Difference between revisions of "Handloading items"

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There are six types of handloading items: '''Kits''', '''primers''', '''cases and hulls''', '''wads''', '''powders''', and '''projectiles'''.
 
There are six types of handloading items: '''Kits''', '''primers''', '''cases and hulls''', '''wads''', '''powders''', and '''projectiles'''.
 +
 +
All [[Ammunition#Firearm calibers|firearm caliber ammunition]] can be handloaded, with three exceptions:
 +
* [[.22 Long Rifle]]: Cannot be handloaded, but is nominally loaded with a small quantity of Pistol powder. You may disassemble rounds of .22 LR ammunition to harvest Pistol powder - exact quantity and quality depends on the type of .22 LR ammunition disassembled. Doing so, however, will not produce any usable casings, primers, or projectiles.
 +
* [[4.2x30mm R Golden Gun]]: Cannot be handloaded or disassembled. Such ammunition uses completely custom-designed, proprietary casings, primers, powders and projectiles which cannot be found for sale anywhere. The only way to acquire ammunition in this caliber is to find it in the UA.
 +
* [[4.73x33mm Caseless]]: Cannot be handloaded or disassembled. Due to the caseless nature of the cartridge, there is no traditional case or powder; they are essentially blocks of solid propellant that is completely disintegrated upon firing, propelling the bullet it contains forwards. This bullet is also completely proprietary, and cannot be used to load ammunition in other calibers.
  
  
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A '''hull''' is the shotgun shell equivalent of a case, but is otherwise identical in function.
 
A '''hull''' is the shotgun shell equivalent of a case, but is otherwise identical in function.
 
The cases and hulls of all [[Ammunition#Firearm calibers|firearm caliber ammunition]] can be used in the game, with three exceptions: [[.22 Long Rifle]], [[4.2x30mm R Golden Gun]] and [[4.73x33mm Caseless]]; none of these can be handloaded. In the case of the latter, as the term "Caseless" suggests, this caliber doesn't use cases at all in the first place.
 
  
 
Cases and hulls can be found for sale at gun shops and weapon shops, in boxes of 50.
 
Cases and hulls can be found for sale at gun shops and weapon shops, in boxes of 50.
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= Powders =
 
= Powders =
  
(wip)
+
'''Powder''' (or '''gunpowder''') is the charge of propellant contained within a round of ammunition. The type and quantity of powder may influence the performance of the ammunition.
  
(include this:) It must be noted that [[.22 Long Rifle]] ammunition may be disassembled, however doing so will not produce usable primers, casings or projectiles, but it will produce a small quantity of pistol powder.
+
Powders in the game are divided in two types and three subvariants, representing the powder's quality. The two types of powder are simply known as '''pistol powder''' and '''rifle powder'''. Each is available in three subvariants: '''Regular''', '''Surplus''' and '''Premium'''.
 +
 
 +
As explained on [[Ammunition#Pressure_levels_and_powder_quality|this page]], quantity of powder determines pressure level, and quality of powder determines how cleanly powder burns and in turn how much Condition the weapon loses if a critical failure is sustained when firing.
 +
 
 +
* '''Regular''' ('''Reg''') powder is standard, factory-grade propellant suitable for most purposes, and is found in the vast majority of ammunition found in the mazes.
 +
* '''Surplus''' ('''Surp''') powder is low-quality, bulk-grade propellant; it is much cheaper and far easier to acquire in large quantities. However, when sustaining a critical failure while shooting ammunition loaded with Regular powder, Condition lost is tripled (3x).
 +
* '''Premium''' ('''Prem''') powder is high-quality, clean-burning propellant made for handloaders and discerning shooters, conscious of their weapons' longevity. When sustaining a critical failure while shooting ammunition loaded with Premium powder, Condition lost is divided by 4 (0.25x).
 +
 
 +
The exact type (pistol or rifle) and quantities of powder required to handload a single round of ammunition depends on the caliber and desired pressure level; see each individual caliber page for more information.
 +
 
 +
Powders are sold in jars containing up to 35 000 '''powder units''' ('''pwdr''') each, but powder may also be harvested from disassembling rounds of ammunition, as long as you have empty powder jars to contain the ammunition into, or partially filled jars of the same type and quality.
 +
 
 +
All powder jars have a Weight of 0.5, regardless of how much powder they contain.
 +
 
 +
{| class="wikitable sortable" style="font-size:10pt"
 +
|-
 +
! Powder type and quality !! Cost per jar (in [[File:Parallar symbol.png|10px]])
 +
|-
 +
| Empty powder jar || '''10'''
 +
|-
 +
| Pistol powder, Regular || '''80'''
 +
|-
 +
| Pistol powder, Surplus || '''20'''
 +
|-
 +
| Pistol powder, Premium || '''240'''
 +
|-
 +
| Rifle powder, Regular || '''100'''
 +
|-
 +
| Rifle powder, Surplus || '''25'''
 +
|-
 +
| Rifle powder, Premium || '''300'''
 +
|}
  
  
 
= Projectiles =
 
= Projectiles =
  
(wip)
+
'''Projectiles''' are what leave the barrel of a firearm, intended to inflict damage to targets. This term covers what is correctly referred to as '''bullets''' (the projectiles of pistol and rifle cartridges), '''shot''' (shotgun cartridge pellets), '''slugs''' (large singular projectiles loaded in shotgun shells), and '''exotic projectiles''' (anything else; typically refers to the projectiles of exotic shotgun shells).
 +
 
 +
The exact cost of a box of projectiles depends as much on its dimensions as its type.
 +
 
 +
== Bullets ==
 +
 
 +
'''Bullets''' follow a basic nomenclature of '''bullet dimensions, and type''', and just like complete rounds of ammunition, may be '''categorized''' as either <span style="color:#0000AA">'''(P)'''</span>istol bullets or <span style="color:#AA0000">'''(R)'''</span>ifle bullets. Dimensions include the bullet's diameter and mass in grains, whereas type refers to the [[Ammunition#Pistol and rifle caliber projectiles|ammo type]].
 +
 
 +
Bullet dimensions determine which cases (and in turn which caliber) they are compatible with, whereas type will simply influence the ammo type of the completed round of ammunition.
 +
* Example: '''.308, 150 grain, JSP''' - The dimensions of this bullet are '''.308, 150 grain''', making it compatible with [[7.62x51mm NATO]] or [[.30-06 Springfield]]. '''JSP''' means this is a '''jacketed soft point''' bullet, and will create a round of JSP ammunition when loaded.
 +
 
 +
The category of a bullet (whether it is a <span style="color:#0000AA">'''(P)'''</span>istol bullet or <span style="color:#AA0000">'''(R)'''</span>ifle bullet) determines what bullet types may be available. For instance, <span style="color:#0000AA">'''(P)'''</span>istol bullets have exclusive access to '''LSWC and LSWCHP''' whereas <span style="color:#AA0000">'''(R)'''</span>ifle bullets have exclusive access to '''HPX, APX and API'''.
 +
 
 +
Certain combinations of projectile dimensions and bullet types are only available as handloading ingredients and cannot be found for sale in factory-loaded, retail ammunition. As such, careful selection of caliber, projectile, and powder quality may allow a discerning handloader to create unique, fully custom ammunition.
 +
 
 +
Bullets can be found for sale at gun shops and weapon shops. All bullets have an individual Weight of 0.01 and all are sold in boxes of 50. Thus, a full box of bullets has a Weight of 0.5). The table below will list the cost of a box of '''FMJ''' projectiles. For other types of bullets, refer to '''[[Ammunition#Pistol and rifle caliber projectiles|this table]]''' and apply the corresponding value multiplier to the box's shop value, rounding to the nearest [[File:Parallar symbol.png|10px]]'''0.05'''.
 +
 
 +
Legend:
 +
* '''Cat''': Category; either <span style="color:#0000AA">'''(P)'''</span>istol or <span style="color:#AA0000">'''(R)'''</span>ifle
 +
* [[File:Parallar symbol.png|10px]]/box: Cost per box of 50 bullets.
 +
* [[File:Parallar symbol.png|10px]]/unit: Cost per unit (single bullet).
 +
 
 +
{| class="wikitable sortable" style="font-size:10pt"
 +
|-
 +
! Cat !! Projectile dimensions !! [[File:Parallar symbol.png|10px]]/box ('''FMJ''') || [[File:Parallar symbol.png|10px]]/unit ('''FMJ''') !! Compatible calibers
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .183, 42 grain || '''8.40''' || 0.168 || [[4.6x30mm]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .221, 54 grain || '''10.80''' || 0.216 || [[5.45x39mm]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .224, 31 grain || '''6.20''' || 0.124 || [[5.7x28mm]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .224, 55 grain || '''11''' || 0.220 || [[5.56x45mm NATO]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .236, 71 grain || '''15.40''' || 0.308 || [[5.8x42mm]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .264, 130 grain || '''26''' || 0.520 || [[.260 Remington]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .264, 139 grain || '''27.80''' || 0.556 || [[6.5x50mm SR Arisaka]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .308, 97 grain || '''20''' || 0.400 || [[7.62x38mm R Nagant]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .308, 110 grain || '''22''' || 0.440 || [[.30 Carbine]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .308, 125 grain || '''25''' || 0.500 || [[.300 AAC Blackout]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .308, 150 grain || '''30.40''' || 0.608 || [[.30-06 Springfield]], [[7.62x51mm NATO]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .308, 170 grain || '''34''' || 0.680 || [[.30-30 Winchester]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .308, 200 grain || '''40''' || 0.800 || [[.300 Winchester Magnum]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .310, 85 grain || '''17''' || 0.340 || [[7.62x25mm Tokarev]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .311, 123 grain || '''24.60''' || 0.492 || [[7.62x39mm]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .311, 148 grain || '''29.60''' || 0.592 || [[7.62x54mm R]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .312, 73 grain || '''14.60''' || 0.292 || [[.32 ACP]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .312, 174 grain || '''34.80''' || 0.696 || [[.303 British]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .323, 125 grain || '''25''' || 0.500 || [[7.92x33mm Kurz]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .323, 198 grain || '''39.60''' || 0.792 || [[7.92x57mm Mauser]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .338, 300 grain || '''60''' || 1.200 || [[.338 Lapua Magnum]], [[.338 Norma Magnum]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .355, 95 grain || '''19''' || 0.380 || [[.380 ACP]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .355, 115 grain || '''23''' || 0.460 || [[.357 SIG]], [[9x19mm Parabellum]], [[9x25mm Dillon]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .357, 125 grain || '''25''' || 0.500 || [[.357 Magnum]], [[.38 Special]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .364, 259 grain || '''51.80''' || 1.036 || [[9x39mm]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .365, 95 grain || '''19''' || 0.380 || [[9x18mm Makarov]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .400, 200 grain || '''40''' || 0.800 || [[.40 S&W]], [[10x25mm Auto]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .408, 400 grain || '''83.80''' || 1.676 || [[.408 CheyTac]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .429, 240 grain || '''48''' || 0.960 || [[.44 Magnum]], [[.44 Special]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .452, 230 grain || '''46''' || 0.920 || [[.45 ACP]], [[.460 Rowland]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .454, 250 grain || '''50''' || 1.000 || [[.45 Colt]], [[.454 Casull]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .458, 405 grain || '''81''' || 1.620 || [[.45-70 Government]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .475, 300 grain || '''60''' || 1.200 || [[.475 Wildey Magnum]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .500, 325 grain || '''65''' || 1.300 || [[.50 Action Express]]
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .500, 400 grain || '''80''' || 1.600 || [[.500 S&W Magnum]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .510, 800 grain || '''160''' || 3.200 || [[.50 BMG]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .511, 744 grain || '''149''' || 2.980 || [[12.7x108mm]]
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .585, 750 grain || '''150''' || 3.000 || [[.577 Nitro Express]]
 +
|}
 +
 
 +
 
 +
== Shotgun projectiles ==
 +
 
 +
Three different types of shotgun projectiles exist: '''Shot''' (groups of round pellets), '''Slugs''' (large singular projectiles) and '''Exotic''' (everything else).
 +
 
 +
'''Shot''' refers to round pellets used in certain types of shotshells such as birdshot or buckshot.
 +
 
  
 
[[Category:Handloading]]
 
[[Category:Handloading]]

Revision as of 08:36, 25 November 2019

Navigation: Main Page Items Handloading items




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
As per usual


A disassembled 7.62x51mm NATO JSP round, showing its individual components.

The category of handloading items regroups every type of item that is useful for handloading.

There are six types of handloading items: Kits, primers, cases and hulls, wads, powders, and projectiles.

All firearm caliber ammunition can be handloaded, with three exceptions:

  • .22 Long Rifle: Cannot be handloaded, but is nominally loaded with a small quantity of Pistol powder. You may disassemble rounds of .22 LR ammunition to harvest Pistol powder - exact quantity and quality depends on the type of .22 LR ammunition disassembled. Doing so, however, will not produce any usable casings, primers, or projectiles.
  • 4.2x30mm R Golden Gun: Cannot be handloaded or disassembled. Such ammunition uses completely custom-designed, proprietary casings, primers, powders and projectiles which cannot be found for sale anywhere. The only way to acquire ammunition in this caliber is to find it in the UA.
  • 4.73x33mm Caseless: Cannot be handloaded or disassembled. Due to the caseless nature of the cartridge, there is no traditional case or powder; they are essentially blocks of solid propellant that is completely disintegrated upon firing, propelling the bullet it contains forwards. This bullet is also completely proprietary, and cannot be used to load ammunition in other calibers.


Kits

Handloading kits are portable kits containing equipment necessary for handloading and disassembling rounds of firearm ammunition.

There are 3 different types: Pistol ammo handloading kit, Rifle ammo handloading kit and Shotgun ammo handloading kit. Each kit type corresponds to ammunition categories, and allows a character to handload and disassemble ammunition of the corresponding category. It is important to note that they are not consumable items and that they are always available as long as they're in the inventory. As such, if all three are carried, nearly all types of firearm ammunition can be handloaded and disassembled.

Handloading kits can be found for sale at workshops, and each has a Weight of 5 and a shop value of Parallar symbol.png2500.


Primers

A primer is a small, cylindrical, button-shaped object that is found at the base of a complete round of ammunition. Primers contain a small charge of shock-sensitive compound. When struck by a firing pin, the primer compound releases heat, which ignites the powder and in turn generates the energy necessary to push the bullet (or projectiles) out of the barrel.

There are seven types of primers, all standardized by size: Small pistol (SP), Small rifle (SR), Shotshell (SS), Large pistol (LP), Large rifle (LR), Large rifle magnum (LRM), and Machine gun (MG).

Primers can be found for sale at gun shops and weapon shops, in boxes of 100.

All primers have a Weight of 0.01.

Primer type Cost per box (in Parallar symbol.png) Cost per unit (in Parallar symbol.png) Compatible calibers
Small pistol (SP) 10 0.10 .32 ACP
.357 Magnum
.357 SIG
.38 Special
.380 ACP
.40 S&W
7.62x25mm Tokarev
7.62x38mm R Nagant
9x18mm Makarov
9x19mm Parabellum
Small rifle (SR) 15 0.15 .30 Carbine
.300 AAC Blackout
.454 Casull
4.6x30mm
5.45x39mm
5.56x45mm NATO
5.7x28mm
Shotshell (SS) 12.50 0.125 .410 bore
20 gauge
12 gauge
12 gauge CAWS
Large pistol (LP) 12.50 0.125 .44 AMP
.44 Magnum
.44 Special
.45 ACP
.45 Colt
.460 Rowland
.475 Wildey Magnum
.50 Action Express
9x25mm Dillon
10x25mm Auto
Large rifle (LR) 17.50 0.175 .260 Remington
.30-06 Springfield
.30-30 Winchester
.303 British
.45-70 Government
.500 S&W Magnum
5.8x42mm
6.5x50mm SR Arisaka
7.62x39mm
7.62x51mm NATO
7.62x54mm R
7.92x33mm Kurz
7.92x57mm Mauser
9x39mm
Large rifle magnum (LRM) 20 0.20 .300 Winchester Magnum
.338 Lapua Magnum
.338 Norma Magnum
.408 CheyTac
.577 Nitro Express
Machine gun (MG) 25 0.25 .50 BMG
12.7x108mm


Cases and hulls

The term case (or casing) refers to the brass container, into which all of the other components of a round of ammunition are inserted. After firing, a spent case or hull is all that remains.

A hull is the shotgun shell equivalent of a case, but is otherwise identical in function.

Cases and hulls can be found for sale at gun shops and weapon shops, in boxes of 50.

Caliber Cost per box (in Parallar symbol.png) Cost per unit (in Parallar symbol.png)
.260 Remington 65 1.30
.30 Carbine 17.50 0.35
.30-06 Springfield 108 2.16
.30-30 Winchester 55 1.10
.300 AAC Blackout 39.65 0.793
.300 Winchester Magnum 148.35 2.967
.303 British 88.65 1.773
.32 ACP 7.65 0.153
.338 Lapua Magnum 170.85 3.417
.338 Norma Magnum 166.65 3.333
.357 Magnum 21.35 0.427
.357 SIG 16.35 0.327
.38 Special 9.65 0.193
.380 ACP 9.65 0.193
.40 S&W 17 0.34
.408 CheyTac 267.65 5.353
.410 bore 18 0.35
.44 AMP 32.50 0.65
.44 Magnum 33.35 0.667
.44 Special 19 0.38
.45 ACP 20.85 0.417
.45 Colt 17.35 0.347
.45-70 Government 58.30 1.166
.454 Casull 39 0.78
.460 Rowland 23.35 0.467
.475 Wildey Magnum 30 0.60
.50 Action Express 42.50 0.85
.50 BMG 475 9.50
.500 S&W Magnum 53 1.06
.577 Nitro Express 170.85 3.417
4.6x30mm 22.85 0.457
5.45x39mm 42.85 0.857
5.56x45mm NATO 45 0.90
5.7x28mm 19.50 0.39
5.8x42mm 55.50 1.11
6.5x50mm SR Arisaka 71.35 1.427
7.62x25mm Tokarev 14 0.28
7.62x38mm R Nagant 10 0.20
7.62x39mm 56.15 1.123
7.62x51mm NATO 82.35 1.647
7.62x54mm R 101.35 2.027
7.92x33mm Kurz 54.15 1.083
7.92x57mm Mauser 100 2.00
9x18mm Makarov 10.35 0.207
9x19mm Parabellum 11.15 0.223
9x25mm Dillon 20.85 0.417
9x39mm 57 1.14
10x25mm Auto 20 0.40
12 gauge 86 1.717
12 gauge CAWS 102 2.033
12.7x108mm 560.50 11.21
20 gauge 47.50 0.95

Wads

A disassembled 12 gauge Buckshot shell, showing its individual components, including the wad.

Wads are plastic cups, found exclusively inside shotshells. Their purpose is to act as a buffer between the powder and the projectiles inside of a shotshell, allowing the powder to push against an even surface and waste as little energy as possible when fired.

There is one type of wad per shotgun bore size, and therefore, only 3 types of wads. 12 gauge and 12 gauge CAWS can both use the same type of wad, the 12 gauge wad.

Wads can be found for sale at gun shops and weapon shops, in boxes of 50.

All wads have a Weight of 0.01.


Wad type Cost per box (in Parallar symbol.png) Cost per unit (in Parallar symbol.png) Compatible calibers
.410 bore 2.50 0.05 .410 bore
20 gauge 5 0.10 20 gauge
12 gauge 5 0.10 12 gauge
12 gauge CAWS

Powders

Powder (or gunpowder) is the charge of propellant contained within a round of ammunition. The type and quantity of powder may influence the performance of the ammunition.

Powders in the game are divided in two types and three subvariants, representing the powder's quality. The two types of powder are simply known as pistol powder and rifle powder. Each is available in three subvariants: Regular, Surplus and Premium.

As explained on this page, quantity of powder determines pressure level, and quality of powder determines how cleanly powder burns and in turn how much Condition the weapon loses if a critical failure is sustained when firing.

  • Regular (Reg) powder is standard, factory-grade propellant suitable for most purposes, and is found in the vast majority of ammunition found in the mazes.
  • Surplus (Surp) powder is low-quality, bulk-grade propellant; it is much cheaper and far easier to acquire in large quantities. However, when sustaining a critical failure while shooting ammunition loaded with Regular powder, Condition lost is tripled (3x).
  • Premium (Prem) powder is high-quality, clean-burning propellant made for handloaders and discerning shooters, conscious of their weapons' longevity. When sustaining a critical failure while shooting ammunition loaded with Premium powder, Condition lost is divided by 4 (0.25x).

The exact type (pistol or rifle) and quantities of powder required to handload a single round of ammunition depends on the caliber and desired pressure level; see each individual caliber page for more information.

Powders are sold in jars containing up to 35 000 powder units (pwdr) each, but powder may also be harvested from disassembling rounds of ammunition, as long as you have empty powder jars to contain the ammunition into, or partially filled jars of the same type and quality.

All powder jars have a Weight of 0.5, regardless of how much powder they contain.

Powder type and quality Cost per jar (in Parallar symbol.png)
Empty powder jar 10
Pistol powder, Regular 80
Pistol powder, Surplus 20
Pistol powder, Premium 240
Rifle powder, Regular 100
Rifle powder, Surplus 25
Rifle powder, Premium 300


Projectiles

Projectiles are what leave the barrel of a firearm, intended to inflict damage to targets. This term covers what is correctly referred to as bullets (the projectiles of pistol and rifle cartridges), shot (shotgun cartridge pellets), slugs (large singular projectiles loaded in shotgun shells), and exotic projectiles (anything else; typically refers to the projectiles of exotic shotgun shells).

The exact cost of a box of projectiles depends as much on its dimensions as its type.

Bullets

Bullets follow a basic nomenclature of bullet dimensions, and type, and just like complete rounds of ammunition, may be categorized as either (P)istol bullets or (R)ifle bullets. Dimensions include the bullet's diameter and mass in grains, whereas type refers to the ammo type.

Bullet dimensions determine which cases (and in turn which caliber) they are compatible with, whereas type will simply influence the ammo type of the completed round of ammunition.

  • Example: .308, 150 grain, JSP - The dimensions of this bullet are .308, 150 grain, making it compatible with 7.62x51mm NATO or .30-06 Springfield. JSP means this is a jacketed soft point bullet, and will create a round of JSP ammunition when loaded.

The category of a bullet (whether it is a (P)istol bullet or (R)ifle bullet) determines what bullet types may be available. For instance, (P)istol bullets have exclusive access to LSWC and LSWCHP whereas (R)ifle bullets have exclusive access to HPX, APX and API.

Certain combinations of projectile dimensions and bullet types are only available as handloading ingredients and cannot be found for sale in factory-loaded, retail ammunition. As such, careful selection of caliber, projectile, and powder quality may allow a discerning handloader to create unique, fully custom ammunition.

Bullets can be found for sale at gun shops and weapon shops. All bullets have an individual Weight of 0.01 and all are sold in boxes of 50. Thus, a full box of bullets has a Weight of 0.5). The table below will list the cost of a box of FMJ projectiles. For other types of bullets, refer to this table and apply the corresponding value multiplier to the box's shop value, rounding to the nearest Parallar symbol.png0.05.

Legend:

  • Cat: Category; either (P)istol or (R)ifle
  • Parallar symbol.png/box: Cost per box of 50 bullets.
  • Parallar symbol.png/unit: Cost per unit (single bullet).
Cat Projectile dimensions Parallar symbol.png/box (FMJ) Parallar symbol.png/unit (FMJ) Compatible calibers
(R) .183, 42 grain 8.40 0.168 4.6x30mm
(R) .221, 54 grain 10.80 0.216 5.45x39mm
(R) .224, 31 grain 6.20 0.124 5.7x28mm
(R) .224, 55 grain 11 0.220 5.56x45mm NATO
(R) .236, 71 grain 15.40 0.308 5.8x42mm
(R) .264, 130 grain 26 0.520 .260 Remington
(R) .264, 139 grain 27.80 0.556 6.5x50mm SR Arisaka
(P) .308, 97 grain 20 0.400 7.62x38mm R Nagant
(P) .308, 110 grain 22 0.440 .30 Carbine
(R) .308, 125 grain 25 0.500 .300 AAC Blackout
(R) .308, 150 grain 30.40 0.608 .30-06 Springfield, 7.62x51mm NATO
(R) .308, 170 grain 34 0.680 .30-30 Winchester
(R) .308, 200 grain 40 0.800 .300 Winchester Magnum
(P) .310, 85 grain 17 0.340 7.62x25mm Tokarev
(R) .311, 123 grain 24.60 0.492 7.62x39mm
(R) .311, 148 grain 29.60 0.592 7.62x54mm R
(P) .312, 73 grain 14.60 0.292 .32 ACP
(R) .312, 174 grain 34.80 0.696 .303 British
(R) .323, 125 grain 25 0.500 7.92x33mm Kurz
(R) .323, 198 grain 39.60 0.792 7.92x57mm Mauser
(R) .338, 300 grain 60 1.200 .338 Lapua Magnum, .338 Norma Magnum
(P) .355, 95 grain 19 0.380 .380 ACP
(P) .355, 115 grain 23 0.460 .357 SIG, 9x19mm Parabellum, 9x25mm Dillon
(P) .357, 125 grain 25 0.500 .357 Magnum, .38 Special
(R) .364, 259 grain 51.80 1.036 9x39mm
(P) .365, 95 grain 19 0.380 9x18mm Makarov
(P) .400, 200 grain 40 0.800 .40 S&W, 10x25mm Auto
(R) .408, 400 grain 83.80 1.676 .408 CheyTac
(P) .429, 240 grain 48 0.960 .44 Magnum, .44 Special
(P) .452, 230 grain 46 0.920 .45 ACP, .460 Rowland
(P) .454, 250 grain 50 1.000 .45 Colt, .454 Casull
(P) .458, 405 grain 81 1.620 .45-70 Government
(P) .475, 300 grain 60 1.200 .475 Wildey Magnum
(P) .500, 325 grain 65 1.300 .50 Action Express
(P) .500, 400 grain 80 1.600 .500 S&W Magnum
(R) .510, 800 grain 160 3.200 .50 BMG
(R) .511, 744 grain 149 2.980 12.7x108mm
(R) .585, 750 grain 150 3.000 .577 Nitro Express


Shotgun projectiles

Three different types of shotgun projectiles exist: Shot (groups of round pellets), Slugs (large singular projectiles) and Exotic (everything else).

Shot refers to round pellets used in certain types of shotshells such as birdshot or buckshot.