Difference between revisions of "Individual shop"

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= Individual shop types =
 
= Individual shop types =
  
* [[Convenience store]]
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* '''[B]''' [[Convenience store]]
* [[Clothing shop]]
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* '''[W]''' [[Clothing shop]]
* [[Delicatessen]]
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* '''[W]''' [[Delicatessen]]
* [[Engineering workshop]]
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* '''[B]''' [[Engineering workshop]]
* [[Forge]]
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* '''[F]''' [[Forge]]
* [[Gun shop]]
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* '''[F]''' [[Gun shop]]
* [[Jewelry store]]
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* '''[B]''' [[Jewelry store]]
* [[Style shop]]
+
* '''[W]''' [[Style shop]]
* [[Weapon shop]]
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* '''[F]''' [[Weapon shop]]
  
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All individual shops possess a unique trait: they have '''closing days'''. On certain [[Calendar|days of the week]], a particular shop will be closed for inventory replenishment, and will not be accessible at all during the entirety of that day.
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Shops closed on a '''Firesday''' are marked with a '''[F]'''. Shops closed on '''Watersday''' are marked with a '''[W]'''. Shops closed on '''Breakday''' are marked with a '''[B]'''.
  
 
= Map =
 
= Map =

Revision as of 17:59, 25 October 2020

Navigation: Main Page Civilized Areas Facilities Individual shop




An individual shop is a general term for a small, two-room emplacement which specializes in selling one type of product. There are many different kinds of individual shops, though all share the same map.


Individual shop types

All individual shops possess a unique trait: they have closing days. On certain days of the week, a particular shop will be closed for inventory replenishment, and will not be accessible at all during the entirety of that day.

Shops closed on a Firesday are marked with a [F]. Shops closed on Watersday are marked with a [W]. Shops closed on Breakday are marked with a [B].

Map

CA - Individual shop.png

Orientation depends on where the shop is located (see Social Square and Shop hub)

Rooms

Shop floor

  • Personnel: Trader or Engineer (Engineering workshop only)
  • Furniture: Counter, shelves, advertisement posters and signs
  • Cover:
    • All sides: Metal shelves (60 health, A1)

The shop floor is where people may buy and sell their wares.

Storage room

  • Personnel: None
  • Furniture: Storage shelves, boxes, crates
  • Cover:
    • All sides: Wooden crate (40 health, A1)

Access to this room is restricted by an electronic lock. The corresponding keycard is carried by the trader (or the engineer) in charge of the shop).