From MazeWorld
Jump to: navigation, search
Navigation: Main Page Creatures Cacobaron

Threat level 3
Unknown creature.png
Basic statistics
Disposition Faction: Hell, Inc.
Armor Class A3
Pain Sensitivity 60%
Max Blood 26
Agility +0
Limb groups
HEAD Head - 13 HP
BODY Upper body - 52 HP
Lower body - 39 HP
LIMB 2 arms - 26 HP
2 legs - 26 HP
Tail - 26 HP
EXTREMITY 2 hands - 20 HP
2 feet - 20 HP
2 horns - 20 HP
WEAK POINTS 2 eyes (Head)
Crotch (Lower body)
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? No box.png

The cacobaron is a creature belonging to the Demonics category. They are sapient and adapted to life in the Civilized Areas, making them one of the civilized species of the Mazes.

Attacks and techniques

This creature has seven attacks: Punch, Kick, Bite, Claws, Horn attack, Fireball and Acid ball.

Punch and kick

Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.


Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 1 9 +1 40% 36% 32% 26% 20% 10% 2%


Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 5 +1 33% 30% 26% 21% 17% 8% 2%

Horn attack

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Piercing Melee 1 14 +3 56% 50% 45% 36% 28% 14% 3%


Damage type Range MAPT IS LDV Pain (All ACs)
Spec-Fire Ranged 3 9 +2 25%
  • This technique is a Demonic power, which requires 1 DE to cast.

Acid ball

Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 9 N N/A
  • This technique is a Demonic power, which requires 1 DE to cast.
  • Inflicts no Pain or Limb Damage.
  • The purpose of this attack is to generate a chlorine gas cloud on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.


Load-bearing equipment

Equipment and inventory

Cacobarons may have one of four different sets of items (roll 1d4 per cacobaron to determine):

Set 1

Equipped weapons:


  • None

Set 2

Equipped weapons:


Set 3

Equipped weapons:


Set 4

Equipped weapons:


Other information



  • Combat skills: Basic (all combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • Demonic: This creature is demonic, and therefore has access to certain Demonic powers (listed above as techniques), and the resource needed to cast them, Demonic Energy. See this page for more details.
  • Cannot be butchered: On death, this creature's body quickly fades then disappears, dropping any equipment it carried (if any) and making it impossible to butcher this creature.


This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.

Demonic creatures are employees of Hell, Inc., the Demonic faction.

Cacobarons are the evolved form of fiends. Once again, they grow taller, heavier and tougher, now averaging at roughly 6 feet tall and 190 pounds. The head of a cacobaron now has a pair of fully-developed horns, giving them another means of attacking targets. Their skin tone remains in the regular range of dark red shades, ranging between blood-red to wine. Their attire is now more formal and refined, consisting of a red office shirt bearing a Hell, Inc. symbol on the left breast, black pants, and black shoes.

Cacobarons possess very tough and bullet-resistant bodies (equivalent to medium armor) as well as relatively low sensitivity to pain. Regarding offensive capabilities, they learn one new demonic power, the acid ball, and gain access to a higher pool of Demonic Energy. Their combat capabilities are the same as before - basic proficiency with all types of weapons - but they now make smarter and more discerning choices when selecting weapons to carry.

Within the demonic hierarchy, they are classified as Echelon 5 or Team leaders, above fiends and cubi, equal in rank to vampires and dark maidens, and under maldukes and incinerators. As the name of their echelon suggests, cacobarons develop a sense of leadership and are given the responsibility of ordering and managing a small group of lower-ranked demonics, ensuring that they perform their expected tasks and duties.

Should a cacobaron gain a sufficient amount of field experience and demonstrate that they are capable leaders, they may eventually be promoted to reach their next evolutionary step: the malduke.