Navigation: | Main Page → Civilized Areas → Beadsor |
Beadsor | |||||
Southern Zone | |||||
Town facts | |||||
Settled in | E7-415, Quartema 16 | ||||
Population size | Medium | ||||
Local laws | Standard Law Police town rules | ||||
Geographic connections | |||||
North | N/A | ||||
East | Intersection 20 | ||||
South | Ferland Sector | ||||
West | Saker | ||||
How to read (S/F/D) route notation |
Beadsor (pronounced bead-sir) is a medium Police town located in the Southern Zone.
Beadsor was founded in E7-415, Quartema 16, as part of the Police Protection Plan, which expanded the reach of the Maze Police and introduced the Regional Coverage Plan, a system which would divide the world map into Standard Law enforcement "regions"; each one being the responsibility of one police station. Beadsor was assigned to law enforcement in the Southern Zone.
The local population is largely composed of humans and halflings, with a very small youkai minority.
Local laws
Beadsor largely works the same way any town following Standard Law would, but as a Police town, there are a few extra rules in place:
- Local Town Security is subservient to the officers of the local Police station.
- Individuals and groups known for their affiliations with criminal groups or organizations may be stopped and arrested on sight.
- This includes members of the Yatela Crime Syndicate and the Guild of Silver Larceners.
Local town facilities
If a local shop or facility has a name or belongs to a particular chain, it is italicized.
- Food production: Artificial light farm
- Residential hub:
- Residential area levels: 10
- Hotel: No
- Shop hub: 6 of 10 emplacements open
- Social Square facilities:
- Bars: 1 ; Echo Loungee' (#1)
- Restaurants: 1 ; Dragon River (Dim Sum, #1)
- Others: Convenience store (Fusco's Bodega), Dojo, Library, Shooting range
- Special facility: Police station - Southern Zone