User:Tempest
From MazeWorld
Hi! I'm Tempest. I'm the author of MazeWorld. I also made and currently maintain the Tsuchinoko Discord bot.
I'll build a proper user page later! For now, it's my personal to-do list.
Contents
Page drafts
To-do list
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Testing of wiki functions in progress on the sandboxShould be OK now -
Finish the gameDone -
Recruiting wiki helpersOK for now but extra help is always welcome -
Give roles and tasks to wiki helpersOK -
Activating wiki visibility (turn it read-only for non-wiki helpers)Done -
Move this wiki to mazeworld.net and the old wiki to old.mazeworld.net - Planning the overall structure of the wiki. In progress, doing as it comes
- Write the damn wiki. Alright cowboy, strap in, we're in for the long run
Plan
- Basics
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Getting started guide - Game mechanics
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Basic mechanics (Basics: How to play, how to fight, how to use items, how to use abilities, and generally how to make things happen) -
Abilities -
Addictions -
Combat mode-
Combat mode concepts: Cover, Explosives
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Effects -
Identification -
Recoil -
Statistics-
Pain(includes information on pain sensitivity and pain thresholds) -
Limb health(includes information on limb groups, limb damage, wounds, and fractures) -
Nutrition -
Hydration -
Fatigue (includes information on endurance) -
Stress -
Blood(includes information on Venom and Inebriation - #REDIRECT shall help us once again lol) -
Accuracy(make 'FT', 'Failure Threshold', 'IR' and 'Inaccuracy Range' redirect to this page) -
Agility -
Strength -
Armor Class -
Damage types(includes information on all types of damage (blunt/sharp/piercing...) and proof ratings (-resistant/-PROOF/etc).)
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Skills-
Combat skills -
Non-combat skills
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- For Game Masters
- (The use of dice bots and Tsuchinoko to generate everything: Items, NPCs, UA rooms, etc.)
- (The GM is the master of time! How to calculate time, turns passed, and the effects of passing time/turns on the player)
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Items-
Weapons -
Weapon accessories (finish writing all of the introductory blurb) -
Ammunition -
Food (Big table instead of one page per item) -
Meds -
Mushrooms -
Clothing -
Load-bearing equipment -
Valuables -
Ores -
Crafting items -
Handloading items -
Miscellaneous items
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- Locations
- Uncivilized Area
- UA roomstyles
- Abandoned areas (new version of Explorable Areas - will reuse some facility maps, will have some of its own)
- Civilized Areas
- Towns and Intersections
- Town sizes: Very small (1-4 residential areas, 2-3 shops), Small (5-8, 3-4 shops), Medium (9-12, 5-6 shops), Large (13-16, 7-8 shops), Very large (17-20, 9-10 shops)
- Facilities (All types of areas within towns and intersections; shops, services, facilities, etc. - Maze Customs is found here.)
- Explorable areas
- (Important cover change: Dictate fixed cover types per roomstyle on the wiki page for each facility. Random &cover is now only used in the UA)
- Towns and Intersections
- Uncivilized Area
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Creatures (formerly known as "encounters") - Lore, fluff, in-universe (Regarding the placement of lore and fluff elements; if it can be weaved into a specific article, devote a section to it. If it requires its own page, make sure that this page belongs to Category:Lore. In all cases, place Template:Lore as needed.)
- Parallar
- (Factbook content)
- (Content from Tempest's documents)
- (Creative writing)
- Meta
- (Bot commands, the changelog, user pages, etc.)
- (Wiki-related pages: templates, etc.)
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Game concepts needing categorization:
Gallery
Author approved. |