Difference between revisions of "Ghoul"
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| creature_blood=N/A | | creature_blood=N/A | ||
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| creature_head=Head - 10 HP | | creature_head=Head - 10 HP | ||
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− | * '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]] | + | * '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]]. |
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed. | * '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed. | ||
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]]. | * '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]]. |
Latest revision as of 05:33, 20 February 2022
Navigation: | Main Page → Creatures → Ghoul |
Undead Threat level 2 | |||||||
Ghoul | |||||||
Basic statistics | |||||||
Disposition | Hostile | ||||||
Armor Class | C1 | ||||||
Pain Sensitivity | 0% | ||||||
Max Blood | N/A | ||||||
Agility | -1 | ||||||
Limb groups | |||||||
HEAD | Head - 10 HP | ||||||
BODY | Upper body - 40 HP Lower body - 30 HP | ||||||
LIMB | 2 arms - 20 HP 2 legs - 20 HP | ||||||
EXTREMITY | 2 hands - 15 HP 2 feet - 15 HP | ||||||
WEAK POINTS | 2 eyes (Head) | ||||||
Secondary statistics | |||||||
Skeleton type | |||||||
Can use Weapons/LBE? | |||||||
Can use Clothing and armor? |
The ghoul is a creature belonging to the Undead category.
Attacks and techniques
This creature has three attacks: Strike, Poison claws and Poison bite.
Strike
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Blunt | Melee | 2 | 5 | -2 | 18% | 16% | 14% | 12% | 9% | 5% | 1% |
Poison claws
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Piercing | Melee | 2 | 5 | -1 | 14% | 13% | 11% | 9% | 7% | 4% | 1% |
- On a successful hit, inflicts Venom +1.
Poison bite
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 1 | 9 | +0 | 24% | 22% | 19% | 16% | 12% | 6% | 1% |
- On a successful hit, inflicts Venom +2.
Other information
Creature traits:
- Gas immunity: This creature has a permanent immunity to gases effect.
- No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
- Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
- Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
- Tainted meat: When butchered, this creature always produces tainted meat.
- Weakness to fire: Will take double damage (both Pain and Limb Damage if applicable) from Spec-Fire attacks as well as the On fire effect.
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.
Ghouls are essentially fatter, more grotesque zombies. In essence, they are no different - simple servitors of a necromancer that can perform simple tasks or attack creatures on command. What changes is the lethality of their attacks. Their bites and claws are now poisonous, secreted from newly created glands, which seems to be the result of the necromantic spell "upgrading" them from simple zombies. Analysis of the poisonous compound reveals that it is no different from venom, and works in much the same ways.
Dealing with ghouls is essentially no different than dealing with zombies, all one has to mind is the poisonous nature of their attacks.