Insectoid
Navigation: | Main Page → Creatures → Insectoid |
Bugs Threat level 3 | |||||||
Insectoid | |||||||
Basic statistics | |||||||
Disposition | Hostile | ||||||
Armor Class | A1 | ||||||
Pain Sensitivity | 100% | ||||||
Max Blood | 20 | ||||||
Agility | +0 | ||||||
Limb groups | |||||||
HEAD | Head - 10 HP | ||||||
BODY | Upper body - 40 HP Lower body - 30 HP | ||||||
LIMB | 2 arms - 20 HP 2 legs - 20 HP 2 wings - 20 HP | ||||||
EXTREMITY | 2 hands - 15 HP 2 feet - 15 HP | ||||||
WEAK POINTS | 2 eyes (Head) | ||||||
Secondary statistics | |||||||
Skeleton type | |||||||
Can use Weapons/LBE? | |||||||
Can use Clothing and armor? |
The insectoid is a creature belonging to the Bugs category. It is one of the species of feral animal-people.
Attacks and techniques
This creature has one attack: Poison bite.
Poison bite
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 1 | 9 | +0 | 20% | 18% | 16% | 13% | 10% | 5% | 1% |
- On a successful hit, inflicts Venom +1.
Equipment
Load-bearing equipment
- Tactical vest: AK chest rig
- Utility belt: Basic utility belt
Equipment and inventory
Insectoids may have one of four different sets of items (roll 1d4 per insectoid to determine):
Set 1
Equipped weapons:
- Holster 1: KBP OTs-33 Pernach with a 27-round magazine (27+1 /27, 28x 9x18mm Makarov, Standard FMJ)
Inventory:
- AK chest rig, Ammunition: 1x Pernach 27-round magazine (27 /27, 28x 9x18mm Makarov, Standard FMJ)
Set 2
Equipped weapons:
Inventory:
- AK chest rig, Ammunition: 1x MAC-11 32-round magazine (32 /32, 32x .380 ACP, Standard FMJ)
Set 3
Equipped weapons:
- Auxiliary: Heckler & Koch HK53A3 (30+1 /30, 31x 5.56x45mm NATO, Standard FMJ)
Inventory:
- AK chest rig, Ammunition: 1x HK33 30-round magazine (30 /30, 30x 5.56x45mm NATO, Standard FMJ)
Set 4
Equipped weapons:
- Holster 1: Light crossbow (1 /1, 1x Large bolt, VNM)
Inventory:
- AK chest rig, General capacity: 10x Large bolt, VNM
Other information
- Combat skills: Unskilled (all combat skills)
- Non-combat skills: Unskilled (all non-combat skills)
Creature traits:
- Flight: This creature is capable of flying using its wings. As a free action, this creature may toggle Flight on or off once per turn. If Flight is on, this creature receives the following effects:
- Primed directional mines will not be set off by a flying creature on the same Side.
- Opponents attacking a flying creature suffer from a FT malus: FT+2 with melee attacks, FT+1 with ranged attacks.
- Flying creatures cannot take cover.
- Flying creatures suffer from certain maluses: Recoil +1 and FT+1.
- If at least half of their wings is disabled, this creature is forced off Flight and can no longer toggle it back on until healed.
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
A humanoid creature with the head of an insect and chitinous armor all over their body.
Insectoids are one of the species of feral animal-people, species that have evolved to grow humanoid traits and sufficient intelligence to use tools and weapons, but have remained largely 'feral'; they inhabit small, hidden communities in the UA, or are nomadic. Usually, they also do not speak any understandable language, though there are some rare exceptions.
These humanoid creatures have an average height of 5 foot 8 inches, and adults weigh 140 to 145 lbs on average. They possess humanoid arms and legs, with five-fingered hands and toes, however they also possess a pair of wings and wing guards, similar to that of a grasshopper. Most importantly, the head of an insectoid resembles that of a number of insects, varying depending on the individual. Insectoids have been observed with heads resembling that of ants, flies, grasshoppers, dragonflies, bees, and hornets.
The near-entirety of an insectoid's body is covered in natural, chitinous armor which is sufficiently tough and resilient to be considered a form of superlight ballistic armor. It is sufficiently efficient to cause certain bullets, namely expanding bullets, to flatten on their bodies and leave little more than dents. Though these will still cause pain and wounds, it is much less effective than FMJ or any type of armor-piercing ammunition.
Although insectoids all possess facial mandibles capable of delivering poisonous bites, insectoids are capable of using weapons, and are frequently found carrying a variety of firearms. Though they don't seem to be very skilled or proficient in their use, that alone makes them a significant threat that should not be underestimated.
Like all members of the Bugs category, the origin of these creatures is unknown. Because they lack any magical or supernatural elements, it has been theorized that these creatures are the result of some type of past scientific experiment gone wrong, and that they have since escaped into the UA and become a species native to the Uncivilized Area. Remarkably, this is the same prevalent theory behind the existence of other feral animal-people.