Hospital
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A hospital is a facility managed by the Medical Science Team, which provides treatment and healthcare for the wounded and the sick. Hospitals fulfill three major functions: diagnosing and treating patients, offering beds and amenities to patients, and trading meds, through the meds shop.
It is an essential facility; one is guaranteed in each town in the Mazes.
Contents
Locations
Every town in the Mazes possesses a hospital. The ones in Roazon and Fort Silver are deactivated.
Map
Keys
Rooms
Corridor
- Personnel: None
- Furniture: Posters, notes, announcement boards
- Cover:
- All sides: None
Hospital room
- Personnel:
- Furniture: 2 hospital beds, 2 nightstands, bookshelves, potted plant, radio, television
- Cover:
- All sides: None
Lobby
- Personnel: Nurse (Receptionist)
- Furniture: Desk, computer, file cabinets, flower pots, chairs
- Cover:
- Side 2: Desk (36 health, A1)
- Side 4: Desk (36 health, A1)
Medic's office
- Personnel: Medic, Nurse (1-2)
- Furniture: Medic's desk, nurses' desks, chairs, computers, operating table, examination table, medical machinery, file cabinets
- Cover:
- Side 2: Desk (36 health, A1)
- Side 3: Desk (36 health, A1)
- Side 4: Desk (36 health, A1)
Visitors can pay for medical services in this room. See this section for more details.
Meds shop (room)
- Personnel: Nurse (Meds shop duty)
- Furniture: Counter, shelves, advertisement posters and signs
- Cover:
- All sides: Metal shelves (60 health, A1)
- Locked doors:
- East: Electronic lock A, to Meds shop storage
Visitors can trade meds in this room. See this section for more details.
Meds shop storage
- Personnel: None
- Furniture: Storage shelves, boxes, crates
- Cover:
- All sides: Storage boxes (66 health, A3)
Staff break room
- Personnel: None, but may be occasionally visited by nurses or the medic on break
- Furniture: Couch, widescreen TV, radio, table, chairs, bookshelves
- Cover:
- Side 1: Couch (36 health, A1)
- Side 2: Table (36 health, A1)
Showers
- Personnel: None
- Furniture: Mirror, sink, 2 shower cabins, temporary-use lockers
- Cover:
- All sides: None
The temporary-use lockers are generally empty and possess no locking mechanism. Their purpose is to temporarily stash clothing and equipment while taking a shower, protecting them from water and humidity.
Toilets
Medical services
The resident medic offers medical services to any visitor who enters their office.
Medical services are available 24/7.
Service | Details | Cost (in ) | Additional details |
---|---|---|---|
Addiction treatment | Injects substances designed to treat addictions. Listed cost removes 1 dependency level from 1 addiction. | 250 | Requires checking into a hospital bedroom for 8 hours (2 day periods) per level removed per addiction. |
Antivenom | Removes Venom. Cost is per 0.1 unit of Venom removed. | 10 | |
Blood transfusion | Recovers lost Blood. Cost is per 0.1 unit of Blood refilled. | 20 | |
Cyanide poisoning | Cures Cyanide poisoning. Cost is per 0.1 unit healed. | 100 | |
Fracture healing | Injects a bone-healing substance. Cost is per fracture healed. | 200 | Requires checking into a hospital bedroom for 4 hours (1 day period) per fracture. |
Hospital bedroom check-in | Get rest in a warm bed(1). Cost is for a 24-hour stay. | Free if undergoing addiction treatment or fracture healing (for the duration of the treatment only) 600 otherwise | |
Limb healing | Heals damaged limbs. Cost is per 1 HP healed. Cannot be used to heal severed limbs. |
15 | |
Painkillers | Heals Pain. Cost is per 1% healed. | 2 | |
Light wound healing | Patches up light wounds. Cost is per light wound healed. | 10 | |
Deep wound healing | Patches up deep wounds. Cost is per deep wound healed. | 25 |
Notes
- (1) If you need treatment for Inebriation and Fatigue, staying in a hospital bed to get some rest (and let your body eliminate alcohol) is the best solution. Stress can be healed by reading a book or using the radio and television in the bedroom.
Meds shop
Meds shop redirects here.
A meds shop is an outlet specialized in trading meds. It functions like an individual shop but is part of a hospital.
Shop rules
Opening hours: Open 24/7.
Meds shops sell the following items:
- All types of meds
- Identification service for unknown meds and mushrooms
Meds shops may also:
- Buy back items of all types sold here for 25% of their shop value
- Accept payment in cash or appraised valuables
- Provide store credit (valid only at the specific location you obtained credit from - each meds shop is independent)
- Shops do not normally return change; it is automatically converted into store credit instead.
- Transfer store credit into a customer's bank account (for a fee, see Bank).
- Provide a delivery service into a customer's bank vault (for a fee and if the vault has enough space remaining, see Bank)
Shop generation
This section is intended for GMs.
Meds
The customer is expected to request a particular item. This shop uses the standard price-based generation method to determine the number of items in stock: