Handloading items
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The category of handloading items regroups every type of item that is useful for handloading.
There are six types of handloading items: Kits, primers, cases and hulls, wads, powders, and projectiles.
Kits
Handloading kits are portable kits containing equipment necessary for handloading and disassembling rounds of firearm ammunition.
There are 3 different types: Pistol ammo handloading kit, Rifle ammo handloading kit and Shotgun ammo handloading kit. Each kit type corresponds to ammunition categories, and allows a character to handload and disassemble ammunition of the corresponding category. It is important to note that they are not consumable items and that they are always available as long as they're in the inventory. As such, if all three are carried, nearly all types of firearm ammunition can be handloaded and disassembled.
Handloading kits can be found for sale at workshops, and each has a Weight of 5 and a shop value of 2500.
Primers
A primer is a small, cylindrical, button-shaped object that is found at the base of a complete round of ammunition. Primers contain a small charge of shock-sensitive compound. When struck by a firing pin, the primer compound releases heat, which ignites the powder and in turn generates the energy necessary to push the bullet (or projectiles) out of the barrel.
There are seven types of primers, all standardized by size: Small pistol (SP), Small rifle (SR), Shotshell (SS), Large pistol (LP), Large rifle (LR), Large rifle magnum (LRM), and Machine gun (MG).
Primers can be found for sale at gun shops and weapon shops, in boxes of 100.
All primers have a Weight of 0.01.
Primer type | Cost per box (in ) | Cost per unit (in ) | Compatible calibers |
---|---|---|---|
Small pistol (SP) | 10 | 0.10 | .32 ACP .357 Magnum .357 SIG .38 Special .380 ACP .40 S&W 7.62x25mm Tokarev 7.62x38mm R Nagant 9x18mm Makarov 9x19mm Parabellum |
Small rifle (SR) | 15 | 0.15 | .30 Carbine .300 AAC Blackout .454 Casull 4.6x30mm 5.45x39mm 5.56x45mm NATO 5.7x28mm |
Shotshell (SS) | 12.50 | 0.125 | .410 bore 20 gauge 12 gauge 12 gauge CAWS |
Large pistol (LP) | 12.50 | 0.125 | .44 AMP .44 Magnum .44 Special .45 ACP .45 Colt .460 Rowland .475 Wildey Magnum .50 Action Express 9x25mm Dillon 10x25mm Auto |
Large rifle (LR) | 17.50 | 0.175 | .260 Remington .30-06 Springfield .30-30 Winchester .303 British .45-70 Government .500 S&W Magnum 5.8x42mm 6.5x50mm SR Arisaka 7.62x39mm 7.62x51mm NATO 7.62x54mm R 7.92x33mm Kurz 7.92x57mm Mauser 9x39mm |
Large rifle magnum (LRM) | 20 | 0.20 | .300 Winchester Magnum .338 Lapua Magnum .338 Norma Magnum .408 CheyTac .577 Nitro Express |
Machine gun (MG) | 25 | 0.25 | .50 BMG 12.7x108mm |
Cases and hulls
The term case (or casing) refers to the brass container, into which all of the other components of a round of ammunition are inserted. After firing, a spent case or hull is all that remains.
A hull is the shotgun shell equivalent of a case, but is otherwise identical in function.
The cases and hulls of all firearm caliber ammunition can be used in the game, with three exceptions: .22 Long Rifle, 4.2x30mm R Golden Gun and 4.73x33mm Caseless; none of these can be handloaded. In the case of the latter, as the term "Caseless" suggests, this caliber doesn't use cases at all in the first place.
Cases and hulls can be found for sale at gun shops and weapon shops, in boxes of 50.
Caliber | Cost per box (in ) | Cost per unit (in ) |
---|---|---|
.260 Remington | 65 | 1.30 |
.30 Carbine | 17.50 | 0.35 |
.30-06 Springfield | 108 | 2.16 |
.30-30 Winchester | 55 | 1.10 |
.300 AAC Blackout | 39.65 | 0.793 |
.300 Winchester Magnum | 148.35 | 2.967 |
.303 British | 88.65 | 1.773 |
.32 ACP | 7.65 | 0.153 |
.338 Lapua Magnum | 170.85 | 3.417 |
.338 Norma Magnum | 166.65 | 3.333 |
.357 Magnum | 21.35 | 0.427 |
.357 SIG | 16.35 | 0.327 |
.38 Special | 9.65 | 0.193 |
.380 ACP | 9.65 | 0.193 |
.40 S&W | 17 | 0.34 |
.408 CheyTac | 267.65 | 5.353 |
.410 bore | 18 | 0.35 |
.44 AMP | 32.50 | 0.65 |
.44 Magnum | 33.35 | 0.667 |
.44 Special | 19 | 0.38 |
.45 ACP | 20.85 | 0.417 |
.45 Colt | 17.35 | 0.347 |
.45-70 Government | 58.30 | 1.166 |
.454 Casull | 39 | 0.78 |
.460 Rowland | 23.35 | 0.467 |
.475 Wildey Magnum | 30 | 0.60 |
.50 Action Express | 42.50 | 0.85 |
.50 BMG | 475 | 9.50 |
.500 S&W Magnum | 53 | 1.06 |
.577 Nitro Express | 170.85 | 3.417 |
4.6x30mm | 22.85 | 0.457 |
5.45x39mm | 42.85 | 0.857 |
5.56x45mm NATO | 45 | 0.90 |
5.7x28mm | 19.50 | 0.39 |
5.8x42mm | 55.50 | 1.11 |
6.5x50mm SR Arisaka | 71.35 | 1.427 |
7.62x25mm Tokarev | 14 | 0.28 |
7.62x38mm R Nagant | 10 | 0.20 |
7.62x39mm | 56.15 | 1.123 |
7.62x51mm NATO | 82.35 | 1.647 |
7.62x54mm R | 101.35 | 2.027 |
7.92x33mm Kurz | 54.15 | 1.083 |
7.92x57mm Mauser | 100 | 2.00 |
9x18mm Makarov | 10.35 | 0.207 |
9x19mm Parabellum | 11.15 | 0.223 |
9x25mm Dillon | 20.85 | 0.417 |
9x39mm | 57 | 1.14 |
10x25mm Auto | 20 | 0.40 |
12 gauge | 86 | 1.717 |
12 gauge CAWS | 102 | 2.033 |
12.7x108mm | 560.50 | 11.21 |
20 gauge | 47.50 | 0.95 |
Wads
Wads are plastic cups, found exclusively inside shotshells. Their purpose is to act as a buffer between the powder and the projectiles inside of a shotshell, allowing the powder to push against an even surface and waste as little energy as possible when fired.
There is one type of wad per shotgun bore size, and therefore, only 3 types of wads. 12 gauge and 12 gauge CAWS can both use the same type of wad, the 12 gauge wad.
Wads can be found for sale at gun shops and weapon shops, in boxes of 50.
All wads have a Weight of 0.01.
Wad type | Cost per box (in ) | Cost per unit (in ) | Compatible calibers |
---|---|---|---|
.410 bore | 2.50 | 0.05 | .410 bore |
20 gauge | 5 | 0.10 | 20 gauge |
12 gauge | 5 | 0.10 | 12 gauge 12 gauge CAWS |
Powders
(wip)
(include this:) It must be noted that .22 Long Rifle ammunition may be disassembled, however doing so will not produce usable primers, casings or projectiles, but it will produce a small quantity of pistol powder.
Projectiles
(wip)