Difference between revisions of "Handloading items"

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[[File:Disassembled rifle round.jpg|thumb|right|A disassembled [[7.62x51mm NATO]] JSP round, showing its individual components.]]
  
 
The category of '''handloading items''' regroups every type of item that is useful for '''handloading'''.
 
The category of '''handloading items''' regroups every type of item that is useful for '''handloading'''.
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= Primers =
 
= Primers =
  
A '''primer'' is a small, cylindrical, button-shaped object that is found at the base of a complete round of ammunition. Primers contain a small charge of shock-sensitive compound. When struck by a firing pin, the primer compound release heat, which ignites the powder and in turn generates the energy necessary to push the bullet (or projectiles) out of the barrel.
+
A '''primer''' is a small, cylindrical, button-shaped object that is found at the base of a complete round of ammunition. Primers contain a small charge of shock-sensitive compound. When struck by a firing pin, the primer compound releases heat, which ignites the powder and in turn generates the energy necessary to push the bullet (or projectiles) out of the barrel.
  
There are six types of primers, all standardized by size: '''Small pistol (SP)''', '''Shotshell (SS)''', '''Large pistol (LP)''', '''Large rifle (LR)''', '''Large rifle magnum (LRM)''', and '''Machine gun (MG)'''.
+
There are seven types of primers, all standardized by size: '''Small pistol (SP)''', '''Small rifle (SR)''', '''Shotshell (SS)''', '''Large pistol (LP)''', '''Large rifle (LR)''', '''Large rifle magnum (LRM)''', and '''Machine gun (MG)'''.
  
Primers can be found for sale at gun shops in boxes of 50.
+
Primers can be found for sale at gun shops and weapon shops, in boxes of 100.
  
(wip: table, should have cost per unit, cost per box, and compatible calibers)
+
All primers have a Weight of 0.01.
 +
 
 +
{| class="wikitable sortable" style="font-size:10pt"
 +
|-
 +
! Primer type !! Cost per box (in [[File:Parallar symbol.png|10px]]) !! Cost per unit (in [[File:Parallar symbol.png|10px]]) !! Compatible calibers
 +
|-
 +
| Small pistol (SP) || '''10''' || 0.10 || [[.32 ACP]]<br/>[[.357 Magnum]]<br/>[[.357 SIG]]<br/>[[.38 Special]]<br/>[[.380 ACP]]<br/>[[.40 S&W]]<br/>[[7.62x25mm Tokarev]]<br/>[[7.62x38mm R Nagant]]<br/>[[9x18mm Makarov]]<br/>[[9x19mm Parabellum]]<br/>
 +
|-
 +
| Small rifle (SR) || '''15''' || 0.15 || [[.30 Carbine]]<br/>[[.300 AAC Blackout]]<br/>[[.454 Casull]]<br/>[[4.6x30mm]]<br/>[[5.45x39mm]]<br/>[[5.56x45mm NATO]]<br/>[[5.7x28mm]]<br/>
 +
|-
 +
| Shotshell (SS) || '''12.50''' || 0.125 || [[.410 bore]]<br/>[[20 gauge]]<br/>[[12 gauge]]<br/>[[12 gauge CAWS]]<br/>
 +
|-
 +
| Large pistol (LP) || '''12.50''' || 0.125 || [[.44 AMP]]<br/>[[.44 Magnum]]<br/>[[.44 Special]]<br/>[[.45 ACP]]<br/>[[.45 Colt]]<br/>[[.460 Rowland]]<br/>[[.475 Wildey Magnum]]<br/>[[.50 Action Express]]<br/>[[9x25mm Dillon]]<br/>[[10x25mm Auto]]
 +
|-
 +
| Large rifle (LR) || '''17.50''' || 0.175 || [[.260 Remington]]<br/>[[.30-06 Springfield]]<br/>[[.30-30 Winchester]]<br/>[[.303 British]]<br/>[[.45-70 Government]]<br/>[[.500 S&W Magnum]]<br/>[[5.8x42mm]]<br/>[[6.5x50mm SR Arisaka]]<br/>[[7.62x39mm]]<br/>[[7.62x51mm NATO]]<br/>[[7.62x54mm R]]<br/>[[7.92x33mm Kurz]]<br/>[[7.92x57mm Mauser]]<br/>[[9x39mm]]
 +
|-
 +
| Large rifle magnum (LRM) || '''20''' || 0.20 || [[.300 Winchester Magnum]]<br/>[[.338 Lapua Magnum]]<br/>[[.338 Norma Magnum]]<br/>[[.408 CheyTac]]<br/>[[.577 Nitro Express]]
 +
|-
 +
| Machine gun (MG) || '''25''' || 0.25 || [[.50 BMG]]<br/>[[12.7x108mm]]
 +
|}
  
  
 
= Cases and hulls =
 
= Cases and hulls =
  
(wip)
+
The term '''case''' (or '''casing''') refers to the brass container, into which all of the other components of a round of ammunition are inserted. After firing, a '''spent''' case or hull is all that remains.
  
 +
A '''hull''' is the shotgun shell equivalent of a case, but is otherwise identical in function.
 +
 +
The cases and hulls of all [[Ammunition#Firearm calibers|firearm caliber ammunition]] can be used in the game, with three exceptions: [[.22 Long Rifle]], [[4.2x30mm R Golden Gun]] and [[4.73x33mm Caseless]]; none of these can be handloaded. In the case of the latter, as the term "Caseless" suggests, this caliber doesn't use cases at all in the first place.
 +
 +
Cases and hulls can be found for sale at gun shops and weapon shops, in boxes of 50.
 +
 +
{| class="wikitable sortable" style="font-size:10pt"
 +
|-
 +
! Caliber !! Cost per box (in [[File:Parallar symbol.png|10px]]) !! Cost per unit (in [[File:Parallar symbol.png|10px]])
 +
|-
 +
| [[.260 Remington]] || '''65''' || 1.30
 +
|-
 +
| [[.30 Carbine]] || '''17.50''' || 0.35
 +
|-
 +
| [[.30-06 Springfield]] || '''108''' || 2.16
 +
|-
 +
| [[.30-30 Winchester]] || '''55''' || 1.10
 +
|-
 +
| [[.300 AAC Blackout]] || '''39.65''' || 0.793
 +
|-
 +
| [[.300 Winchester Magnum]] || '''148.35''' || 2.967
 +
|-
 +
| [[.303 British]] || '''88.65''' || 1.773
 +
|-
 +
| [[.32 ACP]] || '''7.65''' || 0.153
 +
|-
 +
| [[.338 Lapua Magnum]] || '''170.85''' || 3.417
 +
|-
 +
| [[.338 Norma Magnum]] || '''166.65''' || 3.333
 +
|-
 +
| [[.357 Magnum]] || '''21.35''' || 0.427
 +
|-
 +
| [[.357 SIG]] || '''16.35''' || 0.327
 +
|-
 +
| [[.38 Special]] || '''9.65''' || 0.193
 +
|-
 +
| [[.380 ACP]] || '''9.65''' || 0.193
 +
|-
 +
| [[.40 S&W]] || '''17''' || 0.34
 +
|-
 +
| [[.408 CheyTac]] || '''267.65''' || 5.353
 +
|-
 +
| [[.410 bore]] || '''18''' || 0.35
 +
|-
 +
| [[.44 AMP]] || '''32.50''' || 0.65
 +
|-
 +
| [[.44 Magnum]] || '''33.35''' || 0.667
 +
|-
 +
| [[.44 Special]] || '''19''' || 0.38
 +
|-
 +
| [[.45 ACP]] || '''20.85''' || 0.417
 +
|-
 +
| [[.45 Colt]] || '''17.35''' || 0.347
 +
|-
 +
| [[.45-70 Government]] || '''58.30''' || 1.166
 +
|-
 +
| [[.454 Casull]] || '''39''' || 0.78
 +
|-
 +
| [[.460 Rowland]] || '''23.35''' || 0.467
 +
|-
 +
| [[.475 Wildey Magnum]] || '''30''' || 0.60
 +
|-
 +
| [[.50 Action Express]] || '''42.50''' || 0.85
 +
|-
 +
| [[.50 BMG]] || '''475''' || 9.50
 +
|-
 +
| [[.500 S&W Magnum]] || '''53''' || 1.06
 +
|-
 +
| [[.577 Nitro Express]] || '''170.85''' || 3.417
 +
|-
 +
| [[4.6x30mm]] || '''22.85''' || 0.457
 +
|-
 +
| [[5.45x39mm]] || '''42.85''' || 0.857
 +
|-
 +
| [[5.56x45mm NATO]] || '''45''' || 0.90
 +
|-
 +
| [[5.7x28mm]] || '''19.50''' || 0.39
 +
|-
 +
| [[5.8x42mm]] || '''55.50''' || 1.11
 +
|-
 +
| [[6.5x50mm SR Arisaka]] || '''71.35''' || 1.427
 +
|-
 +
| [[7.62x25mm Tokarev]] || '''14''' || 0.28
 +
|-
 +
| [[7.62x38mm R Nagant]] || '''10''' || 0.20
 +
|-
 +
| [[7.62x39mm]] || '''56.15''' || 1.123
 +
|-
 +
| [[7.62x51mm NATO]] || '''82.35''' || 1.647
 +
|-
 +
| [[7.62x54mm R]] || '''101.35''' || 2.027
 +
|-
 +
| [[7.92x33mm Kurz]] || '''54.15''' || 1.083
 +
|-
 +
| [[7.92x57mm Mauser]] || '''100''' || 2.00
 +
|-
 +
| [[9x18mm Makarov]] || '''10.35''' || 0.207
 +
|-
 +
| [[9x19mm Parabellum]] || '''11.15''' || 0.223
 +
|-
 +
| [[9x25mm Dillon]] || '''20.85''' || 0.417
 +
|-
 +
| [[9x39mm]] || '''57''' || 1.14
 +
|-
 +
| [[10x25mm Auto]] || '''20''' || 0.40
 +
|-
 +
| [[12 gauge]] || '''86''' || 1.717
 +
|-
 +
| [[12 gauge CAWS]] || '''102''' || 2.033
 +
|-
 +
| [[12.7x108mm]] || '''560.50''' || 11.21
 +
|-
 +
| [[20 gauge]] || '''47.50''' || 0.95
 +
|}
  
 
= Wads =
 
= Wads =
 +
[[File:Disassembled shotgun round.jpg|thumb|right|A disassembled [[12 gauge]] Buckshot shell, showing its individual components, including the wad.]]
 +
 +
'''Wads''' are plastic cups, found exclusively inside shotshells. Their purpose is to act as a buffer between the powder and the projectiles inside of a shotshell, allowing the powder to push against an even surface and waste as little energy as possible when fired.
 +
 +
There is one type of wad per shotgun bore size, and therefore, only 3 types of wads. 12 gauge and 12 gauge CAWS can both use the same type of wad, the '''12 gauge wad'''.
 +
 +
Wads can be found for sale at gun shops and weapon shops, in boxes of 50.
 +
 +
All wads have a Weight of 0.01.
  
(wip)
 
  
 +
{| class="wikitable sortable" style="font-size:10pt"
 +
|-
 +
! Wad type !! Cost per box (in [[File:Parallar symbol.png|10px]]) !! Cost per unit (in [[File:Parallar symbol.png|10px]]) !! Compatible calibers
 +
|-
 +
| .410 bore || '''2.50''' || 0.05 || [[.410 bore]]
 +
|-
 +
| 20 gauge || '''5''' || 0.10 || [[20 gauge]]
 +
|-
 +
| 12 gauge || '''5''' || 0.10 || [[12 gauge]]<br/>[[12 gauge CAWS]]
 +
|}
  
 
= Powders =
 
= Powders =

Revision as of 08:15, 24 November 2019

Navigation: Main Page Items Handloading items




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
As per usual


A disassembled 7.62x51mm NATO JSP round, showing its individual components.

The category of handloading items regroups every type of item that is useful for handloading.

There are six types of handloading items: Kits, primers, cases and hulls, wads, powders, and projectiles.


Kits

Handloading kits are portable kits containing equipment necessary for handloading and disassembling rounds of firearm ammunition.

There are 3 different types: Pistol ammo handloading kit, Rifle ammo handloading kit and Shotgun ammo handloading kit. Each kit type corresponds to ammunition categories, and allows a character to handload and disassemble ammunition of the corresponding category. It is important to note that they are not consumable items and that they are always available as long as they're in the inventory. As such, if all three are carried, all types of firearm ammunition (except one) can be handloaded and disassembled.

Handloading kits can be found for sale at workshops, and each has a Weight of 5 and a shop value of Parallar symbol.png2500.


Primers

A primer is a small, cylindrical, button-shaped object that is found at the base of a complete round of ammunition. Primers contain a small charge of shock-sensitive compound. When struck by a firing pin, the primer compound releases heat, which ignites the powder and in turn generates the energy necessary to push the bullet (or projectiles) out of the barrel.

There are seven types of primers, all standardized by size: Small pistol (SP), Small rifle (SR), Shotshell (SS), Large pistol (LP), Large rifle (LR), Large rifle magnum (LRM), and Machine gun (MG).

Primers can be found for sale at gun shops and weapon shops, in boxes of 100.

All primers have a Weight of 0.01.

Primer type Cost per box (in Parallar symbol.png) Cost per unit (in Parallar symbol.png) Compatible calibers
Small pistol (SP) 10 0.10 .32 ACP
.357 Magnum
.357 SIG
.38 Special
.380 ACP
.40 S&W
7.62x25mm Tokarev
7.62x38mm R Nagant
9x18mm Makarov
9x19mm Parabellum
Small rifle (SR) 15 0.15 .30 Carbine
.300 AAC Blackout
.454 Casull
4.6x30mm
5.45x39mm
5.56x45mm NATO
5.7x28mm
Shotshell (SS) 12.50 0.125 .410 bore
20 gauge
12 gauge
12 gauge CAWS
Large pistol (LP) 12.50 0.125 .44 AMP
.44 Magnum
.44 Special
.45 ACP
.45 Colt
.460 Rowland
.475 Wildey Magnum
.50 Action Express
9x25mm Dillon
10x25mm Auto
Large rifle (LR) 17.50 0.175 .260 Remington
.30-06 Springfield
.30-30 Winchester
.303 British
.45-70 Government
.500 S&W Magnum
5.8x42mm
6.5x50mm SR Arisaka
7.62x39mm
7.62x51mm NATO
7.62x54mm R
7.92x33mm Kurz
7.92x57mm Mauser
9x39mm
Large rifle magnum (LRM) 20 0.20 .300 Winchester Magnum
.338 Lapua Magnum
.338 Norma Magnum
.408 CheyTac
.577 Nitro Express
Machine gun (MG) 25 0.25 .50 BMG
12.7x108mm


Cases and hulls

The term case (or casing) refers to the brass container, into which all of the other components of a round of ammunition are inserted. After firing, a spent case or hull is all that remains.

A hull is the shotgun shell equivalent of a case, but is otherwise identical in function.

The cases and hulls of all firearm caliber ammunition can be used in the game, with three exceptions: .22 Long Rifle, 4.2x30mm R Golden Gun and 4.73x33mm Caseless; none of these can be handloaded. In the case of the latter, as the term "Caseless" suggests, this caliber doesn't use cases at all in the first place.

Cases and hulls can be found for sale at gun shops and weapon shops, in boxes of 50.

Caliber Cost per box (in Parallar symbol.png) Cost per unit (in Parallar symbol.png)
.260 Remington 65 1.30
.30 Carbine 17.50 0.35
.30-06 Springfield 108 2.16
.30-30 Winchester 55 1.10
.300 AAC Blackout 39.65 0.793
.300 Winchester Magnum 148.35 2.967
.303 British 88.65 1.773
.32 ACP 7.65 0.153
.338 Lapua Magnum 170.85 3.417
.338 Norma Magnum 166.65 3.333
.357 Magnum 21.35 0.427
.357 SIG 16.35 0.327
.38 Special 9.65 0.193
.380 ACP 9.65 0.193
.40 S&W 17 0.34
.408 CheyTac 267.65 5.353
.410 bore 18 0.35
.44 AMP 32.50 0.65
.44 Magnum 33.35 0.667
.44 Special 19 0.38
.45 ACP 20.85 0.417
.45 Colt 17.35 0.347
.45-70 Government 58.30 1.166
.454 Casull 39 0.78
.460 Rowland 23.35 0.467
.475 Wildey Magnum 30 0.60
.50 Action Express 42.50 0.85
.50 BMG 475 9.50
.500 S&W Magnum 53 1.06
.577 Nitro Express 170.85 3.417
4.6x30mm 22.85 0.457
5.45x39mm 42.85 0.857
5.56x45mm NATO 45 0.90
5.7x28mm 19.50 0.39
5.8x42mm 55.50 1.11
6.5x50mm SR Arisaka 71.35 1.427
7.62x25mm Tokarev 14 0.28
7.62x38mm R Nagant 10 0.20
7.62x39mm 56.15 1.123
7.62x51mm NATO 82.35 1.647
7.62x54mm R 101.35 2.027
7.92x33mm Kurz 54.15 1.083
7.92x57mm Mauser 100 2.00
9x18mm Makarov 10.35 0.207
9x19mm Parabellum 11.15 0.223
9x25mm Dillon 20.85 0.417
9x39mm 57 1.14
10x25mm Auto 20 0.40
12 gauge 86 1.717
12 gauge CAWS 102 2.033
12.7x108mm 560.50 11.21
20 gauge 47.50 0.95

Wads

A disassembled 12 gauge Buckshot shell, showing its individual components, including the wad.

Wads are plastic cups, found exclusively inside shotshells. Their purpose is to act as a buffer between the powder and the projectiles inside of a shotshell, allowing the powder to push against an even surface and waste as little energy as possible when fired.

There is one type of wad per shotgun bore size, and therefore, only 3 types of wads. 12 gauge and 12 gauge CAWS can both use the same type of wad, the 12 gauge wad.

Wads can be found for sale at gun shops and weapon shops, in boxes of 50.

All wads have a Weight of 0.01.


Wad type Cost per box (in Parallar symbol.png) Cost per unit (in Parallar symbol.png) Compatible calibers
.410 bore 2.50 0.05 .410 bore
20 gauge 5 0.10 20 gauge
12 gauge 5 0.10 12 gauge
12 gauge CAWS

Powders

(wip)


Projectiles

(wip)