Difference between revisions of "Individual shop"

From MazeWorld
Jump to: navigation, search
m
Line 28: Line 28:
  
 
= Map =
 
= Map =
[[File:CA - Individual shop.png|300px]]
+
[[File:CA - Individual shop.png|thumb|right|300px|Click to expand.]]
  
 
Orientation depends on where the shop is located (see [[Social Square]] and [[Shop hub]])
 
Orientation depends on where the shop is located (see [[Social Square]] and [[Shop hub]])

Revision as of 02:48, 7 December 2020

Navigation: Main Page Civilized Areas Facilities Individual shop




An individual shop is a general term for a small, two-room emplacement which specializes in selling one type of product. There are many different kinds of individual shops, though all share the same map.


Individual shop types

All individual shops possess a unique trait: they have closing days.

In towns, individual shops are open 24 hours, six days of the week, leaving the seventh closed for inventory replenishment, during which it will not be accessible at all.

  • Shops closed on a Firesday are marked with a [F]. Shops closed on Watersday are marked with a [W]. Shops closed on Breakday are marked with a [B].

In intersections, individual shops are also open for six days of the week, but for only 12 hours instead of 24; specifically, they are open for three out of six time periods, either during the day shift (Morning, Afternoon, Dusk) or the night shift (Evening, Late night, Dawn).

  • Shops that are only open during the day shift are marked with a , while those that are open only during the night shift are marked with a .


Map

Click to expand.

Orientation depends on where the shop is located (see Social Square and Shop hub)

Rooms

Shop floor

  • Personnel: Trader or Engineer (Engineering workshop only)
  • Furniture: Counter, shelves, advertisement posters and signs
  • Cover:
    • All sides: Metal shelves (60 health, A1)

The shop floor is where people may buy and sell their wares.

Storage room

  • Personnel: None
  • Furniture: Storage shelves, boxes, crates
  • Cover:
    • All sides: Wooden crate (40 health, A1)

Access to this room is restricted by an electronic lock. The corresponding keycard is carried by the trader (or the engineer) in charge of the shop).