Squamata halfling

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Threat level 3
Squamata halfling
Unknown creature.png
Basic statistics
Disposition Occupation determinant
Armor Class C1
Pain Sensitivity 100%
Max Blood 20
Agility +0
Limb groups
HEAD Head - 8 HP
BODY Upper body - 32 HP
Lower body - 24 HP
LIMB 2 arms - 16 HP
2 legs - 16 HP
1 tail - 16 HP
EXTREMITY 2 hands - 12 HP
2 feet - 12 HP
WEAK POINTS 2 eyes (Head)
Crotch (Lower body)
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png

The squamata halfling (colloquially, snakeperson, snakeboy, snakegirl) is a creature belonging to the Halflings category. Halflings are both sapient and sedentary, making them one of the civilized species of the Mazes.

Attacks and techniques

This creature has three attacks: Punch, Kick and Snakebite.

Punch and kick

Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.


Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 1 5 +1 38% 34% 30% 25% 19% 10% 2%
  • The amount of damage this attack deals is not affected by the creature's Strength.
  • On a successful hit, inflicts Venom +2.


A squamata halfling's equipment is determined by their occupation.

Other information

Skills: A squamata halfling's skills are determined by their occupation.


This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.

The term halfling is the colloquial name of an offshoot species of humanity, with the scientific designation of Homo sapiens ex animalis. Halflings first appeared in the Mazes approximately 413 years ago, roughly at the same time as magicians did.

Halflings resemble humans at first glance, but possess several animalistic traits differentiating them from humans, appearing to be a cross between human and animal. They are completely sapient and civilized, and have integrated into settlements and society at large since their discovery. There exists 7 different halfling sub-species, each one possessing traits and elements from a different animal. All halflings are biologically compatible with each other, humans, and by extension, with youkai, and all have retained the human's omnivore diet.

Squamata halflings possess reptilian features on an otherwise human-like body, and are genetically related to snakes and lizards. Specifically, they lack a human-like nose, but possess a snake-like tongue, long and forked, with which they can smell. They do have human-like ears, but they are much smaller than normal. Their eyes are slitted and reptilian, and they possess a snake-like tail. They also possess soft scales in lieu of fur or skin, which covers their entire body. These scales are flesh-colored and can take on the same colors as human skin, and while they feel firm to the touch, they are not remotely hard enough to count as armor.

Most remarkably, snakepersons possess human-like teeth, except for their two upper canines, which are instead long, sharp snake fangs connected to venom sacs. This allows snakepersons to deliver poisonous bites, and the venom is considered to be quite potent. For this reason, snakepersons try not to rely on biting targets with their fangs, unless they are certain they wish to poison it.

Colloquially, a squamata halfling may be referred to as a snakeperson (snakeboy and snakegirl are also commonly employed, sometimes substituted with mouse- as a prefix). On average, they are about the same height as humans, averaging at 5 feet 7 inches. An average snakeperson's constitution, however, is very lean, almost lithe, with little muscle mass and almost no fat. This translated into an average weight of just 100 pounds for males, and 75 pounds for females. Like humans, however, the actual height and weight may vary greatly between individuals.

Squamata halflings are omnivorous, but due to their tendency to release venom whenever they bite into something with their fangs, they tend to dislike eating food requiring lots of chewing; even though a snakeperson is immune to their own venom, the venom is described as having a harsh taste which overpowers and ruins the taste of food. This has led to the stereotype that snakepersons only ever consume drinks or swallow foodstuffs whole. More positive stereotypes about snakepeople include reputations of wisdom, highly disciplined lifestyles (perhaps in reference to the constant need to avoid biting and envenoming things), and generally being courageous underdogs, unafraid of challenges no matter how tough.