Ammunition

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Ammunition (or ammo) is the consumable items needed to operate nearly every ranged weapon in the game (with certain exceptions). In MazeWorld, the amount of damage dealt by a ranged weapon is usually determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "The thing that hits the target is the thing that has damage values". For a firearm, it would be the bullet (therefore, the ammunition). For a knife, it would be its blade (therefore, the weapon itself). And so on.

As such, it is important to know which type of ammunition your weapons need, as it determines the base amount of damage a ranged weapon deals. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.

The four main attributes of ammunition are as follows:

  • The caliber or chambering. Your weapons and magazines must be loaded with ammunition of the correct caliber, or else your weapons will not fire.
  • The projectile type. The type of projectile (or projectiles, in some cases) fired may change the way it damages targets.
  • The pressure level or hotness level. This applies primarily to firearm calibers; they may be loaded with more or less powder, therefore making them "colder" or "hotter". Hotter ammunition is more powerful, but more dangerous in case of a critical failure.
  • The powder quality. This applies primarily to firearm calibers. Powder quality has no effects on damage or regular performance, but does affect the amount of Condition lost on a critical failure.

Certain calibers, such as arrows or grenade launcher rounds, do not have pressure levels or powder quality.

Examples:

  • 9x19mm Parabellum, 5.56x45mm NATO, 12 gauge, and Small bolt are different types of caliber.
  • Full metal jacketed (FMJ), Armor piercing (AP), 00 Buckshot (Buck) and Broadhead arrow (BRD) are different types of projectiles.
  • High pressure (+P) and Standard pressure (SP) are different types of pressure level.
  • Surplus powder (Surp) and Premium powder (Prem) are different types of powder quality.

When you find ammunition sold in stores, you may find that they are sold in boxes with different branding and labels, such as "5.56x45mm NATO, Standard FMJ" or "9x19mm Parabellum, Personal Defense JHP". These brands generally refer to specific combinations of caliber, projectile type, pressure level and powder quality. Much like in real life, certain brands offer the expectation of certain kinds of performance, and are named and designed to intentionally "sell" their performance to the customer.

This page will serve as an index for every type of caliber, projectile, pressure level and powder quality. Individual caliber pages will list the different brands available. This page is not intended to be a guide on how to make and load your own ammunition (though it can be used as a starting point to understand the principles of ammunition); for that, please go to Handloading.

Calibers

The caliber, or chambering, of a weapon, is the type of ammunition needed by a weapon in order to fire it at all.

Firearm calibers

Firearm calibers are subdivided into three informal categories: (P)istol calibers, (R)ifle calibers and (S)hotgun calibers. They are also ordered by unit type; imperial (inches and gauges) or metric (millimeters).

Imperial calibers

Metric calibers

Heavy weapon calibers

This subsection covers calibers for reloadable grenade launchers and rocket launchers. For self-contained rocket launchers such as the M72A2 LAW, please check the relevant individual weapon pages.

Non-firearm calibers

This subsection covers ammunition types for every other type of ranged weapon.

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