Difference between revisions of "SLAM"
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The available SLAM modes are: | The available SLAM modes are: | ||
− | * Mode 1: '''Manual''' - Will make the SLAM behave like a '''command detonation''' explosive, therefore requiring a [[Detonator]]. | + | * Mode 1: '''Manual''' - Will make the SLAM behave like a '''command detonation''' explosive (such as a [[C4 charge]]), therefore requiring a [[Detonator]]. |
− | * Mode 2: '''Timer''' - Will make the SLAM | + | * Mode 2: '''Timer''' - Will make the SLAM behave like a '''timed charge''' after a set amount of time (from 0 to 9 turns). |
− | * Mode 3: '''Pressure''' - Will make the SLAM behave like a '''pressure mine''', with an additional benefit of being able to set the timer to anywhere between 1 and 9 turns ( | + | * Mode 3: '''Pressure''' - Will make the SLAM behave like a '''pressure mine''' (such as a [[TS-50]] mine), with an additional benefit of being able to set the timer until priming to anywhere between 1 and 9 turns (normal pressure mines only allow for 2 turns). This can be used to lay down a large amount of SLAMs on the same Side as pressure mines. |
− | * Mode 4: '''Infrared''' - Will make the SLAM behave like a '''directional mine''', using an invisible infrared beam instead of a tripwire to detect targets. | + | * Mode 4: '''Infrared''' - Will make the SLAM behave like a '''directional mine''' (such as a [[M18A1 Claymore|Claymore]] mine), using an invisible infrared beam instead of a tripwire to detect targets. In this mode, the SLAM causes a Localized explosion, to avoid hurting or killing creatures on the Protected Side. |
− | For specifics on how to use each mode | + | For specifics on how to use each mode, please see [[Explosives]]. |
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== Stats == | == Stats == | ||
− | This weapon is a non-fragmenting high-explosive; no shrapnel are released upon exploding. See [[Explosives]] for more details. | + | This weapon is a non-fragmenting high-explosive; no shrapnel are released upon exploding. It will cause a Standard explosion in Modes 1, 2 and 3, and a Localized explosion in Mode 4. See [[Explosives]] for more details. |
=== Explosion damage === | === Explosion damage === | ||
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! Damage type !! LDV !! Pain (all ACs) | ! Damage type !! LDV !! Pain (all ACs) | ||
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− | | Explosion || '''+ | + | | Explosion || '''+22''' || 160% |
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[[Category:Class 4 weapons]] | [[Category:Class 4 weapons]] |
Latest revision as of 06:42, 9 December 2021
You may be looking for the crafting-only SUPER SLAM.
Navigation: | Main Page → Weapons → Class 4 weapons → SLAM |
"The ultimate in multipurpose explosives, the Selectable Lightweight Attack Munition, or SLAM for short, was designed to be as adaptable as possible for a single explosive unit. With its four different modes, and functions including a programmable timer and an infrared beam emitter, the SLAM's all-in-one nature allows it to be used in place of all other types of explosives, even hand grenades. However, this multipurpose ability has a cost; each SLAM is expensive, and safety is ever more important with this weapon than any other explosive device. Improper use of a SLAM may result in severe injuries, loss of limbs, death, and/or severe disappointment." |
— Hebizuka (quote written by Tempest) |
The SLAM is a multipurpose planted explosive.
Usage
This weapon is multipurpose; it has multiple modes. Depending on the mode set, the SLAM will behave similarly to other types of explosives.
The available SLAM modes are:
- Mode 1: Manual - Will make the SLAM behave like a command detonation explosive (such as a C4 charge), therefore requiring a Detonator.
- Mode 2: Timer - Will make the SLAM behave like a timed charge after a set amount of time (from 0 to 9 turns).
- Mode 3: Pressure - Will make the SLAM behave like a pressure mine (such as a TS-50 mine), with an additional benefit of being able to set the timer until priming to anywhere between 1 and 9 turns (normal pressure mines only allow for 2 turns). This can be used to lay down a large amount of SLAMs on the same Side as pressure mines.
- Mode 4: Infrared - Will make the SLAM behave like a directional mine (such as a Claymore mine), using an invisible infrared beam instead of a tripwire to detect targets. In this mode, the SLAM causes a Localized explosion, to avoid hurting or killing creatures on the Protected Side.
For specifics on how to use each mode, please see Explosives.
Stats
This weapon is a non-fragmenting high-explosive; no shrapnel are released upon exploding. It will cause a Standard explosion in Modes 1, 2 and 3, and a Localized explosion in Mode 4. See Explosives for more details.
Explosion damage
Damage type | LDV | Pain (all ACs) |
---|---|---|
Explosion | +22 | 160% |