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Navigation: Main Page Creatures Imp

Threat level 1
Unknown creature.png
Basic statistics
Disposition Faction: Hell, Inc.
Armor Class A1
Pain Sensitivity 100%
Max Blood 15
Agility +0
Limb groups
HEAD Head - 8 HP
BODY Upper body - 30 HP
Lower body - 23 HP
LIMB 2 arms - 15 HP
2 legs - 15 HP
Tail - 15 HP
EXTREMITY 2 hands - 11 HP
2 feet - 11 HP
WEAK POINTS 2 eyes (Head)
Crotch (Lower body)
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? No box.png

The imp is a creature belonging to the Demonics category. They are sapient and adapted to life in the Civilized Areas, making them one of the civilized species of the Mazes.

Attacks and techniques

This creature has five attacks: Punch, Kick, Bite, Claws and Fireball.

Punch and kick

Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.


Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 1 9 +0 30% 27% 24% 20% 15% 8% 2%


Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 5 +0 23% 21% 18% 15% 12% 6% 1%


Damage type Range MAPT IS LDV Pain (All ACs)
Spec-Fire Ranged 3 9 +2 25%
  • This technique is a Demonic power, which requires 1 DE to cast.


Load-bearing equipment

Equipment and inventory

Imps may have one of three different sets of items (roll 1d3 per imp to determine):

Set 1

Equipped weapons:


  • None

Set 2

Equipped weapons:


  • None

Set 3

Equipped weapons:


Other information


  • Combat skills: Basic (Knife, Whip/Lash, Semi-auto pistol), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • Demonic: This creature is demonic, and therefore has access to certain Demonic powers (listed above as techniques), and the resource needed to cast them, Demonic Energy. See this page for more details.
  • Cannot be butchered: On death, this creature's body quickly fades then disappears, dropping any equipment it carried (if any) and making it impossible to butcher this creature.


This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.

Demonic creatures are employees of Hell, Inc., the Demonic faction.

Imps are short, lanky humanoid creatures with long, pointy ears and nose, an arrow-shaped tail, a pair of short, nubby horns on the head, and naturally gaunt and angular facial features, often compared to that of a goblin or equivalent "evil" fantasy creature. They are about 5 feet tall on average, and weigh about 110 pounds. Imps tend to wear extremely simple clothing, sometimes nothing more than their LBE. If they do wear clothes, it will usually consist of simple pants, shoes, and boots, rarely bothering with shirts or upper body garments.

The most recognizable trait of a demonic creature is their skin tone, which is almost always some shade of red. In the Mazes, the terms "red-skin" or "red-skinned" refer to demonic creatures in general. Imps possess the darkest shades of red skin, described as being somewhere between mahogany and dried blood. It is also notorious for its toughness and resistance to damage and impacts; all red-skinned demonic creatures are considered to be bullet-resistant to at least some degree.

All demonic creatures have the same basic objectives: to convince sapients to live according to the Demonic Way. Different demonic creatures will try to achieve this through various methods that Hell refers to as "services".

Imps usually try to seek sapients to offer their friendship and their protection, and gain Demonic Energy for every person they defend (and every Angelic creature they eliminate), which in turn allows them to cast the most basic of Demonic powers, the fireball. They are also frequently found carrying weapons of all kinds, with a slight preference for knives and handguns, presumably because they tend to be cheap and lightweight.

When not providing protection to sapients, imps usually try to socialize and make friends with them. Imps describe themselves as carefree, shameless and hedonistic, and will always try to entice sapients to indulge in any activity or follow any opportunity that sounds fun or pleasurable, no matter what it might be. Strangely, imps also seem to always be very honest and straightforward about their intentions, and will always state clearly what they want out of you, even if it is something completely dumb or selfish.

Imps are the weakest of demonic creatures, and sit at the lowest rung of Hell's hierarchy, classified as Echelon 7 or Lower staff, ranking under fiends and cubi. Over time, imps may eventually "grow" or "evolve" into fiends. Hell's official explanation on the process says that it involves a combination of "experience, exposure to Demonic Energy and repeated use of demonic powers", and that it appears to have no relation with age; in fact, no demonic creature has ever been observed visibly aging, and with the exception of dark maidens, none of them appear to have a maximum life expectancy either.