|Navigation:||Main Page → Items → Ammunition → .32 ACP|
|All information listed assumes Standard FMJ (Reg/SP/FMJ)|
|Cost per round||0.75|
|Weight per round (units)||0.01|
|Quantity (retail box/bulk can)||50 / 1000|
|Primer type||Small pistol|
|Powder type||Pistol powder|
|Projectile type||.312, 73 grain|
|Cost per case||0.153|
|Standard load (SP)||46 pwdr|
|Cold load (-P)||41 pwdr|
|Hot load (+P)||51 pwdr|
|Super load (+P+)||55 pwdr|
|Real world information|
|Ref. barrel length (inches)||3.82 (Beretta 81FS)|
|Muzzle velocity||309 m/s (1013 ft/s)|
|Muzzle energy||225 Joule (166 ft-lbf)|
|Country of origin|| United States|
.32 ACP is a type of ammunition for firearms. It is classified as a (P)istol caliber.
.32 ACP is pronounced thirty-two A-C-P. ACP stands for Automatic Colt Pistol, a designation that is used by a number of pistol calibers designed in real life by John Moses Browning. Three such calibers (.32 ACP, .380 ACP and .45 ACP) are featured in the game.
This caliber may also be known as .32 Auto (for Automatic), 7.65x17mm SR, or simply .32.
There are 6 base weapons chambered in this caliber.
Barrel length groups
The reference barrel length belongs to the group listed in italics.
|Group name||Barrel length range||Damage multiplier|
|Handgun||Up to 7"||1.0x|
The following brands and projectile types are available in retail:
|Brand name||Composition||Available projectile types|
|Standard||Reg/SP|| FMJ (1.0x)|
|Personal Defense||Reg/+P|| FMJ (1.1x)|
|Pocket Dragon||Reg/+P+|| FMJ (1.2x)|
|Milsurp||Surp/SP|| FMJ (0.25x)|
The multipliers listed correspond to the value multipliers to cost of ammunition provided by powder type, pressure level, and projectile type. They are included on this table as a convenience, in order to tell at a glance the cost of a given brand and projectile combination.
|Availability of .32 ACP as a Customs family chambering:|
Minor services: 2 custom weapons