Difference between revisions of "Aquagon"
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− | The '''aquagon''' (sometimes ''' | + | The '''aquagon''' (sometimes '''blue dragon''') is a creature belonging to the '''Dragons''' category. |
= Attacks and techniques = | = Attacks and techniques = | ||
− | This creature has | + | This creature has six attacks: '''Bite''', '''Electric bite''', '''Claws''', '''Tail strike''', '''Scaldingblast''', and '''Mist ball'''. |
=== Bite === | === Bite === | ||
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|- | |- | ||
| Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">14</span>''' || '''<span style="color:#980000">+2</span>''' || 34% || 31% || 27% || 22% || 17% || 9% || 2% | | Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">14</span>''' || '''<span style="color:#980000">+2</span>''' || 34% || 31% || 27% || 22% || 17% || 9% || 2% | ||
+ | |} | ||
+ | |||
+ | === Electric bite === | ||
+ | {| class="wikitable" style="font-size:10pt;text-align:center" | ||
+ | |- | ||
+ | ! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) | ||
+ | |- | ||
+ | | Spec-Elec || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">14</span>''' || '''<span style="color:#980000">+2</span>''' || 34% || 31% || 27% || 22% || 17% || 9% || 2% | ||
|} | |} | ||
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! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs) | ! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs) | ||
|- | |- | ||
− | | ''' | + | | '''Spec-Aqua''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">N</span>''' || N/A |
|} | |} | ||
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Mist clouds are a monster equivalent to smoke clouds, such as those generated by [[M18 grenade|smoke grenades]]. They have the following properties: | Mist clouds are a monster equivalent to smoke clouds, such as those generated by [[M18 grenade|smoke grenades]]. They have the following properties: | ||
− | * Engulfs an entire Side of the battlespace, affecting every creature inside. | + | * Engulfs an entire Side of the battlespace, affecting every creature inside. |
− | * Lasts for | + | * Lasts for 2 turns, at the end of which the cloud dissipates, and the effects listed below cease. |
− | * All creatures inside the cloud suffer from a FT+2 malus. | + | * All creatures inside the cloud suffer from a FT+2 malus. As a Spec-Aqua attack, it also causes [[Effects#Elemental|Water-soaked]]. These hazards '''cannot''' be mitigated by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]]. |
* All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud. | * All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud. | ||
Dice results: | Dice results: | ||
− | * A critical success will double the length of the mist cloud's life ( | + | * A critical success will double the length of the mist cloud's life (4 turns instead of 2 turns). |
* A regular success will result in the normal effects of the mist cloud occurring. | * A regular success will result in the normal effects of the mist cloud occurring. | ||
− | * A failure still results in a mist cloud occurring, but for only | + | * A failure still results in a mist cloud occurring, but for only 1 turn instead of the normal amount. |
* A critical failure results in the mist ball disintegrating before it can create a mist cloud, thus failing entirely. | * A critical failure results in the mist ball disintegrating before it can create a mist cloud, thus failing entirely. | ||
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Creature traits: | Creature traits: | ||
− | * ''' | + | *'''Drops items on death''': Upon being defeated, this creature will drop the following items: |
− | ** | + | ** 1d4 [[Valuables#Special valuables|Dragon scales]] |
− | + | {{TraitFlight}} | |
− | + | ||
− | + | ||
− | + | ||
*'''Luxury meat''': When butchered, this creature's meat is considered to be a [[Hunting#High-value meat|luxury]], worth 4 times the value of regular game meat. | *'''Luxury meat''': When butchered, this creature's meat is considered to be a [[Hunting#High-value meat|luxury]], worth 4 times the value of regular game meat. | ||
* '''Water affinity''': This creature cannot receive the [[Effects#Elemental|'''Water-soaked''' effect]]. | * '''Water affinity''': This creature cannot receive the [[Effects#Elemental|'''Water-soaked''' effect]]. |
Latest revision as of 01:32, 23 January 2023
Navigation: | Main Page → Creatures → Aquagon |
Dragons Threat level 4 | |||||||
Aquagon | |||||||
![]() | |||||||
Basic statistics | |||||||
Disposition | Hostile | ||||||
Armor Class | A3 | ||||||
Pain Sensitivity | 25% | ||||||
Max Blood | 63 | ||||||
Agility | +1 | ||||||
Limb groups | |||||||
HEAD | Head - 31 HP | ||||||
BODY | Body - 220 HP | ||||||
LIMB | 4 legs - 63 HP 2 wings - 63 HP 1 tail - 63 HP | ||||||
EXTREMITY | N/A | ||||||
WEAK POINTS | 2 eyes (Head) | ||||||
Secondary statistics | |||||||
Skeleton type | ![]() | ||||||
Can use Weapons/LBE? | ![]() | ||||||
Can use Clothing and armor? | ![]() |
The aquagon (sometimes blue dragon) is a creature belonging to the Dragons category.
Attacks and techniques
This creature has six attacks: Bite, Electric bite, Claws, Tail strike, Scaldingblast, and Mist ball.
Bite
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Piercing | Melee | 1 | 14 | +2 | 34% | 31% | 27% | 22% | 17% | 9% | 2% |
Electric bite
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Spec-Elec | Melee | 1 | 14 | +2 | 34% | 31% | 27% | 22% | 17% | 9% | 2% |
Claws
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 4 | 5 | +1 | 27% | 24% | 22% | 18% | 14% | 7% | 1% |
Tail strike
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Blunt | Melee | 2 | 9 | +0 | 43% | 39% | 34% | 28% | 22% | 11% | 2% |
Scaldingblast
Damage type | Range | MAPT | IS | LDV | Pain (All ACs) |
---|---|---|---|---|---|
Spec-Aqua | Ranged | 1 | 18 | +3 | 24% |
Mist ball
Damage type | Range | MAPT | IS | LDV | Pain (All ACs) |
---|---|---|---|---|---|
Spec-Aqua | Ranged | 1 | 9 | N | N/A |
- Inflicts no Pain or Limb Damage.
- The purpose of this attack is to generate a mist cloud on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.
Mist cloud
Mist clouds are a monster equivalent to smoke clouds, such as those generated by smoke grenades. They have the following properties:
- Engulfs an entire Side of the battlespace, affecting every creature inside.
- Lasts for 2 turns, at the end of which the cloud dissipates, and the effects listed below cease.
- All creatures inside the cloud suffer from a FT+2 malus. As a Spec-Aqua attack, it also causes Water-soaked. These hazards cannot be mitigated by the Immunity to gases effect, such as one given by a gas mask.
- All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.
Dice results:
- A critical success will double the length of the mist cloud's life (4 turns instead of 2 turns).
- A regular success will result in the normal effects of the mist cloud occurring.
- A failure still results in a mist cloud occurring, but for only 1 turn instead of the normal amount.
- A critical failure results in the mist ball disintegrating before it can create a mist cloud, thus failing entirely.
Other information
Creature traits:
- Drops items on death: Upon being defeated, this creature will drop the following items:
- 1d4 Dragon scales
- Flight: This creature is capable of flying using its wings. As a free action, this creature may toggle Flight on or off once per turn. If Flight is on, this creature receives the following effects:
- Primed pressure mines will not be set off by a flying creature on the same Side.
- Primed directional mines will not be set off by a flying creature even if it enters the Protected Side from the Target Side.
- Opponents attacking a flying creature suffer from a FT malus: FT+2 with melee attacks, FT+1 with ranged attacks.
- Flying creatures cannot take cover.
- Flying creatures suffer from certain maluses: Recoil +1 and FT+1.
- If at least half of their wings is disabled, this creature is forced off Flight and can no longer toggle it back on until healed.
- Luxury meat: When butchered, this creature's meat is considered to be a luxury, worth 4 times the value of regular game meat.
- Water affinity: This creature cannot receive the Water-soaked effect.
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
Dragons are large creatures resembling winged lizards, possessing a long neck with a reptilian head, a large but slender body, four legs armed with four-toed claws, a pair of bat-like wings, and a long tail armed with spikes at the tip, similar to a thagomizer. Most importantly, they possess a full set of armor in the form of thick, colored scales. The color of a dragon's scales determines its type, and in turn its elemental capabilities.
These scales are heavy and so resilient, they are considered bullet-resistant. Coupled with their large size, high tolerance to pain, and extreme ferocity, and you get a creature that makes for a good stereotype for "dangerous creature". Most adventurers are advised to avoid dragons, and should they be unlucky enough to see one, the best course of action is to flee. Only the best-prepared and bravest (or most foolish) should attempt to engage these creatures in combat.
The aquagon (or blue dragon) is one of the seven adult dragon forms that a baby dragon can grow up into becoming. Aquagons are water elementals, with the ability to spit scaldingblasts; high-volume and high-pressure jets of nearly-boiling water. They can also spit mist balls, in a manner similar to the Gavodborz, though the Aquagon's mist balls are watermelon-sized and generate more mist, which in turn lasts longer. Their blue scales have an interesting water-absorbing property, which keeps the outside of their body relatively dry. Biologists have theorized that aquagon scales have developed this property as a form of defense against electrical hazards.
All adult dragon forms have an average height of 6 feet 5 inches when standing on all four legs, an average length of 8 feet from snout to tail, and an average weight of 3000 pounds, or about 1.36 metric tons.
Dragons of all types are carnivorous, with jaws strong enough to rip the flesh and bones off of humans and other sapients, and have no trouble whatsoever digesting flesh, bone, fat and sinew alike. The digestive system of a dragon is advanced enough to extract and assimilate up to 95% of the proteins, fat, and other nutrients from any of the food they eat. Dragons prefer prey that are both meaty and fat so they are able to extract the most food energy out of them, requiring on average 20 000 kilocalories per day. On rare occasions, they will seek and eat food prepared by sapients, up to and including processed food items, though they often have problems properly digesting such items. Though it is most likely a measure of desperation driven by survival, some have suggested that certain dragons will pillage food reserves entirely out of spite and hatred.
All dragons, regardless of age and type, are notoriously violent and fearless, known for their refusal to back down from any type of danger. When threatened, dragons will attack the threat until it is destroyed or until they die, with no retreat or backing down, and with incredible ferocity, as though afflicted by unbridled rage and anger. When hurt or wounded, they are simply further enraged, and seem not to have any concept of "fight-or-flight" - these creatures are all fight, all the time.
This behavioral pattern extends to other dragons, making them fiercely competitive with one another, even right after hatching. It is not uncommon for siblings born from the same clutch of eggs to immediately attack one another, sometimes to the death. Dragons are therefore subsocial, considered by biologists to be the most solitary and hostile creature in the Mazes, only ever accepting the presence of another when seeking partners to mate with - and even that process can be violent. Dragons perform a sort of mating process that is best described as "fight until the other is dominated, fornicate, then leave". Should a male dragon end up being dominated, females are known for killing their partners after the deed is done, usually through lethal bites to the neck.
If you are sufficiently prepared to take on dragons, you are probably among the most skilled fighters in the Mazes. If this is your case, you may find that hunting dragons for their meat is a profitable business; dragon meat is considered to be a luxury, worth four times that of regular game meat. Most of this value is, however, symbolic of the hunter's skill and talents more than any kind of exceptional taste. Although it is definitely edible, dragon meat is tough and chewy, requiring very specific recipes (and, perhaps, skilled chefs) to make into palatable meals.