Difference between pages "Heckler & Koch HK41A2" and "Skeleton"

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__NOTOC__
 
{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 1 weapons]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
{{Firearm
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{{Creature
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:Heckler & Koch HK41A2.jpg|350px]]
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| image
| wpn_class=1
+
| creature_tl=3
| wpn_category=Conventional rifle
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| creature_cat=Undead
| wpn_modes=Semi-auto
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| creature_disp=<span style="color:#991111">Hostile</span>
| wpn_caliber=[[7.62x51mm NATO]]
+
| creature_ac=C2
| wpn_bbl=17.7
+
| creature_ps=0%
| wpn_feedsys=Box magazine
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| creature_blood=N/A
| wpn_plusone=Yes
+
| creature_agi=+0
| wpn_critfail=Failure to eject
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| creature_head=Head - 12 HP
| wpn_stock=Fixed (S)
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| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
| wpn_weight=22
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| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
| wpn_cond=17500
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| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
| wpn_cost=[[File:Parallar symbol.png|10px]]'''1000''' (Rarity 2)
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| creature_wp=N/A
| wpn_accfeed=[[G3 magazines]]
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| creature_bones=[[File:Has bones.png|25px]]
| wpn_accfeedstd=G3 20-round magazine
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| creature_gear=[[File:Yes box.png|25px]]
| wpn_accmuzzle=N/A
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| creature_wear=[[File:Human clothing.png|25px]]
| wpn_accmuzzlestd=None
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| wpn_accoptics=HK claw mount
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| wpn_accopticsstd=None
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| wpn_accunder=[[HK79]] mount
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| wpn_accunderstd=None
+
| wpn_acclights=N/A
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| wpn_acclightsstd=None
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| wpn_rlmfg=Heckler & Koch GmbH
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| wpn_rlcountry=[[File:Germany.png|25px]] West Germany
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| wpn_rlyear=1962
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}}
 
}}
  
{{Hebiquote
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The '''skeleton''' is a creature belonging to the '''Undead''' category.
|quotetext=The HK41 is nothing more than a [[G3]] without the full-auto fire mode. This rifle is slightly less expensive and a good bit more common than its select-fire counterpart, as many do not find it useful to have full-auto on a rifle with such heavy recoil. If you fall in that category of people, you may find yourself better served with this weapon!
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|quoteauthor=Tempest
+
 
}}
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= Attacks and techniques =
 +
 
 +
This creature has one attack: '''Claws'''.
 +
 
 +
=== Claws ===
 +
{| class="wikitable" style="font-size:10pt;text-align:center"
 +
|-
 +
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 +
|-
 +
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
 +
|}
 +
 
 +
= Equipment =
 +
 
 +
=== [[Clothing and armor]] ===
 +
 
 +
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
 +
* Headgear: '''Medieval helm'''
 +
* Body armor: '''Medieval cuirass'''
 +
 
 +
=== [[Load-bearing equipment]] ===
  
The '''Heckler & Koch HK41A2''' (also called '''HK41A2''', or simply '''HK41''') is a [[7.62x51mm NATO]] conventional rifle.
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* [[List of utility belts|Utility belt]]: Dump belt
  
== [[Maze Customs]] ==
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=== Equipment and inventory ===
This weapon can receive the following minor customization services:
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* Model conversion: [[Heckler & Koch G3A3]] (Cost: [[File:Parallar symbol.png|10px]]'''250''')
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* '''PTR-32S'''
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* '''PTR-33S'''
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* '''HK41A2 LBR'''
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* '''HK41A2 Tactical'''
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** Combinations: '''PTR-32S Tactical, PTR-33S Tactical, HK41A2 LBR Tactical'''
+
  
=== PTR-32S ===
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Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
''Do you really love your HK41 but sometimes go green with envy at the AK owners? Now you can make them wish they had YOUR ugly stamped metal gun instead of theirs. This service converts your HK41A2 to 7.62x39mm, complete with AK-47 magazine compatiblity.''
+
  
Cost: [[File:Parallar symbol.png|10px]]'''200'''
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==== Set 1 ====
  
Modifications:
+
Equipped [[weapons]]:
* Caliber: Becomes [[7.62x39mm]].
+
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
* Feeding: Becomes [[AK-47 magazines]].
+
** Combined effects: 1.3x damage
  
=== PTR-33S ===
+
Inventory:
''Do you really love your HK41 but sometimes go green with envy at the AK owners? Now you can make them wish they had YOUR ugly stamped metal gun instead of theirs. This service converts your HK41A2 to 5.45x39mm, complete with AK-74 magazine compatiblity.''
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* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
  
Cost: [[File:Parallar symbol.png|10px]]'''200'''
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==== Set 2 ====
  
Modifications:
+
Equipped [[weapons]]:
* Caliber: Becomes [[5.45x39mm]].
+
* Holster 1: [[Hatchet]] - IS 5
* Feeding: Becomes [[AK-74 magazines]].
+
  
=== HK41A2 LBR ===
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Inventory:
''An HK41A2 converted to .260 Remington. The new caliber trades a minimal loss of performance for less recoil, and all without the need for new magazines!''
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* None
  
Cost: [[File:Parallar symbol.png|10px]]'''200'''
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==== Set 3 ====
  
Modifications:
+
Equipped [[weapons]]:
* Caliber: Becomes [[.260 Remington]].
+
* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
=== HK41A2 Tactical ===
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Inventory:
''The HK41 deserves the modern tacticool love, too. This update package installs a retractable [[M4]]-style stock and a quad-rail system, comprised of a tri-rail on the handguard and an HK claw-to-NATO rail adapter, allowing you to use more common optics. Note that the rails will prevent installing the [[HK79]].''
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* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
  
Cost: [[File:Parallar symbol.png|10px]]'''500'''
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==== Set 4 ====
  
Modifications:
+
Equipped [[weapons]]:
* Stock type: Becomes '''Retractable (RS)'''
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* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
* Optics: Becomes '''NATO mount'''
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** Combined effects: FT +1
* Lights: Becomes '''2x Long interface'''
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* Underbarrel: Becomes '''Long interface'''
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=== PTR-32S Tactical ===
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Inventory:
''A tactical HK41 in 7.62x39mm. Who even needs an [[SKS]] anymore?''
+
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
  
This is a '''two-step''' modification from the original weapon, which combines the effects of the '''PTR-32S''' and '''HK41A2 Tactical''' conversions.
 
  
Cost: [[File:Parallar symbol.png|10px]]'''700'''
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= Other information =
  
Modifications:
+
[[Skills]]:
* Caliber: Becomes [[7.62x39mm]].
+
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
* Feeding: Becomes [[AK-47 magazines]].
+
* Non-combat skills: '''Unskilled''' (all non-combat skills)
* Stock type: Becomes '''Retractable (RS)'''
+
* Optics: Becomes '''NATO mount'''
+
* Lights: Becomes '''2x Long interface'''
+
* Underbarrel: Becomes '''Long interface'''
+
  
=== PTR-33S Tactical ===
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Creature traits:
''A tactical HK41 in 5.45x39mm. You'll never want a [[Saiga SGL31-61]] ever again.''
+
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
 +
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
 +
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
 +
** Otherwise: Nothing
 +
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
 +
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
 +
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
 +
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
  
This is a '''two-step''' modification from the original weapon, which combines the effects of the '''PTR-33S''' and '''HK41A2 Tactical''' conversions.
 
  
Cost: [[File:Parallar symbol.png|10px]]'''700'''
+
= Overview =
 +
{{Lore}}
  
Modifications:
+
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
* Caliber: Becomes [[5.45x39mm]].
+
* Feeding: Becomes [[AK-74 magazines]].
+
* Stock type: Becomes '''Retractable (RS)'''
+
* Optics: Becomes '''NATO mount'''
+
* Lights: Becomes '''2x Long interface'''
+
* Underbarrel: Becomes '''Long interface'''
+
  
=== HK41 LBR Tactical ===
+
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
''Now your .260 Remington HK41 can benefit from all the modern amenities. Like rails. And more rails.''
+
  
This is a '''two-step''' modification from the original weapon, which combines the effects of the '''HK41A2 LBR''' and '''HK41A2 Tactical''' conversions.
+
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
  
Cost: [[File:Parallar symbol.png|10px]]'''700'''
+
In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
  
Modifications:
+
Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
* Caliber: Becomes [[.260 Remington]].
+
* Stock type: Becomes '''Retractable (RS)'''
+
* Optics: Becomes '''NATO mount'''
+
* Lights: Becomes '''2x Long interface'''
+
* Underbarrel: Becomes '''Long interface'''
+
  
== Other information ==
+
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
* [[Bayonet]] compatibility: [[G3 bayonet]] (NB)
+
  
[[Category:Class 1 weapons]]
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[[Category:Creatures]]

Revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.