Combat skills: Skilled (One-Handed Club, Two-Handed Club, Martial Arts), Basic (Semi-automatic pistols)
- Martial arts techniques known: Burst punch, Stun Kick, Wind Strike
- Non-combat skills: Basic (Healing, Repairing)
Contracts Available
- 24 hours: 250 P$
- 3 days: 700 P$
- 1 week: 1500 P$
Nitro - Jeremy Dahm
Jeremy Dahm | |||||
Species | |||||
Gender | Male | ||||
Born | E7-676, Triema 15 | ||||
Died | Alive (29 years old) | ||||
Dimensions | 5'7", 145 lbs | ||||
Physical traits | Medium skin Black hair Brown eyes Wiry build |
Jeremy Dahm (callsign Nitro, MAIM ID #11) is an explosives specialist.
Bio
Nitro was born into a painfully average background in the town of Lenox Corner, where his mother was a Miner in the town's mine. As a result, he was exposed to high explosives from a very young age, something that has probably had an effect on his mental chemistry (see below). He often experimented with combining different explosive compounds to create the most powerful blasts he could, eventually leading the Syndicate running him out of town after he blew up part of the casino.
In the time since, Nitro became something of a wandering demolitions expert. For those in the know, a truly seasoned expert is a rare thing, and if you're talking to someone with years of experience, they have to be good - otherwise, they wouldn't be sitting there discussing it with you!
Personality
Nitro has been described as being odd, or not all there. His only emotions seem to be 'neutral and stoic' and 'filled with explosive glee,' with nothing in between. The prevailing theory among other MAIM personnel is that this is a result of prolonged exposure to often-toxic explosive compounds, though medical evaluations (including one by Dr. Shiina 'Stitches' Iyama) haven't turned up any traces of such damage.
Prospective employers are warned to keep things simple with him: use short commands, issue simple tasks, and don't expect him to think about solutions other than explosions.
Equipment and skills
Clothing and armor
Human/Halfling clothing and armor:
- Top: Parka
- Bottom: Tracksuit pants
- Footwear: Regular shoes
Load-bearing equipment
- Backpack: Field Pack
- Utility belt: Nade Drake Belt
Equipment and inventory
Equipped weapons:
- Nade Drake Belt: 8x C4 charge, large
Inventory:
- Field Pack:
- 1x FAK
- Nade Drake Belt:
- Detonator, Mobile Phone
Stats and skills
This character is a human. If a stat or skill is unlisted, assume the default for this character's species.
Skills: Species' natural skills + the following:
- Combat skills: Expert (Planted Explosives), Basic (Semi-auto pistols)
Contracts Available
- 24 hours: 500 P$
- 3 days: 1250 P$
- 1 week: 2500 P$
Stitches - Shiina Iyama
Shiina Iyama (医山 幸花) | |||||
Species | Hakutaku | ||||
Gender | Female | ||||
Born | E7-584, Septema 28 | ||||
Died | Alive (120 years old) | ||||
Dimensions | 5'9", 170 lbs | ||||
Physical traits | Light skin/charcoal spots Black hair Amber eyes Maternal build |
Dr. Shiina Iyama (callsign Stitches (sometimes nicknamed Okaachan (お母ちゃん)), MAIM ID #21) is a former Medic and current MAIM mercenary.
Bio
Stitches is a native of Twinleaf City, born to a hakutaku mother and a squamata halfling father. She lived a fairly quiet life for most of her years, going to school to become a Nurse and swiftly becoming a leader among her peers at the town's hospital. Gifted in the field of trauma medicine and surgery, she led a comfortable life, getting married and having 8 children over the following decades. An avid collector of rare and antique firearms, she amassed moderate renown for the many odd guns in her collection, most notably automatic revolvers. She was recently promoted to being the hospital's Medic when she suddenly decided to change careers, citing boredom and lack of opportunities to advance within the Medical Science Team.
Soon after, she approached MAIM to offer her services as a mercenary. While her background is highly unusual for such work, and her age is an outlier among mercenaries, she demonstrated basic weapons proficiencies and was allowed into the Agency shortly after it was founded. She remains the leading medical expert among the mercenaries, and is often responsible for stitching them back together after missions don't go to plan. When away on contracts, she carries significant amounts of medical supplies with her, leading to her being one of the most expensive mercenaries to hire - medicine and decades of experience don't come cheap.
Personality
In a word, Stitches is motherly. Caring, patient, and inexorably driven to defend those who matter to her, she often treats the other mercenaries in MAIM with the same affection she shows her own children. As a result of this, and her own personal aversion to being called Stitches, many other members of MAIM refer to her as Okaachan - literally, Mom. Like any mother, she often worries for them, and can tend to be nagging and protective of those she's formed an attachment with.
She also has a fascination with old and rare firearms, and is known to collect them if she comes across them in the UA. Of particular interest to her are exceptionally rare automatic revolvers, of which none are available by retail in the Mazes today. Employers can expect her to be easily distracted by this fascination, though she knows better than to let it effect her contract.
Equipment and skills
Clothing and armor
Youkai outfit: Reinforced Leather Outfit (Type T)
Load-bearing equipment
- Tactical vest: TT-1CM Shotgun Modified vest
- Backpack: Medic Bag
- Utility belt: Gunfighter belt
- Leg rigs: Mushroom Collector rig (left), Medic leg rig (right)
Equipment and inventory
Equipped weapons:
- Primary 1: Winchester Model 1887 Classic (5+1 /5 12 gauge, Reduced Velocity R-Slug) - IS 18
- Combined effects: Recoil -1, 0.5x Condition loss on a critical failure, 0.23x Pain and 0.14x Damage, injuries are fractures instead of wounds, every hit causing at least 1 LD stuns the target for 1 turn
- Gunfighter belt holster 1: Webley & Scott Mark VI (6 /6, 6x .45 ACP, Reduced Velocity FMJ) - IS 3
- Combined effects: FT +1, Recoil -1, 0.5x Condition loss on a critical failure, 0.9x Pain and Damage vs all ACs
- Gunfighter belt holster 2: Webley & Scott Mark VI (6 /6, 6x .45 ACP, Reduced Velocity FMJ) - IS 3
- Combined effects: FT +1, Recoil -1, 0.5x Condition loss on a critical failure, 0.9x Pain and Damage vs all ACs
Inventory:
- TT-1CM Shotgun Modified Vest
- General Capacity: 1x canteen, 1x HITB
- Special Capacity: 48x 12 gauge Reduced Velocity R-Slug
- Medic Pack:
- General Capacity: 2x GCKs, 2x GRKs, 3x bottle of milk, 5x HAP
- Special capacity 1: 3x FSKs
- Special capacity 2: 4x FAKs, 1x BTK (Human), 1x BTK (Youkai)
- Special Capacity 3: 4x oxycodone, 2x epinephrine, 3x epoetin-alpha, 1x hydroxocobalamin, 2x morphine, 1x tranexamic acid, 2x universal anti-venom, 5x paracetamol
- Gunfighter Belt:
- Special Capacity 2: 4x .45 ACP/.460 Rowland 6-shot moonclips (6x .45 ACP Reduced Velocity FMJ)
- Key Items: 1x canteen, 1x mobile phone, 1x LifeVest (charged)
- Medic leg rig:
- Special Capacity 1: 1x Gauze Roll
- Special Capacity 2: 5x HAP
- Mushroom Collector rig:
- Special Capacity 1: 5x Vulnus medicae (Wound Healing), 5x Extra chirurgia (Extra limb healing), 5x Sanguinus medicae (blood healing), 5x Ossum medicae (bone repair), 5x Anxietas medicae (stress relief), 5x Cessant sanguinem (stop the bleed)
Stats and skills
This character is a hakutaku. If a stat or skill is unlisted, assume the default for this character's species. Of note, Stitches (like all hakutaku) can identify mushrooms on sight, and will do this without question for a client.
- Natural Agility: 0
Skills: Species' natural skills + the following:
- Combat skills: Skilled (Lever-action weapons, Single-action revolver, Double-action revolver), Basic (Semi-auto pistols, Semi-auto rifles, Pump-action weapons)
- Non-combat skills: Expert (Healing), Skilled (Repairing)
Contracts Available
- 1 day: 1,500 P$
- 3 days: 4,000 P$
- 1 week: 7,500 P$
Six - Violet Amarillo
Violet Amarillo | |||||
Species | |||||
Gender | Female | ||||
Born | E7-670, Hexima 16 | ||||
Died | Alive (34 years old) | ||||
Dimensions | 6'3", 136 lbs | ||||
Physical traits | Light skin White hair (dyed) Brown eyes Lanky build |
Violet Amarillo (callsign Six, MAIM ID #23) is a former raider and current mercenary.
Bio
Six hails from the Garcia Block, where she once belonged to a small-time gang known as the White Terrors, a name coming from their habit of bleaching their hair white. They became notorious for hit-and-run raids on UA travelers, and once made worldwide headlines in 688 when they hit a heavily-guarded caravan of precious coins, killing every hired bodyguard and the couriers themselves. Six, despite being only 18 at the time, was a key player in the success of this hit.
In the years that followed, the gang's influence declined, in no small part due to the Syndicate's low tolerance for competitors. The two other leaders of the gang insisted that they should fight the Yatela and reclaim Garica Block for themselves; Six, on the other hand, supported the idea of being assimilated into the Yatela family, in order to ensure their survival. The proposal was overwhelmingly rejected. On the day that followed, Violet was instructed to travel to the local fast food factory to collect a package; it turned out to be an ambush. Four gangsters, armed with various automatic firearms, attacked Violet in the deserted shop hub area. Fortunately for her, she managed to fight back, and managed to kill all four of her attackers. As it turned out, these four gangsters were all members of her own gang, who had begun fearing that Violet was a traitor who had ratted out to the Yatela family. In retaliation, Violet found and murdered her fellow gang leaders, having apparently beaten both of them with her bare hands until their skulls cracked open. The White Terrors were finished; being the only remaining gang leader and having killed six members, two of which being leading figures, Violet decided to rename herself to "Six" and to brand her left forearm with a tattoo depicting six cracked skulls piled up, so as to never forget the six traitors that tried, and failed to kill her.
Shortly thereafter, she joined MAIM, seeking stable and legal employment within an organization that could protect her from any possible retaliation from her former comrades.
Personality
Six is prone to violence and aggression, never backing down from a challenge or fight. In her mind, violence is the first line of defense against any problem, regardless of what that problem might be. She is equally fearless, and will run into combat without hesitation. The only thing equal to her aggression is her tenacity, once Six has set her mind on something she will not stop until she has accomplished it.
Equipment and skills
Clothing and armor
Human/Halfling clothing and armor:
- Headgear: Light steel helmet
- Top: Armored dress
- Bottom: Cargo pants (blue camo)
- Footwear: Steel-toed safety boots
Load-bearing equipment
- Tactical vest: TT-1C Shotgun Vest
- Backpack: Hunter rucksack
- Utility belt: Shotshell carrier
Equipment and inventory
Equipped weapons:
- Primary 1: ZiD AEK-972 (30+1 /30, 30x 5.56x45mm NATO, Standard FMJ) - IS 14
- Holster 1: KBP OTs-62 "Revolver Shotgun" (5 /5, 5x 12 gauge, Magnum P-Buck) - IS 5
- Combined effects: Recoil +1, 2.0x Condition loss on a critical failure, 1.1x Pain and Damage vs all ACs
Inventory:
- TT-1C Shotgun Vest:
- Ammunition 1: 3x AK-101 30-round magazine (30/30, 5.56x45mm NATO, Standard FMJ)
- Ammunition 2: 24x 12 gauge, Magnum P-Buck
- Shotshell carrier:
- Ammunition 1: 25x 12 gauge, Magnum P-Buck
- Key Items: Mobile phone, canteen, gas mask, NVGs
Stats and skills
This character is a human. If a stat or skill is unlisted, assume the default for this character's species.
- Natural Strength: 130%
- Natural Pain Sensitivity: 70%
- Natural Agility: +1
Skills: Species' natural skills + the following:
- Combat skills: Expert (Semi-auto rifles, Full-auto rifles, semi-auto shotguns), Skilled (Full-auto shotguns, Semi-auto pistols, Full-auto pistols, Knives), Basic (all other combat skills)
- Non-combat skills: Expert (Evading, Negotiation), Skilled (Repair, Healing), Basic (all other non-combat skills)
Contracts Available
- 1 day: 1,250 P$
- 3 days: 3,000 P$
- 1 week: 6,250 P$
Fireball - Rie Kerari
Rie Kerari (喜星 理恵) | |||||
Species | Kasha | ||||
Gender | Female | ||||
Born | E7-655, Septema 12 | ||||
Died | Alive (50 years old) | ||||
Dimensions | 5'2", 80 lbs | ||||
Physical traits | Light skin Cherry-red hair Red eyes Thin build Black feline ears and tails |
Rie Kerari (callsign Fireball, MAIM ID #86) is a former makaryuudo and current drug-addicted mercenary.
Bio
Fireball was born in the town of Masatomo to a large, loving family of youkai. Ever since she was young, she had a tendency to act out and seek thrills, leading to her becoming known as something of a delinquent. In an attempt to rein her in, she was sent to the local Dojo to train with the town's makari-dan, where she initially took to it well, quickly mastering the swordsmanship skills that are a hallmark of all makaryuudo. Shortly before her 32nd birthday, and after spending half her life with the makaryuudo, she was caught high on a combination of desoxyn and cocaine, leading to her being summarily ejected from the makari-dan and shunned by all makaryuudo for sullying the good name of the organization.
To put it mildly, she was undeterred, and continued to wander the world as a sword-for-hire, often exchanging her services for drugs, sex, or any other thrill she could find. While MAIM normally frowns upon drug use by its members, Fireball's skills speak for themselves, and she was allowed into the organization. Prospective employers are warned that her bad history with makaryuudo will lead to, at best, cold shoulders from the youkai swordsmen; in extreme cases they might choose to kill her.
Personality
Fireball is nothing if not a thrill seeker, and is the least money-motivated of all the mercenaries in MAIM. She's always looking for her next adrenaline rush, and is almost always high on some cocktail of recreational drugs. Even when sober, she is energetic and always bouncing off the walls, which is the origin of her callsign. She never puts anything less than 200% into what she does, and is often knee-deep in spent brass at the end of combat - if she's not painted red from head-to-toe with her enemies' blood.
She's remained quiet on how she feels about the makaryuudo, with some suspecting she regrets the choices she made leading up to her ejection from the Masatomo makari-dan. She still carries the daisho, and regularly practices with her swords in the traditional fashions makaryuudo employ. Fireball is also known to play the shakuhachi in her spare time. Conversely, her hard-partying habits and lack of remorse for violence suggests she was never a good fit for the makaryuudo, and she's never admitted to regretting how her life turned out.
Equipment and skills
Clothing and armor
Youkai outfit: Contemporary Outfit (Type T)
Load-bearing equipment
- Utility belt: Spider battle belt
Equipment and inventory
Equipped weapons:
- Primary 1: Katana - IS 14
- Holster 1: Wakizashi - IS 9
- Holster 2: IMI Micro Uzi (32+1/ 32, 9x19mm Parabellum Milsurp Hot SAP) - IS 5
- Combined effects: Recoil +1, 2.0x Condition loss on a critical failure, 0.88x Pain and Damage vs Unarmored ACs, 1.43x Pain and Damage vs Armored ACs
Inventory:
- Spider battle belt:
- General Capacity: 5x desoxyn, 5x cocaine, 5x blunt, 1x GCK, 1x MRK
- Ammunition 1: 4x Uzi 32-round magazine (32 /32 9x19mm Parabellum Milsurp Hot SAP)
- Key Items: Mobile phone, lighter, canteen
Stats and skills
This character is a kasha. If a stat or skill is unlisted, assume the default for this character's species.
- Natural Strength: 125%
- Natural Pain Sensitivity: 85%
- Natural Agility: +2
Skills: Species' natural skills + the following:
- Combat skills: Expert (Two-handed sword, One-handed sword), Skilled (Bolt-action, Semi-auto rifle, Automatic rifle, Semi-auto pistol, Automatic pistol, Staff/Pole weapons, Unarmed)
- Combat techniques known: Two Become One
- Non-combat skills: Skilled (Evasion, Repair), Basic (Healing)
Contracts Available
- 1 day: 650 P$
- 3 days: 1,700 P$
- 1 wekk: 3,250 P$
Shrapnel - Devin Crenshaw
Devin Crenshaw | |||||
Species | Canine halfling | ||||
Gender | Male | ||||
Born | E7-664, Decima 19 | ||||
Died | Alive (40 years old) | ||||
Dimensions | 6'2", 175 lbs | ||||
Physical traits | Medium skin Black hair Brown eyes Thin build German Shephard ears and tail |
Devin Crenshaw (callsign Shrapnel, MAIM ID #20) is a former SRT Officer and current specialist mercenary.
Bio
Shrapnel was born in Murberry, and joined the Maze Police at the young age of 18 after dropping out of school, abandoning his studies of library science to become a police officer. From the very beginning, he showed extreme promise: while his marksmanship was barely above average, he had a great head for tactics and urban warfare, and was selected for SRT training before he had even finished initial police academy. Within the SRT, he was again recognized as a rising star by those around him, and he was ultimately selected for membership in the prestigious Emergency Support Group, a highly-specialized SRT team in Citadel Lambeth that is led by the Sheriff themselves.
Shrapnel led a long, successful career in Lambeth, becoming a frequent associate of former Sheriff Jack Manston, and is quoted as having described him as "a fearless leader of men, a man without equal in the law enforcement community." After Manston retired in 698, it is believed that the new Sheriff, Len Hargrave, was very skeptical of Shrapnel. Ultimately, Hargrave ousted him from the ESG - and the Police as a whole - for an incident that occurred in Duplima of that year. The subject is taboo for all who know of it, having seemingly agreed to never speak of it again. Within a week, he appeared at Ferron City, and was summarily granted a place in MAIM, where he's remained since.
Personality
Many members of MAIM describe Shrapnel as "the classic Police Officer," with some preferring the pejorative "pig" and a few (most notably Fireball and Starburst) refusing to work with him due to political differences between them. As one would expect from this description, Shrapnel is very straightlaced, by-the-book, and a goody-two-shoes. He refuses to ever break Standard Law, and has been known to arrest paying clients on occasion if their transgressions are too great for him to ignore. Because of all of this, he is a brilliant operator in any setting, rarely making mistakes and always thinking things through before he does them.
His callsign comes from his skill with grenades and grenade launchers, something he always excelled at in spite of his middling abilities with traditional firearms. If asked, Shrapnel will make it clear that "pistols and I don't get along," and he is one of the few exceptions among MAIM personnel who cannot pass basic marksmanship tests with a semi-automatic pistol. His skill with rifles is passable by most standards, though unusually poor for such a high-cost mercenary - MAIM assures potential employers that the value of his employment is not in shooting range skills, but in battlefield tactics.
Equipment and skills
Clothing and armor
Human/Halfling clothing and armor:
- Headgear: SRA Face-shield helmet
- Top: Cop shirt
- Body armor: SRA riot vest
- Trauma Plate: Titanium/Steel plate
- Arms addons: SRA arm pads
- Bottom: Cop trousers
- Legs addons: SRA leg pads
- Footwear: Military boots
- Combined effects: Agility -1
Load-bearing equipment
- Tactical vest: TT-1A Assault vest
- Backpack: SO Raid rucksack
- Utility belt: Nade Drake belt
- Leg rigs: BDS 40mm rigs
Equipment and inventory
Equipped weapons:
- Primary 1: Colt M4A1 with CompM4 red dot sight (30+1 /30, 31x 5.56x45mm NATO, Standard SAP) - IS 18
- Mounted UGL: M203 (1 /1, 1x 40mm NATO grenade, M381 HE)
- Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs, IS tier +1 (from UGL), can use Multiple targeting
- Holster 1: Nightstick - IS 3
- Nade Drake Belt: 3x Stinger, 3x MkII, 2x M18 grenade (smoke color: blue)
Inventory:
- TT-1A Assault vest:
- General capacity: 1x gauze roll, 2x HAP
- Ammunition 1: 6x 30-round STANAG magazines (30 /30 5.56x45mm NATO, Standard SAP)
- SO Raid rucksack:
- General capacity: 2x GCK, 2x XRK, 2x FAK
- Nade Drake belt:
- Ammunition 1: (see above)
- Key Items: canteen, mobile phone, handcuffs, NVGs, gas mask
- BDS 40mm rigs (both):
- Ammunition 1: 8x 40mm NATO grenade, M381 HE (16 total)
Stats and skills
This character is a canine halfling. If a stat or skill is unlisted, assume the default for this character's species.
- Natural Strength: 120%
- Natural Pain Sensitivity: 80%
Skills: Species' natural skills + the following:
- Combat skills: Expert (Grenade launcher, Thrown weapons), Basic (One-handed clubs, Semi-auto rifles, Automatic rifles)
- Non-combat skills: Skilled (Healing, Repair, Evasion, Negotiation)
Contracts Available
- 1 day: 1,250 P$
- 3 days: 3,000 P$
- 1 week: 6,250 P$
Nineball - Ogata Yume
Ogata Yume (於方 夢) | |||||
Species | Yousei | ||||
Gender | Female | ||||
Born | E7-637, Nonama 9 | ||||
Died | Alive (67 years old) | ||||
Dimensions | 4'4", 125 lbs | ||||
Physical traits | Light skin Blue hair Blue eyes Bulky build Blue wings |
Ogata Yume (callsign Nineball, MAIM ID #99) is a former Activist fighter and is currently an elite mercenary.
Bio
Nineball was born in Yurai on the most auspicious day a yousei can be born on: the 9th day of the 9th month, the number 9 having spiritual significance to yousei. From a young age, she took an intense interest in this, and often studied yousei folklore relating to the concept of the Saikyou no Yousei - the Strongest of All Fairies, a mythological figure prophesied to one day lead the species to greatness. She seemingly outgrew this when she became an adult, joining one of Yurai's many activist cells and making a name for herself as a marksman, albeit being plagued with an inability to get promoted to squadleader.
This refusal of promotion from her superiors is what one day broke Nineball. Feeling that it was the latest in a lifetime of disrespect and disdain towards her on account of being a yousei, she deserted the Youkai Nation and struck out on her own, vowing to prove that her people were worthy of being more than just the dregs of youkai society. After much intense training and a few high-profile jobs for the Hiring Bureau, MAIM approached her in 689 to offer her a permanent place in the organization. She accepted, and remains part of agency today.
Personality
Nineball is notorious for the chip on her shoulder regarding the treatment of yousei by Maze society writ large, and is especially sensitive to any perceived disrespect: she despises being given the Youkai-Go honorific "-chan," and tends to respond with prompt and extreme violence to anyone saying she is an idiot or a weakling (two things she believes to be negative stereotypes about yousei). On the flip side, anyone who treats her with dignity earns her respect and loyalty, and her drive to prove herself has led to her being the most capable of all of MAIM's mercenaries, bar none. Her callsign is one she gave herself, and anyone who disagreed with her learned the hard way that her small stature packs more physical strength than an average oni. She is very quick to anger and has killed a number of employers that MAIM won't disclose because they "treated me like a lesser creature," and several employers have complained about her confrontational nature. That said, she is equally quick to forgive in the case of genuine misunderstandings.
When asked about the topic of the Saikyou no Yousei, she will typically respond with "all of us have limitless potential, so why can't it be me?" There is a softer side to Nineball she rarely shows, which reveals her to be a silly, carefree person with a penchant for practical jokes - particularly those involving ice or other cold objects. She is known to have an affinity for ice cream and other frozen treats. Despite her history with the Youkai Nation, she isn't more prone to attacking activists than she is to attacking anyone else, and her reputation is enough to stop all but the most bold and/or stupid activists from trying to bring her in for desertion.
A few mercenaries jokingly call her 'Threeball' on occasion, in reference to the red camouflage she wears and has painted on her weapons. Nineball doesn't seem to mind as long as it's not too frequent. She claims to have never played pool, with her callsign not being a reference to the game.
Equipment and skills
Clothing and armor
Youkai outfit: Combat Outfit (Type W) (red camo)
- Trauma Plate: Titanium/Steel plate
Load-bearing equipment
- Tactical vest: Paraclete RAV entry vest
- Backpack: Combat rucksack
- Utility belt: Nade Drake belt
- Leg rigs: BDS 40mm rigs
Equipment and inventory
Equipped weapons:
- Primary 1: H&K G11K2 Modernized (45+1 /45, 4.73x33mm Caseless Improved AP) - IS 14
- Accessories: Silencer (Rifle, Standard, 4.6mm/4.7mm), Sight Magnifier with EOTech 553 Reflex Sight, M203PI (1 /1, 40mm NATO grenade Hellhound), Streamlight TLR-4 laser/light module, red camo paint
- Combined effects: Silenced, FT-1, IR-2, Recoil +2, 2.0x Condition loss on critical failure, 0.66x Pain and Damage vs Unarmored ACs, 1.65x Pain and Damage vs Armored ACs
- Holster 1: Beretta Px4 Storm-357 (17+1 /17, .357 SIG Personal Defense AP) - IS 3
- Accessories: Silencer (Pistol, Standard, 9mm), Streamlight TLR-4 laser/light module, red camo paint
- Combined effects: Silenced, IR-1, Recoil +1, 2.0x Condition loss on critical failure, 0.66x Pain and Damage vs Unarmored ACs, 1.65x Pain and Damage vs Armored ACs
- Nade Drake Belt: 8x [[MkII]
Inventory:
- Paraclete RAV entry vest:
- General capacity: 1x gauze roll, 1x HAP, 1x TXA, 2x epinephrine, 2x diazepam, 4x codeine, 1x BTK (youkai)
- Ammunition 1: 8x G11 42-round magazine (42 /42, 4.73x33mm Caseless Improved AP)
- Ammunition 2: 4x [[Px4 magazines}Px4 17-round extended magazine]] (17 /17, .357 SIG Personal Defense AP)
- Combat Rucksack:
- General capacity: 5x GCK, 3x GRK, 4x FAK, 1x XRK
- Nade Drake belt:
- Key Items: canteen, mobile phone, gas mask, NVGs, LifeVest defibrillator (charged), lighter
- BDS 40mm rigs (both):
- Ammunition 1: 8x 40mm NATO grenade Hellhound (16 total)
- G11K2 Modernized:
- Extra storage: 2x G11 42-round magazine (42 /42, 4.73x33mm Caseless Improved AP)
Stats and skills
This character is a yousei. If a stat or skill is unlisted, assume the default for this character's species.
- Natural Strength: 260%
- Natural Agility: +4
- Natural Pain Sensitivity: 20%
- Natural Blood: 45
- Natural Base Limb Health Value: 150 (equivalent to an oni)
- Natural Endurance: 175%
Skills: Species' natural skills + the following:
- Combat skills: Master (Semi-auto rifle, Automatic rifle, Semi-auto pistol), Expert (All other combat skills)
- Non-combat skills: Expert (All non-combat skills)
Contracts Available
- 1 week: 9,999 P$