Zombie
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Undead Threat level 1 | |||||||
Zombie | |||||||
Basic statistics | |||||||
Disposition | Hostile | ||||||
Armor Class | C1 | ||||||
Pain Sensitivity | 0% | ||||||
Max Blood | N/A | ||||||
Agility | -2 | ||||||
Limb groups | |||||||
HEAD | Head - 6 HP | ||||||
BODY | Upper body - 24 HP Lower body - 18 HP | ||||||
LIMB | 2 arms - 12 HP 2 legs - 12 HP | ||||||
EXTREMITY | 2 hands - 9 HP 2 feet - 9 HP | ||||||
WEAK POINTS | 2 eyes (Head) | ||||||
Secondary statistics | |||||||
Skeleton type | |||||||
Can use Weapons/LBE? | |||||||
Can use Clothing and armor? |
The zombie (colloquially, zed) is a creature belonging to the Undead category.
Attacks and techniques
This creature has three attacks: Strike, Claws and Bite.
Strike
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Blunt | Melee | 2 | 5 | -2 | 18% | 16% | 14% | 12% | 9% | 5% | 1% |
Claws
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Piercing | Melee | 2 | 5 | -1 | 14% | 13% | 11% | 9% | 7% | 4% | 1% |
Bite
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 1 | 9 | +0 | 24% | 22% | 19% | 16% | 12% | 6% | 1% |
Other information
Creature traits:
- Gas immunity: This creature has a permanent immunity to gases effect.
- No blood: This creature does not have Blood and is effectively immune to Wounds, as it cannot bleed.
- Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
- Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
- Tainted meat: When butchered, this creature always produces tainted meat.
- Weakness to fire: Will take double damage (both Pain and Limb Damage if applicable) from Spec-Fire attacks as well as the On fire effect.
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.
Zombies (colloquially, zeds) are the simplest and most common of undead creatures. They are nothing more than reanimated, humanoid dead bodies. The bodies generally belong to a recently deceased human or halfling. They are considered to be mindless, being purely under the influence of the necromancer that raised them. These creatures can obey simple orders and perform very simple tasks, but generally, necromancers raise them as low-grade cannon fodder to be sent at enemies, using simple mass rushing tactics and basic melee attacks.
Being creatures raised through magical means, there is no virus or zombie infection involved, and therefore there is no risk of being turned into a zombie if clawed or bitten by one. There is, however, the usual risk of sustaining wounds, bleeding, and dying from fighting too many of these creatures at once.
Zombies are reanimated corpses; they do not need to breathe, eat, or sleep, whatever blood that is remaining in their bodies is no longer flowing and is not needed for their "survival" (making them simultaneously immune to wounds, bleeding, and poisoning), and eating the remains of a zombie is about as ill-advised as eating a two-week-old, decomposing corpse. The only way to truly destroy these creatures and remove the necromantic magic that is keeping them together is to destroy enough vital parts from their bodies until the spell no longer has anything to "hold" onto.
Popular culture suggests that shooting a zombie in the head is the best way to destroy them, and while that would work in the Mazes, it's not the only method and it has the same disadvantages as aiming for the head of any other creature. To dispel the necromantic influence that is animating the body, and therefore destroy the zombie, one must cause enough damage to either the head or the upper body. If the brain is damaged enough, the necromantic spell can no longer pilot the body's nervous system and will simply dissipate. If the upper body is damaged enough, the zombie will simply fall apart entirely from sheer structural damage, causing the spell to dissipate and leaving a jumbled mess of bones and flesh.
If you are facing a zombie, don't panic. They may be very scary, and even resemble people you know, but you must steel yourself. If fleeing is the better option, flee from them; zombies are very slow and unagile. If you must fight, concentrate your fire into the upper body, unless your equipment and/or your skill level lets you comfortably hit the head, in which case, aim for the head, then simply shoot it until it dies. Again.
Zombies are also very weak to fire - being nothing more than bone and reanimated flesh, the tactic of incinerating them is a particularly effective one, even though they do not feel pain. If you are facing a group of zombies, area-of-effect incendiary weapons like Molotovs, AN/M14 grenades can set the entire group on fire and quickly burn them down to nothing.