Lupian
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Canines Threat level 3 | |||||||
Lupian | |||||||
Basic statistics | |||||||
Disposition | Hostile | ||||||
Armor Class | C2 | ||||||
Pain Sensitivity | 100% | ||||||
Max Blood | 20 | ||||||
Agility | +0 | ||||||
Limb groups | |||||||
HEAD | Head - 10 HP | ||||||
BODY | Upper body - 40 HP Lower body - 30 HP | ||||||
LIMB | 2 arms - 20 HP 2 legs - 20 HP 1 tail - 20 HP | ||||||
EXTREMITY | 2 hands - 15 HP 2 feet - 15 HP | ||||||
WEAK POINTS | 2 eyes (Head) | ||||||
Secondary statistics | |||||||
Skeleton type | |||||||
Can use Weapons/LBE? | |||||||
Can use Clothing and armor? |
The lupian is a creature belonging to the Canines category. It is one of the feral animal-people species.
Attacks and techniques
This creature has three attacks: Bite, Claws, Scent detect.
Bite
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 2 | 9 | +0 | 30% | 27% | 24% | 20% | 15% | 8% | 2% |
Claws
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 4 | 5 | +0 | 23% | 21% | 18% | 15% | 12% | 6% | 1% |
Scent detect
Damage type | Range | MAPT | IS | LDV | Pain (All ACs) |
---|---|---|---|---|---|
Special | Special | 1 | 1 | N | N/A |
- Inflicts no Pain or Limb Damage.
- Upon using this technique, the creature will target a particular Side of the room other than their own. They will detect whether there are any creatures on that Side, but won't be able to tell how many nor what they are.
Equipment
Load-bearing equipment
- Tactical vest: M1956 Webbing
- Utility belt: Basic utility belt
Equipment and inventory
Lupians may have one of four different sets of items (roll 1d4 per creature to determine):
Set 1
Equipped weapons:
- Auxiliary: KBP OTs-02 Kiparis with a 20-round magazine (20+1 /20, 21x 9x18mm Makarov, Standard FMJ) - IS 9
- Combined effects: 1.15x damage
Inventory:
- M1956 Webbing, Ammunition: 1x Kiparis 20-round magazine (20 /20, 20x 9x18mm Makarov, Standard FMJ)
Set 2
Equipped weapons:
- Holster 1: Desert Eagle .357 (9+1 /9, 10x .357 Magnum, Standard FMJ) - IS 5
- Combined effects: FT +1
Inventory:
- M1956 Webbing, Ammunition: 2x Deagle .357 9-round magazines (All: 9 /9, 9x .357 Magnum, Standard FMJ)
Set 3
Equipped weapons:
- Primary 1: M1 Carbine (15+1 /15, 16x .30 Carbine, Standard FMJ) - IS 14
Inventory:
- M1956 Webbing, Ammunition: 1x M1 Carbine 15-round magazine (15 /15, 15x .30 Carbine, Standard FMJ)
Set 4
Equipped weapons:
- Holster 1: Mark I trench knife - IS 5
Inventory:
- No items
Other information
Creature traits:
- Drops items on death: Upon being defeated, this creature will drop the following items:
- 1d4 Beast fangs
- Combat skills: Unskilled (all combat skills)
- Non-combat skills: Unskilled (all non-combat skills)
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
Lupians (Homo ferus ex canis) are one of the species of feral animal-people (scientific designation homo ferus), species that have evolved to grow humanoid traits and sufficient intelligence to use tools and weapons, but have remained largely 'feral'; they inhabit small, hidden communities in the UA, or are nomadic. They are not considered to be a sapient species, as none are able to speak a recognizable language, instead speaking in unrecognizable dialects, which seem to vary between species, sometimes between individual groups of tribes within the same species. Biologists believe that feral animal-people are "edge cases" of sapience; they may very well be self-aware, with the potential to one day develop the ability to speak a commonly-used language.
In nearly every way, lupians are related to canine halflings in more than just appearance and with few major differences, being much more animalistic in behavior and cognitive capabilities. Like actual wolves, lupians enjoy traveling in packs, though they seem to form smaller packs and squads. It is rare for lupian squads to be any larger than three individuals at any given time.
Another interesting trait is that they are biologically compatible with canine halflings, and by extension, may be also able to mate with other sapients such as humans, other halflings, and youkai. However, there remain critical differences between the sapient halflings and these creatures, which has helped scientists classify lupians as a different species; most notably their carnivore diet, unlike canine halflings which are true omnivores. Lupians subsist largely on meat hunted from creatures they encounter. Another major difference is height and weight. Whereas canine halflings have average dimensions that are nearly equal to that of a human, lupians average at 5 foot 3 inches and 130 lbs, with individuals taller than 5 foot 6 inches being considered extremely rare.
Lupians, like most canines, possess pointed teeth with prominent fangs, as well as retractable claws, the latter replacing nails on their fingers. Despite that, they possess enough dexterity and intelligence to use tools and can be frequently found carrying weapons, making them a significant threat. Adventurers are advised to be very cautious if they encounter lupians, as even a single individual can be very deadly, especially if it feels cornered or threatened.
Similarly to other feral animal-people species, the exact origin of these creatures is not known; they have only started appearing in the Mazes around early Era 7, and are suspected to have been the result of some type of past scientific experiment gone wrong, and that they have since escaped into the Uncivilized Area and become a native species.