Books

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Books are collections of pages containing information (in the form of text, images, or both), bound together to form a singular object.

Effects

As items, the primary purpose of a book is relieving Stress. A book heals -2.0% Stress. However, the effect is limited to once per title per day. Each title already read during the day should be added to a "Read today" list, as it will allow the players and the GM to keep track of which books have been read during the current day.

Books are infinitely reusable and re-readable, although they will not heal Stress more than once per day, dependent on Daily Reset. It is therefore safe to keep a few in the inventory for reading during downtime or safe situations. There are many different book titles and genres, which can be seen by using the &book command.

Object line:

  • [Book] A book. Title: &book - Stress -2.0%, once per day only. (No effect if read again in the same day) - Weight: 1

Notes:

  • If your character has the Killjoy trait, reading a book heals -1.0% Stress instead.
  • If your character has the Vivid imagination trait, reading a book heals -4.0% Stress instead.
  • If your character has the Horny trait and the book you're reading is in the Erotic category, the Stress healing effect is doubled.
  • If your character has the Frigid trait and the book you're reading is in the Erotic category, you heal no Stress at all.

Bookshelves

Bookshelf and Bookshelves redirects here.

A bookshelf is a piece of furniture designed to hold and organize books.

In most town facilities except libraries, bookshelves hold 1d12 books and are generally free to take. In a library, a typical bookshelf may hold over 100 books. If you have paid an entrance fee, you can read the books on the premises. You can also buy them and take them with you, and libraries will also buy your old books back for varying fees, depending on demand.