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− | Insectoids (''Homo ferus ex insectum'') are one of the species of '''feral animal-people''' (scientific designation ''homo ferus''), species that have evolved to grow humanoid traits and sufficient intelligence to use tools and weapons, but have remained largely 'feral'; they inhabit small, hidden communities in the UA, or are nomadic. They are not considered to be a sapient species, as | + | Insectoids (''Homo ferus ex insectum'') are one of the species of '''feral animal-people''' (scientific designation ''homo ferus''), species that have evolved to grow humanoid traits and sufficient intelligence to use tools and weapons, but have remained largely 'feral'; they inhabit small, hidden communities in the UA, or are nomadic. They are not considered to be a sapient species, as most aren't able to speak a recognizable [[languages|language]], instead speaking in unrecognizable dialects, which seem to vary between species, sometimes between individual groups of tribes within the same species. Biologists believe that feral animal-people are "edge cases" of sapience; they may very well be self-aware, with the potential to one day develop the ability to speak a commonly-used language. Rare individuals are believed to have learned enough Common or Youkai-go to understand it and may even speak or write it. |
These humanoid creatures have an average height of 5 foot 8 inches, and adults weigh 140 to 145 lbs on average. They possess humanoid arms and legs, with five-fingered hands and toes, however they also possess a pair of wings and wing guards, similar to that of a grasshopper. Most importantly, the head of an insectoid resembles that of a number of insects, varying depending on the individual. Insectoids have been observed with heads resembling that of ants, flies, grasshoppers, dragonflies, bees, and hornets. | These humanoid creatures have an average height of 5 foot 8 inches, and adults weigh 140 to 145 lbs on average. They possess humanoid arms and legs, with five-fingered hands and toes, however they also possess a pair of wings and wing guards, similar to that of a grasshopper. Most importantly, the head of an insectoid resembles that of a number of insects, varying depending on the individual. Insectoids have been observed with heads resembling that of ants, flies, grasshoppers, dragonflies, bees, and hornets. |
Latest revision as of 14:52, 25 March 2024
Navigation: | Main Page → Creatures → Insectoid |
Bugs Threat level 3 | |||||||
Insectoid | |||||||
Basic statistics | |||||||
Disposition | Hostile | ||||||
Armor Class | A1 | ||||||
Pain Sensitivity | 100% | ||||||
Max Blood | 20 | ||||||
Agility | +0 | ||||||
Limb groups | |||||||
HEAD | Head - 10 HP | ||||||
BODY | Upper body - 40 HP Lower body - 30 HP | ||||||
LIMB | 2 arms - 20 HP 2 legs - 20 HP 2 wings - 20 HP | ||||||
EXTREMITY | 2 hands - 15 HP 2 feet - 15 HP | ||||||
WEAK POINTS | 2 eyes (Head) | ||||||
Secondary statistics | |||||||
Skeleton type | |||||||
Can use Weapons/LBE? | |||||||
Can use Clothing and armor? |
The insectoid is a creature belonging to the Bugs category. It is one of the feral animal-people species.
Attacks and techniques
This creature has one attack: Poison bite.
Poison bite
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 1 | 9 | +0 | 20% | 18% | 16% | 13% | 10% | 5% | 1% |
- On a successful hit, inflicts Venom +1.
Equipment
Load-bearing equipment
- Tactical vest: AK chest rig
- Utility belt: Basic utility belt
Equipment and inventory
Insectoids may have one of four different sets of items (roll 1d4 per insectoid to determine):
Set 1
Equipped weapons:
- Holster 1: KBP OTs-33 Pernach with a 27-round magazine (27+1 /27, 28x 9x18mm Makarov, Standard FMJ) - IS 3
- Combined effects: FT +1
Inventory:
- AK chest rig, Ammunition: 1x Pernach 27-round magazine (27 /27, 28x 9x18mm Makarov, Standard FMJ)
Set 2
Equipped weapons:
Inventory:
- AK chest rig, Ammunition: 1x MAC-11 32-round magazine (32 /32, 32x .380 ACP, Standard FMJ)
Set 3
Equipped weapons:
- Auxiliary: Heckler & Koch HK53A3 with stock retracted (30+1 /30, 31x 5.56x45mm NATO, Standard FMJ) - IS 5
- Combined effects: 0.85x damage, IS tier -1, IR +1
Inventory:
- AK chest rig, Ammunition: 1x HK33 30-round magazine (30 /30, 30x 5.56x45mm NATO, Standard FMJ)
Set 4
Equipped weapons:
- Holster 1: Light crossbow (1 /1, 1x Large bolt, VNM) - IS 14
- Combined effects: FT +1
Inventory:
- AK chest rig, General capacity: 10x Large bolt, VNM
Other information
- Combat skills: Unskilled (all combat skills)
- Non-combat skills: Unskilled (all non-combat skills)
Creature traits:
- Flight: This creature is capable of flying using its wings. As a free action, this creature may toggle Flight on or off once per turn. If Flight is on, this creature receives the following effects:
- Primed pressure mines will not be set off by a flying creature on the same Side.
- Primed directional mines will not be set off by a flying creature even if it enters the Protected Side from the Target Side.
- Opponents attacking a flying creature suffer from a FT malus: FT+2 with melee attacks, FT+1 with ranged attacks.
- Flying creatures cannot take cover.
- Flying creatures suffer from certain maluses: Recoil +1 and FT+1.
- If at least half of their wings is disabled, this creature is forced off Flight and can no longer toggle it back on until healed.
- Yields extra items when butchered: If butchered, this creature will produce extra items:
- 1d2-1 Small poison glands
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
Insectoids (Homo ferus ex insectum) are one of the species of feral animal-people (scientific designation homo ferus), species that have evolved to grow humanoid traits and sufficient intelligence to use tools and weapons, but have remained largely 'feral'; they inhabit small, hidden communities in the UA, or are nomadic. They are not considered to be a sapient species, as most aren't able to speak a recognizable language, instead speaking in unrecognizable dialects, which seem to vary between species, sometimes between individual groups of tribes within the same species. Biologists believe that feral animal-people are "edge cases" of sapience; they may very well be self-aware, with the potential to one day develop the ability to speak a commonly-used language. Rare individuals are believed to have learned enough Common or Youkai-go to understand it and may even speak or write it.
These humanoid creatures have an average height of 5 foot 8 inches, and adults weigh 140 to 145 lbs on average. They possess humanoid arms and legs, with five-fingered hands and toes, however they also possess a pair of wings and wing guards, similar to that of a grasshopper. Most importantly, the head of an insectoid resembles that of a number of insects, varying depending on the individual. Insectoids have been observed with heads resembling that of ants, flies, grasshoppers, dragonflies, bees, and hornets.
The near-entirety of an insectoid's body is covered in natural, chitinous armor which is sufficiently tough and resilient to be considered a form of superlight ballistic armor. It is sufficiently efficient to cause certain bullets, namely expanding bullets, to flatten on their bodies and leave little more than dents. Though these will still cause pain and wounds, it is much less effective than FMJ or any type of armor-piercing ammunition.
Although insectoids all possess facial mandibles capable of delivering poisonous bites, insectoids are capable of using weapons, and are frequently found carrying a variety of firearms. Though they don't seem to be very skilled or proficient in their use, that alone makes them a significant threat that should not be underestimated.
Like all members of the Bugs category, the origin of these creatures is unknown. Because they lack any magical or supernatural elements, it has been theorized that these creatures are the result of some type of past scientific experiment gone wrong, and that they have since escaped and become a species native to the Uncivilized Area. Remarkably, this is the same prevalent theory behind the existence of other feral animal-people, which have only started appearing in the Mazes around early Era 7.