Difference between revisions of "Captain (RF)"
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| name={{{name|{{{1|{{PAGENAME}}}}}}}} | | name={{{name|{{{1|{{PAGENAME}}}}}}}} | ||
| image | | image | ||
− | | occupation_disp=[[Factions|Faction:]] Maze Military | + | | occupation_disp=[[Factions|Faction:]] [[Maze Military]] |
| occupation_ua=[[File:Yes box.png|25px]] | | occupation_ua=[[File:Yes box.png|25px]] | ||
| occupation_human=[[File:Yes box.png|25px]] | | occupation_human=[[File:Yes box.png|25px]] | ||
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* Bottom: Military pants, urban camo | * Bottom: Military pants, urban camo | ||
* Footwear: Military boots | * Footwear: Military boots | ||
+ | ** Combined effects: [[Agility]] -2 | ||
=== [[Load-bearing equipment]] === | === [[Load-bearing equipment]] === | ||
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RF Captains may have one of '''four''' different sets of items (roll '''1d4''' per soldier to determine): | RF Captains may have one of '''four''' different sets of items (roll '''1d4''' per soldier to determine): | ||
+ | |||
==== Set 1 ==== | ==== Set 1 ==== | ||
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Equipped [[weapons]]: | Equipped [[weapons]]: | ||
* Primary 1: [[SIG Sauer SSG 3000]] (5+1 /5, 6x [[.300 Winchester Magnum]], Standard AP) - IS 30 | * Primary 1: [[SIG Sauer SSG 3000]] (5+1 /5, 6x [[.300 Winchester Magnum]], Standard AP) - IS 30 | ||
− | ** Combined effects: FT -2, IR -2, Recoil +2, can use [[Concentration]] | + | ** Combined effects: FT -2, IR -2, Recoil +2, Max Recoil 6, can use [[Concentration]] |
* Holster 1: [[Heckler & Koch USP9]] (15+1 /15, 16x [[9x19mm Parabellum]], Standard FMJ) - IS 3 | * Holster 1: [[Heckler & Koch USP9]] (15+1 /15, 16x [[9x19mm Parabellum]], Standard FMJ) - IS 3 | ||
** Combined effects: FT +1 | ** Combined effects: FT +1 |
Latest revision as of 03:04, 31 March 2024
Navigation: | Main Page → Creatures → Occupations → Captain (RF) |
Captain (RF) | |||||
Disposition | Faction: Maze Military | ||||
Can be found in the UA? | |||||
This occupation is open to: | |||||
A Regular Forces Captain (also called RF Captain; abbreviated to Cpt.) is a commanding officer within the Maze Military's main branch. All members of the Military may be generally referred to as soldiers as well.
Equipment
Clothing and armor
Human/Halfling clothing and armor:
- Headgear: K armor helmet
- Top: Military T-shirt, urban camo
- Body armor: Heavy K armor vest
- Trauma plate: Light steel plate
- Bottom: Military pants, urban camo
- Footwear: Military boots
- Combined effects: Agility -2
Load-bearing equipment
- Tactical vest: TT-1A Assault vest
- Backpack: Field pack
- Utility belt: Basic utility belt
- Leg rigs: Pistol mag rig
Equipment and inventory
RF Captains may have one of four different sets of items (roll 1d4 per soldier to determine):
Set 1
Equipped weapons:
- Primary 1: Colt M4A1 (30+1 /30, 31x 5.56x45mm NATO, Standard SAP) - IS 14
- Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs
- Holster 1: Heckler & Koch USP9 (15+1 /15, 16x 9x19mm Parabellum, Standard FMJ) - IS 3
- Combined effects: FT +1
- Holster 2: KA-BAR - IS 3
- TT-1A Assault vest, General carrying: 1x M67 grenade (IS 2)
Inventory:
- TT-1A Assault vest, Ammunition: 6x STANAG 30-round magazine (Each: 30 /30, 30x 5.56x45mm NATO, Standard SAP)
- Field pack: 1x Ration M1
- Pistol mag rig, Ammunition: 3x USP 9mm 15-round magazine (Each: 15 /15, 15x 9x19mm Parabellum, Standard FMJ)
Set 2
Equipped weapons:
- Primary 1: FN Herstal M249 (200 /200, 200x 5.56x45mm NATO, Standard SAP) - IS 26 / IS 30 (bipod deployed)
- Combined effects: 0.92x damage against unarmored ACs, 1.495x damage against armored ACs
- Combined effects (bipod deployed): 0.92x damage against unarmored ACs, 1.495x damage against armored ACs, FT -1, Recoil -1, IS tier +1
- Holster 1: Heckler & Koch USP9 (15+1 /15, 16x 9x19mm Parabellum, Standard FMJ) - IS 3
- Combined effects: FT +1
- Holster 2: KA-BAR - IS 3
- TT-1A Assault vest, General carrying: 1x M67 grenade (IS 2)
Inventory:
- Field pack: 1x Ration M2, 1x M27 ammo belt box (200 /200, 200x 5.56x45mm NATO, Standard SAP)
- Pistol mag rig, Ammunition: 3x USP 9mm 15-round magazine (Each: 15 /15, 15x 9x19mm Parabellum, Standard FMJ)
Set 3
Equipped weapons:
- Primary 1: SIG Sauer SSG 3000 (5+1 /5, 6x .300 Winchester Magnum, Standard AP) - IS 30
- Combined effects: FT -2, IR -2, Recoil +2, Max Recoil 6, can use Concentration
- Holster 1: Heckler & Koch USP9 (15+1 /15, 16x 9x19mm Parabellum, Standard FMJ) - IS 3
- Combined effects: FT +1
- Holster 2: KA-BAR - IS 3
- TT-1A Assault vest, General carrying: 1x M67 grenade (IS 2)
Inventory:
- TT-1A Assault vest, Ammunition: 4x STANAG 30-round magazine (Each: 5 /5, 5x .300 Winchester Magnum, Standard AP)
- Field pack: 1x Ration M3
- Pistol mag rig, Ammunition: 3x USP 9mm 15-round magazine (Each: 15 /15, 15x 9x19mm Parabellum, Standard FMJ)
Set 4
Equipped weapons:
- Primary 1: Remington 870 MCS (6+1 /6, 7x 12 gauge, Standard FMJ Slug) - IS 18
- Holster 1: Heckler & Koch USP9 (15+1 /15, 16x 9x19mm Parabellum, Standard FMJ) - IS 3
- Combined effects: FT +1
- Holster 2: KA-BAR - IS 3
- TT-1A Assault vest, General carrying: 1x M67 grenade (IS 2)
Inventory:
- TT-1A Assault vest, General carrying: 40x 12 gauge, Standard FMJ Slug
- Field pack, 1x Ration S1
- Pistol mag rig, Ammunition: 3x USP 9mm 15-round magazine (Each: 15 /15, 15x 9x19mm Parabellum, Standard FMJ)
Other information
Skills: Species' natural skills + the following:
- Combat skills: Basic (All combat skills)
Occupation traits:
- Restricted occupation: The amount of characters that can hold this occupation is restricted to max 1 per RF town.
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
A Regular Forces Captain is a senior member of the Maze Military As the name of the occupation indicates, they are part of the Regular Forces branch of the Military and hold the rank of Captain.
The rank of Captain is the third of the military officer ranks and the highest practical rank that can normally be reached by a typical soldier. This position is special; there is only one captain per company, thus there can only be six Regular Forces captains at any given moment.
Within the Military hierarchy, captains are above lieutenants. The only person that outranks a captain is the Colonel, the leader of the entire Military. A captain is in charge of a 225-man company, composed of themselves and four platoons (a total of 4 lieutenants, 20 sergeants, and 200 privates).
Captains are seldom seen on the field, usually processing paperwork, training new recruits, giving orders over the radio, or overseeing briefings and debriefings for various operations. However, as skilled leaders with a long military career behind them, Captains are more often than not extremely capable and very experienced and should not be underestimated.
To be promoted to Captain, a Lieutenant within the company must be designated by the current Captain to be their successor, typically within a month of retiring. Very rarely, there can be situations where the current Captain has died (either of old age or killed in action) without designating a successor. In such situations, an election is held, with the remaining Lieutenants as candidates. Privates and Sergeants must vote for the Lieutenant they wish to see promoted to Captain. Immediately after the election, the first traditional task of the newly-elected Captain is to fill the vacant Lieutenant position they left behind.
Commander
Bestowed only at the discretion of the Colonel, a Captain may receive an honorific promotion to the rank of Commander (abbreviated to Cmdr.), as a reward for exceptional acts of leadership, courage, bravery, or otherwise impressive performance. This honorific promotion is reserved for the oldest and best-performing captains, and is a mark of honor and proof of military excellence.