Difference between revisions of "User:Tempest"
From MazeWorld
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** [[Occupations]] | ** [[Occupations]] | ||
*** [[Factions]] | *** [[Factions]] | ||
− | **** [[Scientific Community]]: The list of Science Teams is as follows: '''Biology, Physics/Chemistry, Agroscience | + | **** [[Scientific Community]]: The list of Science Teams is as follows: '''Biology, Physics/Chemistry, Agroscience, Biotech/Genetics, Theoretical, Medical, and Proving Grounds'''. Augmentations are scrapped, so the corresponding ST is scrapped as well. |
+ | **** [[Engineering Corps]]: The list of Engineering Crews is as follows: '''Workshop, Power, Water, Computer Systems, Production, Building, Mining, and Proving Grounds'''. | ||
** [[Characters]] | ** [[Characters]] | ||
** (no longer differentiate different occupations as though they were separate species - occupations determine equipment, there could simply be variations depending on species, just as some occupations have equipment variations based on gender) | ** (no longer differentiate different occupations as though they were separate species - occupations determine equipment, there could simply be variations depending on species, just as some occupations have equipment variations based on gender) |
Revision as of 16:51, 22 July 2020
Hi! I'm Tempest. I'm the author of MazeWorld. I also made and currently maintain the Tsuchinoko Discord bot.
I'll build a proper user page later! For now, it's my personal to-do list.
To-do list
-
Testing of wiki functions in progress on the sandboxShould be OK now -
Finish the gameDone -
Recruiting wiki helpersOK for now but extra help is always welcome -
Give roles and tasks to wiki helpersOK -
Activating wiki visibility (turn it read-only for non-wiki helpers)Done -
Move this wiki to mazeworld.net and the old wiki to old.mazeworld.net - Planning the overall structure of the wiki. In progress, doing as it comes
- Write the damn wiki. Alright cowboy, strap in, we're in for the long run
Plan
- Basics
-
Getting started guide - Game mechanics
-
Basic mechanics (Basics: How to play, how to fight, how to use items, how to use abilities, and generally how to make things happen) -
Abilities -
Addictions -
Combat mode-
Combat mode concepts: Cover, Explosives
-
-
Effects -
Identification -
Recoil -
Statistics-
Pain(includes information on pain sensitivity and pain thresholds) -
Limb health(includes information on limb groups, limb damage, wounds, and fractures) -
Nutrition -
Hydration -
Fatigue (includes information on endurance) -
Stress -
Blood(includes information on Venom and Inebriation - #REDIRECT shall help us once again lol) -
Accuracy(make 'FT', 'Failure Threshold', 'IR' and 'Inaccuracy Range' redirect to this page) -
Agility -
Strength -
Armor Class -
Damage types(includes information on all types of damage (blunt/sharp/piercing...) and proof ratings (-resistant/-PROOF/etc).)
-
-
Skills-
Combat skills -
Non-combat skills
-
-
- For Game Masters
- (The use of dice bots and Tsuchinoko to generate everything: Items, NPCs, UA rooms, etc.)
- (The GM is the master of time! How to calculate time, turns passed, and the effects of passing time/turns on the player)
-
-
ItemsItems all clear-
Weapons -
Weapon accessories (finish writing all of the introductory blurb) -
Ammunition -
Food (Big table instead of one page per item) -
Meds -
Mushrooms -
Clothing -
Load-bearing equipment -
Valuables -
Ores -
Crafting items -
Handloading items -
Miscellaneous items
-
- Locations
- The UA
- Rooms and roomstyles
- Explorable areas
- Towns and intersections
- (All types of areas within towns and intersections; shops, services, facilities, etc. - Maze Customs is found here.)
- The UA
- Creatures (formerly known as "encounters")
- Creatures
- Occupations
- Factions
- Scientific Community: The list of Science Teams is as follows: Biology, Physics/Chemistry, Agroscience, Biotech/Genetics, Theoretical, Medical, and Proving Grounds. Augmentations are scrapped, so the corresponding ST is scrapped as well.
- Engineering Corps: The list of Engineering Crews is as follows: Workshop, Power, Water, Computer Systems, Production, Building, Mining, and Proving Grounds.
- Factions
- Characters
- (no longer differentiate different occupations as though they were separate species - occupations determine equipment, there could simply be variations depending on species, just as some occupations have equipment variations based on gender)
- (operating logic should be as such: species -> occupation -> specific character)
- (review and revise the non-sapients bestiary; creatures should now follow either a tier hierarchy or a horizontal hierarchy)
- (Tier hierarchy: there is a "progression" of strength between the monsters in a given category, it should be very clear whether you're looking at a weak or strong member of the category. e.g. canines)
- (Horizontal: all members of the category are of equivalent strength, but are differentiated by different flavors or abilities. e.g.: dragon, golem)
- (Mixed: there is a tier system but certain monsters are of equivalent strength to one another. e.g. demonics)
- (creature event line update which should provide some basic information besides just name and category)
- Lore, fluff, in-universe (Regarding the placement of lore and fluff elements; if it can be weaved into a specific article, devote a section to it. If it requires its own page, make sure that this page belongs to Category:Lore. In all cases, place Template:Lore as needed.)
- Parallar
- (Factbook content)
- (Content from Tempest's documents)
- (Creative writing)
- Meta
- (Bot commands, the changelog, user pages, etc.)
- (Wiki-related pages: templates, etc.)
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Game concepts needing categorization:
Gallery
Author approved. |