Associate
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Associate | |||||
Disposition | Faction: Syndicate | ||||
Can be found in the UA? | |||||
This occupation is open to: | |||||
An associate is a loosely affiliated person working for the Yatela Crime Syndicate.
Equipment
Clothing and armor
Associates do not have standard clothing. See Citizen.
Load-bearing equipment
- Utility belt: Dump belt
- Leg rigs: 2x Condor utility rig
Equipment and inventory
Associates may have one of three different sets of items (roll 1d3 per associate to determine):
Set 1
Equipped weapons:
Inventory:
- Dump belt, General carrying: 4x MAC-10 30-round magazine (Each: 30 /30, 30x .45 ACP, Standard FMJ)
Set 2
Equipped weapons:
- Holster 1: IMI Micro UZI (32+1 /32, 33x 9x19mm Parabellum, Standard FMJ)
Inventory:
- Dump belt, General carrying: 4x UZI 32-round magazine (Each: 32 /32, 32x 9x19mm Parabellum, Standard FMJ)
Set 3
Equipped weapons:
- Holster 1: Glock 18C (33+1 /33, 34x 9x19mm Parabellum, Standard FMJ)
Inventory:
- Dump belt, General carrying: 4x Glock 9mm 33-round magazine (Each: 33 /33, 33x 9x19mm Parabellum, Standard FMJ)
Other information
Skills: Species' natural skills + the following:
- Combat skills: Basic (Semi-auto pistol, Semi-auto rifle, Automatic pistol, Automatic rifle)
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
An associate is a term referring to a person that is loosely working for the Yatela Crime Syndicate, but isn't considered a full member. Despite the implication of low status, they are vital to the organization.
Associates can be of any background and species, however only pure humans can progress further into the ranks of the organization; halfling and youkai associates can never be anything more than associates to the organization.
Average associates begin their work as rank-and-file errand-boys, usually under the direct orders of an enforcer; a fully initiated member. Some associates sought the Syndicate voluntarily, others were forcefully enrolled. Over time, if their work is considered satisfactory, they are offered gifts, given the Syndicate's protection, and even given preferential treatment in Syndicate-controlled towns. However, this comes at a steep price; associates are forcefully "encouraged" to tribute a huge percentage of their earnings to the organization, and made to run jobs, gigs, and even businesses in order for them to make more money, to be in turn taken as a tribute.
Very few people that became associates were allowed to "leave", suggesting that the association with the Syndicate is for life; to try to leave is to "betray the family", which is punishable by death.