User:Tempest
From MazeWorld
Hi! I'm Tempest. I'm the author of MazeWorld. I also made and currently maintain the Tsuchinoko Discord bot.
I'll build a proper user page later! For now, it's my personal to-do list.
To-do list
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Testing of wiki functions in progress on the sandboxShould be OK now -
Finish the gameDone -
Recruiting wiki helpersOK for now but extra help is always welcome -
Give roles and tasks to wiki helpersOK -
Activating wiki visibility (turn it read-only for non-wiki helpers)Done -
Move this wiki to mazeworld.net and the old wiki to old.mazeworld.net - Planning the overall structure of the wiki. In progress, doing as it comes
- Write the damn wiki. Alright cowboy, strap in, we're in for the long run
Plan
- Basics
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Getting started guide - Game mechanics
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Basic mechanics (Basics: How to play, how to fight, how to use items, how to use abilities, and generally how to make things happen) -
Abilities- All abilities listed on the page
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Addictions -
Combat mode- Combat mode concepts: Cover, Explosives
- Effects
- Identification
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Recoil -
Statistics- Pain
- Nutrition
- Hydration
- Fatigue
- Stress
- Blood
- Venom
- Inebriation
- Accuracy (make 'FT', 'Failure Threshold', 'IR' and 'Inaccuracy Range' redirect to this page
- Agility
- Strength
- Pain Sensitivity
- Endurance
- Pain Thresholds
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Armor Class - Damage types (includes information on all types of damage (blunt/sharp/piercing...) and proof ratings (-resistant/-PROOF/etc).)
- Limb health (includes information on limb groups, limb damage, wounds, and fractures)
- Effects
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- For Game Masters
- (The use of dice bots and Tsuchinoko to generate everything: Items, NPCs, UA rooms, etc.)
- (The GM is the master of time! How to calculate time, turns passed, and the effects of passing time/turns on the player)
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- Items
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Weapons -
Weapon accessories (finish writing all of the introductory blurb)-
Feeding systems (Moon clips, Speed strips, Speedloaders, Magazines, Stripper clips, Ammo belt boxes, Belt links, Reload packs) -
Muzzle devices (Muzzle brakes, Silencers, Shotgun chokes, Bayonets) -
Underbarrel devices (Bipods, Foregrips, Underbarrel grenade launchers, Underbarrel shotguns) -
Optics (Scopes, Red dot sights, Reflex sights, Optical addons) -
Lights (Weapon lights, Laser sights, Dual light/laser)
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Ammunition-
Individual caliber pages
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Food (Big table instead of one page per item)-
Post-convenience store/rations update changes
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Meds -
Mushrooms -
Clothing - Load-bearing equipment
- Tactical vests
- Backpacks
- Utility belts
- Leg rigs
- Valuables
- Coins
- Valuable metals
- Gems
- Ores
- Metal ores
- Gemstone ores
- Serpentium
- Crafting items
- Toolkits
- Blueprints
- Crafting ingredient items
- Specifications Documents (Specs Docs)
- Handloading
- Kits
- Primers
- Cases/Hulls, Wads (unprimed/spent and primed)
- Powders
- Projectiles
- Supply crates
- Miscellaneous items
- Key items
- Books
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- Locations
- The UA
- Roomstyles
- Explorable areas
- Towns and intersections
- (All types of areas within towns and intersections; shops, services, facilities, etc.)
- The UA
- Creatures (formerly known as "encounters")
- (no longer differentiate different occupations as though they were separate species - occupations determine equipment, there could simply be variations depending on species, just as some occupations have equipment variations based on gender)
- (operating logic should be as such: species -> occupation -> specific character)
- (review and revise the non-sapients bestiary)
- (creature event line update which should provide some basic information besides just name and category)
- Lore, fluff, in-universe (Regarding the placement of lore and fluff elements; if it can be weaved into a specific article, devote a section to it. If it requires its own page, make sure that this page belongs to Category:Lore. In all cases, place Template:Lore as needed.)
- (Factbook content)
- (Content from Tempest's documents)
- (Creative writing)
- Meta
- (Bot commands, the changelog, user pages, etc.)
- (Wiki-related pages: templates, etc.)
Gallery
Author approved. |