Difference between pages "Escort" and "Skeleton"

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{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[Occupations]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
{{Occupation
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{{Creature
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| image
 
| image
| occupation_disp=Neutral
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| creature_tl=3
| occupation_ua=[[File:Yes box.png|25px]]
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| creature_cat=Undead
| occupation_human=[[File:Yes box.png|25px]]
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| creature_disp=<span style="color:#991111">Hostile</span>
| occupation_halfling=[[File:Yes box.png|25px]]
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| creature_ac=C2
| occupation_youkai=[[File:No box.png|25px]]
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| creature_ps=0%
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| creature_blood=N/A
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| creature_agi=+0
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| creature_head=Head - 12 HP
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| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
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| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
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| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
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| creature_wp=N/A
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| creature_bones=[[File:Has bones.png|25px]]
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| creature_gear=[[File:Yes box.png|25px]]
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| creature_wear=[[File:Human clothing.png|25px]]
 
}}
 
}}
  
An '''escort''' is a person offering companionship and sexual services in exchange for money.
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The '''skeleton''' is a creature belonging to the '''Undead''' category.
  
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= Attacks and techniques =
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This creature has one attack: '''Claws'''.
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=== Claws ===
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{| class="wikitable" style="font-size:10pt;text-align:center"
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|-
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! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
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|-
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| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
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|}
  
 
= Equipment =
 
= Equipment =
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=== [[Clothing and armor]] ===
 
=== [[Clothing and armor]] ===
  
'''Human/Halfling [[List of human clothing and armor|clothing and armor]]:'''
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This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
* Top: Tank top or Night dress
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* Headgear: '''Medieval helm'''
* Bottom: Shorts or Thong
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* Body armor: '''Medieval cuirass'''
* Footwear: Running shoes or High-heeled shoes
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=== [[Load-bearing equipment]] ===
 
=== [[Load-bearing equipment]] ===
  
* [[List of utility belts|Utility belt]]: Basic belt
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* [[List of utility belts|Utility belt]]: Dump belt
* [[List of leg rigs|Leg rigs]]: Condor utility rig
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=== Equipment and inventory ===
 
=== Equipment and inventory ===
  
Equipped weapons:
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Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
* Holster 1: [[Glock 19]] (15+1 /15, 16x [[9x19mm Parabellum]], Standard JHP) - IS 3
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** Combined effects: 1.8x damage against unarmored ACs, 0.5x damage against armored ACs, FT +1
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==== Set 1 ====
 +
 
 +
Equipped [[weapons]]:
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* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
 +
** Combined effects: 1.3x damage
  
 
Inventory:
 
Inventory:
* Condor utility rig, General capacity: 2x [[Glock 9mm magazines|Glock 9mm 15-round magazine]] (Each: 15 /15, 15x [[9x19mm Parabellum]], Standard JHP)
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* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
  
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==== Set 2 ====
  
= Other information =
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Equipped [[weapons]]:
 +
* Holster 1: [[Hatchet]] - IS 5
  
[[Skills]]: Species' natural skills + the following:
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Inventory:
* Combat skills: '''Basic''' (Semi-auto pistol)
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* None
  
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==== Set 3 ====
  
= Overview =
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Equipped [[weapons]]:
{{Lore}}
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* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
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** Combined effects: FT +1
  
An escort is a person who works in the red-light industry (sex work). Specifically, an escort is a person who offers companionship and sexual services in exchange for money to customers, referred to as ''johns'' or ''janes'' depending on gender. Escorts can themselves be of any gender, but the vast majority are typically humans and halflings. (See [[Escort#Youkai and escort work|this section]] for details.)
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Inventory:
 +
* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
  
The term ''escort'' is synonymous and partially interchangeable with ''prostitute''. Escorts consider that prostitution is specifically the sexual aspect of their job and that the word "prostitute" does not fully encompass the range of services they can offer, which ranges from simple companionship to advanced sexual services.
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==== Set 4 ====
  
There are two broad categories of escort work; independent and organized.
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Equipped [[weapons]]:
 +
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
Organized escorts are the most common. An organized escort works for an ''escort ring'', led by a [[Escort boss|boss]] (pimp or madam). They usually work within a designated area; usually a single town. Large rings may operate in larger geographic areas. An organized escort must pay a percentage of their earnings (ranging from 15% to 75%) to their boss in exchange for protection and fulfillment of basic needs, usually [[food]] and shelter. Most escort rings are themselves subordinate to a gang or criminal organization, generally for the purpose of protection.
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Inventory:
 +
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
  
Independent escorts are rarer. They do not work within a ring and therefore have no bosses, usually working alone or in small teams of 2-4 escorts. Being independent allows them to keep 100% of their earnings, but they are fully responsible for their own safety and protection. Independent escorts generally have more freedom, usually operating in a designated area or adopting the ''itinerant escort'' business model, travelling between towns and intersections, and selling their services "in passing", using the temporary nature of their stay as a selling point.
 
  
Many escorts work in a [[strip club]], where they are also expected to perform strip dances and keep company to customers who request the "host/hostess" or "girlfriend/boyfriend" experiences. It is customary for escorts to push their customers to bring alcoholic drinks to share, [[valuable]] gifts (especially [[jewelry store|custom jewelry]]), or to go for one of the more expensive club services.
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= Other information =
  
The [[Yatela Crime Syndicate]] is thought to possess the largest network of escort rings. They are known for their aggressiveness towards competing networks and independents, usually harassing or attacking their customers, coercing them into assimilation into the Syndicate's own network, or driving them out of business through more violent methods. This campaign of domination of the escort industry - nicknamed ''Operation Toss The Pineapples'', referencing the stereotypically unpopular pineapple pizza - is thought to have begun in [[History of the Mazes|E7-694]]. Within 2 years, the Syndicate gained control of a majority of escort bosses across the Mazes and managed to successfully suppress legitimate youkai escort businesses, virtually driving all of them out of existence.
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[[Skills]]:
 +
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
 +
* Non-combat skills: '''Unskilled''' (all non-combat skills)
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 +
Creature traits:
 +
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
 +
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
 +
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
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** Otherwise: Nothing
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* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
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* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
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* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
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* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
 +
 
 +
 
 +
= Overview =
 +
{{Lore}}
  
=== Price index ===
+
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
  
The costs of an escort's services vary greatly. They can be defined by an escort or fixed by their boss or organization, and they can be fixed prices for specific acts, or hourly rates.
+
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
  
Typical prices (organized escort working for the Syndicate) for each service:
+
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
* Companionship (may be variously referred to as ''the girlfriend/boyfriend experience'', ''friend/boyfriend/girlfriend/husband/wife/etc. for hire'' and other similar euphemisms): [[File:Parallar symbol.png|10px]]'''50''' for an afternoon, [[File:Parallar symbol.png|10px]]'''250''' for a full 24 hours. Light touching and kissing usually allowed but sex acts cost extra.
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** Certain escorts may offer a more expensive "all-inclusive" package with fewer restrictions. These can cost several thousands of [[Parallars]] and last for several days.
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* Oral sex: [[File:Parallar symbol.png|10px]]'''50-100'''
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* Penetrative sex: [[File:Parallar symbol.png|10px]]'''100-250'''
+
  
=== Youkai and escort work ===
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In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
  
Although strictly speaking, youkai escorts ''can'' exist, they are virtually impossible to find. As part of the Yatela Crime Syndicate's ''Operation Toss The Pineapples'', the Syndicate consistently harassed and drove youkai rings out of business, often with extreme violence and prejudice, to delegitimize youkai sex work and ensure the Syndicate's control over the industry. The term "pineapple" was briefly known as an underground euphemism for a youkai escort.
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Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
  
Today, youkai sex services are confined to youkai communities, inside of secret, exclusive clubs that do not openly advertise their services. These clubs are reserved for a curated selection of customers who are usually sworn to secrecy, to protect the escorts' names and identities. Breaking a club's rule of silence is generally punished by death, and retribution is believed to be carried out by Youkai Nation activists.
+
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
  
[[Category:Occupations]]
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[[Category:Creatures]]
[[Category:Occupations open to humans]]
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[[Category:Occupations open to halflings]]
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Revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.