Cacobaron

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Navigation: Main Page Creatures Cacobaron




Demonics
Threat level 3
Cacobaron
Unknown creature.png
Basic statistics
Disposition Faction: Hell, Inc.
Armor Class A3
Pain Sensitivity 60%
Max Blood 26
Agility +0
Limb groups
HEAD Head - 13 HP
BODY Upper body - 52 HP
Lower body - 39 HP
LIMB 2 arms - 26 HP
2 legs - 26 HP
Tail - 26 HP
EXTREMITY 2 hands - 20 HP
2 feet - 20 HP
2 horns - 20 HP
WEAK POINTS 2 eyes (Head)
Crotch (Lower body)
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? No box.png


The cacobaron is a creature belonging to the Demonics category. They are sapient and adapted to life in the Civilized Areas, making them one of the civilized species of the Mazes.


Attacks and techniques

This creature has seven attacks: Punch, Kick, Bite, Claws, Horn attack, Fireball and Acid ball.

Punch and kick

Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.

Bite

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 1 9 +1 40% 36% 32% 26% 20% 10% 2%

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 5 +1 33% 30% 26% 21% 17% 8% 2%

Horn attack

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Piercing Melee 1 14 +3 56% 50% 45% 36% 28% 14% 3%

Fireball

Damage type Range MAPT IS LDV Pain (All ACs)
Spec-Fire Ranged 3 9 +2 25%
  • This technique is a Demonic power, which requires 1 DE to cast.

Acid ball

Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 9 N N/A
  • This technique is a Demonic power, which requires 1 DE to cast.
  • Inflicts no Pain or Limb Damage.
  • The purpose of this attack is to generate a chlorine gas cloud on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.


Equipment

Load-bearing equipment

Equipment and inventory

Cacobarons may have one of four different sets of items (roll 1d4 per cacobaron to determine):

Set 1

Equipped weapons:

Inventory:

  • None

Set 2

Equipped weapons:

Inventory:

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Statistics:

Skills:

  • Combat skills: Basic (all combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • Demonic: This creature is demonic, and therefore has access to certain Demonic powers (listed above as techniques), and the resource needed to cast them, Demonic Energy. See this page for more details.
  • Cannot be butchered: On death, this creature's body quickly fades then disappears, dropping any equipment it carried (if any) and making it impossible to butcher this creature.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


Demonic creatures are employees of Hell, Inc., the Demonic faction.

Cacobarons are the evolved form of fiends. Once again, they grow taller, heavier and tougher, now averaging at roughly 6 feet tall and 190 pounds. The head of a cacobaron now has a pair of fully-developed horns, giving them another means of attacking targets. Their skin tone remains in the regular range of dark red shades, ranging between blood-red to wine. Their attire is now more formal and refined, consisting of a red office shirt bearing a Hell, Inc. symbol on the left breast, black pants, and black shoes.

Cacobarons are very tough and bullet-resistant, equivalent to medium armor. They are also very tough and less sensitive


Fiends are evolved imps. They possess taller, heavier and tougher bodies, averaging at 5 feet 5 inches tall and 140 pounds heavy. Their horns are still overall short, but are beginning to take on a sharper and more pointed shape, losing their original round and nubby aspect. Fiends still tend to wear simple clothing, with a tendency for black pants and shoes, and no shirt. The skin tone of a fiend is the trademark range of dark reds found in most demonic creatures, ranging between blood-red to wine.

Other than physical appearance, the main differences with their previous form lie in their general capabilities. Although they do not learn new demonic powers, fiends are more resistant to pain and damage, are more skilled fighters, and can draw from a larger pool of Demonic Energy, letting them cast fireballs more often. Their weapon skills are now more varied, and their teeth and claws are longer and sharper, with a prominent pair of pointed canine teeth. Lastly, the protective capabilities of their skin and flesh are improved, now equivalent to a suit of light armor.

Overall, fiends are simply more capable and dependable. They form the bulk of demonic forces in the Mazes; exact numbers are not known, but they are believed to be slightly more numerous than imps, and far more than any other type of demonic creature. In a certain sense, if the imp is a "recruit", the fiend is a fully trained "soldier" of Hell.

Within the demonic hierarchy, they are classified as Echelon 6 or General staff, above imps, of equal rank to cubi, and under cacobarons and vampires. The vast majority of fiends will stagnate at this level, with only a fairly low percentage (estimated to be 20% to 25%) eventually gaining enough experience to evolve into their next form, the cacobaron.