Style shop

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A style shop is a type of individual shop which specializes in creating custom clothing and armor and custom load-bearing equipment.


Shop rules

Opening hours:

  • Towns: 24 hours a day, six days per week. Closed on Watersday for inventory.
  • Intersections: 12 hours a day (day shift only), six days per week. Closed on Watersday for inventory.

Style shops sell the following:

  • Clothing customization service

Style shops may also:

  • Does not buy back items. All sales are final.
  • Accept payment in cash or appraised valuables
  • Provide store credit (valid only at the specific location you obtained credit from - each store is independent)
    • Shops do not normally return change; it is automatically converted into store credit instead.
  • Transfer store credit into a customer's bank account (for a fee, see Bank).
  • Provide a delivery service into a customer's bank vault (for a fee and if the vault has enough space remaining, see Bank)


Clothing customization service

This service creates two categories of items: Custom clothing for humans/halflings, and custom youkai outfits. There is no need to bring an existing item to modify; the style shop creates new, completely unique items and outfits from scratch.

After ordering an item, it takes 1d6 time periods for the style shop to complete it, at which point it can be picked up if it hasn't been delivered to the item vault.

Custom human clothing

When ordering a new custom piece of clothing, you will be asked to fill out the following details:

  • Name: Give your item a name.
  • Clothing slot: Select a clothing slot in which your piece of clothing is intended to be worn: Headgear, Top, Body armor, Arms addon, Bottom, Legs addon, Footwear.
  • Description: Describe the item with as much detail as possible.
  • Body parts protected: See the relevant section below.
  • Armor Class: Select the Armor Class of your custom piece of clothing: C1, C2, A1, A2, A3, A4, A5
    • If the selected AC is C1 or C2, the item is considered unarmored. Otherwise, it is considered armored.
  • Proof ratings: Select the Proof ratings of your custom piece of clothing: whether it protects against Blunt, Sharp, Piercing damage, and at -resistant or -PROOF level.
  • Additional effects: See the relevant section below.
  • Weight: A base Weight is determined by a combination of your selected Clothing slot and Armor Class. Increasing the item's Weight may reduce the price, decreasing it may increase it. Custom clothing cannot be lighter than 1 unit. If it were to be Unsparable, treat it as 40 units instead. See the Pricing section for details.

The exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.

  • Example 1: If the piece of clothing is very revealing or does nothing to protect the wearer's modesty, it could violate exhibitionism laws.
  • Example 2: If the piece of clothing has written statements, particularly if they're aimed at a particular major figure or a faction, such as "I shit on Colonel Wight", it could piss off members of the Military angry on sight.

Custom human clothing: Body parts protected and base weight

Depending on the clothing slot the item belongs to, the list of body parts a custom piece of clothing can protect may vary, as long as the GM approves. Each clothing slot has a mandatory body part (it must protect at least this part) and a list of optional body parts, which can be added.

Certain specific body parts can be specified separately from the limb they belong to (e.g. elbows separately from the full arm, if you want a piece of clothing to only protect the elbows). These body parts are listed in parentheses.

Headgear

  • Mandatory body parts: Head
  • Optional body parts: N/A
  • Base weight (unarmored): 3
  • Base weight (armored): 14

Top

  • Mandatory body parts: Torso
  • Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Body armor

  • Mandatory body parts: Torso
  • Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
  • Base weight (unarmored): 5
  • Base weight (armored): 14

Arms add-ons

  • Mandatory body parts: Arms OR any one or both of: Shoulders, Elbows
  • Base weight (unarmored): 5
  • Base weight (armored): 9

Bottom

  • Mandatory body parts: Crotch
  • Optional body parts: Hips, Legs (Knees), Feet
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Legs add-ons

  • Mandatory body parts: Legs OR Knees
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Footwear

  • Mandatory body parts: Feet
  • Optional body parts: N/A
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Custom human clothing: Additional effects

A custom piece of clothing may be given one of many effects for additional traits and protection, subject to GM approval as well. Depending on the clothing slot the item belongs to, the list of compatible effects may vary.

Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.

Headgear

  • Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
  • Can be torn into 1d2 rags (Unarmored only)
  • Classy
  • Face concealment (also adds Blocks face gear)
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)
  • Immunity to gases (must have Face concealment)
  • Integrated night vision (must have Face concealment)
  • Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
    • Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)

Top

  • Can be torn into 1d2 rags (Unarmored only)
    • Can be torn into 1d4 rags (Unarmored only)
    • Can be torn into 1d8 rags (Unarmored only)
  • Classy
  • Fire-retardant

Body armor

  • Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)
  • Plate carrier
  • Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
    • Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)

Arms addons

  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)

Bottom

  • Can be torn into 1d2 rags (Unarmored only)
    • Can be torn into 1d4 rags (Unarmored only)
    • Can be torn into 1d8 rags (Unarmored only)
  • Classy
  • Fire-retardant

Legs addons

  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)

Footwear

  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)

Custom human clothing: Pricing

The sections below will help you calculate the price of a custom piece of clothing.

Custom human clothing: Base price

The base pricing depends on the Armor Class selected.

Armor Class C1 C2 A1 A2 A3 A4 A5
Cost (in Parallar symbol.png) 50 100 250 500 1000 2000 5000

Custom human clothing: Price modifiers

This base price is modified by all of the other traits and effects selected:

Clothing proofs

The base price is modified by flat rates, depending on the clothing proofs selected.

Type / Level -resistant -PROOF
Blunt- Parallar symbol.png+200 Parallar symbol.png+800
Sharp- Parallar symbol.png+300 Parallar symbol.png+1200
Piercing- Parallar symbol.png+400 Parallar symbol.png+1600

Body parts protected

The price is multiplied by a certain amount depending on the number of body parts protected. Note that "Arms" count as 3 parts, and "Legs" count as 2 parts.

1 x1.0
2 x1.05
3 x1.1
4 x1.15
5 x1.2
6+ x1.25

Weight rating

The price is further multiplied depending on the item's weight tier modifications.

+5 tiers or more x0.5
+4 tiers x0.6
+3 tiers x0.7
+2 tiers x0.8
+1 tier x0.9
±0 tiers (base weight) x1.0
-1 tier x1.1
-2 tiers x1.2
-3 tiers x1.3
-4 tiers x1.4
-5 tiers or more x1.5

Effects

Additional effects may further influence the price, either by a flat rate or a multiplier.

Blast protective Parallar symbol.png+1500
Can be torn into x rags No change
Classy x3.0
Face concealment Parallar symbol.png+200
Fire-retardant Parallar symbol.png+500
Half melee damage Parallar symbol.png+1000
Immunity to gases Parallar symbol.png+1000
Integrated night vision Parallar symbol.png+1000
Plate carrier Parallar symbol.png+250
Powered See notes

Final pricing

If the total cost of any item were to be less than Parallar symbol.png25 after calculation, it is set to Parallar symbol.png25.

Custom youkai outfits

When ordering a new custom youkai outfit, you will be asked to fill out the following details:

  • Name: Give your item a name.
  • Description: Describe the item with as much detail as possible.
  • Youkai body type: Determine which youkai body type this outfit is intended for: Type H, Type S, Type T, Type U, Type W. Type H clothing is more expensive.
  • Armor Class tier modifier: Select the number of Armor Class tiers this custom outfit will give, from +0 to +7.
  • Proof ratings: Select the Proof ratings of your custom piece of clothing: whether it protects against Blunt, Sharp, Piercing damage, and at -resistant or -PROOF level.
  • Additional effects: See the relevant section below.
  • Weight: The base Weight for all custom youkai outfits is 9 (or 14 for Type H clothes). Increasing the item's Weight may reduce the price, decreasing it may increase it. Custom outfits cannot be lighter than 1 unit. If it were to be Unsparable, treat it as 40 units instead. See the Pricing section for details.

As with human clothing, the exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.

Custom youkai outfits: Additional effects

A custom youkai outfit may be given one of many effects for additional traits and protection, subject to GM approval as well.

Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.

Applicable effects:

  • Agility modifier
    • Select one: -3, -2, -1, +1, +2, +3
  • Blast protective (AC tier modifier must be +3 or more, all clothing proofs must be at least -Resistant)
  • Can be torn into 1d2 rags (AC tier modifier must be +0)
    • Can be torn into 1d4 rags (AC tier modifier must be +0)
    • Can be torn into 1d8 rags (AC tier modifier must be +0)
  • Classy
  • Face concealment (also adds Blocks face gear)
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)
  • Immunity to gases (must have Face concealment)
  • Integrated night vision (must have Face concealment)
  • Pain Sensitivity modifier
    • Acceptable range: -5% to -70% in increments of 5% (if Type H, the acceptable range is -5% to -50% instead)
  • Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
    • Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
  • Strength modifier
    • Acceptable range: -50% to +50% in increments of 5%

Custom youkai outfits: Pricing

The sections below will help you calculate the price of a custom outfit.

Custom youkai outfits: Base price

The base price of any youkai outfit is Parallar symbol.png100.

Custom youkai outfits: Price modifiers

This base price is modified by all of the other traits and effects selected:

AC tier modifier

The more an outfit increases the wearer's AC, the higher the cost multiplier. Type H clothing imparts a further x2.0 multiplier.

AC tier modifier +0 +1 +2 +3 +4 +5 +6 or more
Type S/T/U/W outfits x1.0 x1.25 x1.5 x2.0 x2.5 x3.0 x4.0
Type H outfits x2.0 x2.50 x3.0 x4.0 x5.0 x6.0 x8.0

Clothing proofs

The base price is modified by flat rates, depending on the clothing proofs selected.

Type / Level -resistant -PROOF
Blunt- Parallar symbol.png+200 Parallar symbol.png+800
Sharp- Parallar symbol.png+300 Parallar symbol.png+1200
Piercing- Parallar symbol.png+400 Parallar symbol.png+1600

Weight rating

The price is further multiplied depending on the item's weight tier modifications.

+5 tiers or more x0.5
+4 tiers x0.6
+3 tiers x0.7
+2 tiers x0.8
+1 tier x0.9
±0 tiers (base weight) x1.0
-1 tier x1.1
-2 tiers x1.2
-3 tiers x1.3
-4 tiers x1.4
-5 tiers or more x1.5

Effects

Additional effects may further influence the price, either by a flat rate or a multiplier.

Agility modifier Parallar symbol.png+450 per level over +0
Parallar symbol.png-100 per level under +0
Blast protective Parallar symbol.png+1500
Can be torn into x rags No change
Classy x3.0
Face concealment Parallar symbol.png+200
Fire-retardant Parallar symbol.png+500
Half melee damage Parallar symbol.png+1000
Immunity to gases Parallar symbol.png+1000
Integrated night vision Parallar symbol.png+1000
Pain sensitivity modifier Type H outfits: Parallar symbol.png+200 per -5%
Type S/T/U/W outfits: Parallar symbol.png+100 per -5%
Plate carrier Parallar symbol.png+250
Powered See notes
Strength modifier Parallar symbol.png+200 per +5%
Parallar symbol.png-100 per -5%

Final pricing

If the total cost of any item were to be less than Parallar symbol.png25 after calculation, it is set to Parallar symbol.png25.

Custom load-bearing equipment

When ordering a new custom piece of LBE, you will be asked to fill out the following details:

  • Name: Give your item a name.
  • LBE type: Select the type of LBE you want to have made: Tactical vest, Backpack, Utility belt, Leg rig.
  • Description: Describe the item with as much detail as possible.

LBE capacities

Your custom LBE's carrying capacity and traits vary depending on the type and the options you select. All LBE items are foldable, and their storage weight depends on their type (and, for backpacks, their general capacity). In addition, all backpacks come with a money pouch, and all utility belts come with a key item pouch.

Besides these permanent traits, all other aspects of a custom LBE item can be customized. For any values listed under Variables, the customer must select a number within the range listed. For example, if ordering pistol magazines for your tactical vest, you can choose the number of magazines it can hold according to the values under Variables; in this case, any number between 1 and 12.

Pricing is equal to the item's base price plus the general and special capacity costs.

Tactical vests

The base price of a tactical vest is Parallar symbol.png100.

General capacity: Minimum 0 units, maximum 8 units.

  • Add Parallar symbol.png100 for every 1 unit of general capacity.

Special capacities: Minimum 0, maximum 3, among the choices listed below:

Capacity name Conditions and effects Variables Pricing
Extra storage Any items Max weight: 1-6 units Parallar symbol.png100 per 1 weight of capacity
Ammunition / Pistol magazines Pistol magazines only, max size tier: Medium Max items: 1-12 Parallar symbol.png20 per magazine pouch
Ammunition / SMG magazines Pistol magazines only, max size tier: Lean Max items: 1-10 Parallar symbol.png25 per magazine pouch
Ammunition / PDW magazines Pistol magazines only, max size tier: Large Max items: 1-10 Parallar symbol.png30 per magazine pouch
Ammunition / Medium magazines Max size tier: Medium Max items: 1-10 Parallar symbol.png40 per magazine pouch
Ammunition / Large magazines Max size tier: Large Max items: 1-8 Parallar symbol.png50 per magazine pouch
Ammunition / Very Large magazines Max size tier: V.Large, does not accept drum magazines Max items: 1-6 Parallar symbol.png75 per magazine pouch
Ammunition / AMR magazines Max size tier: X.Large, does not accept drum magazines Max items: 1-4 Parallar symbol.png100 per magazine pouch
Ammunition / Drum magazines Any size tier, accepts drum magazines only Max items: 1-4 Parallar symbol.png100 per magazine pouch
Ammunition / Ammo belt boxes Ammo belt boxes only Max items: 1-4 Parallar symbol.png100 per box pouch
Ammunition / Revolver loaders Speedloaders or speed strips only Max items: 1-12 Parallar symbol.png25 per loader pouch
Ammunition / Grenade launcher bandolier Grenade launcher rounds only Max items: 1-20 Parallar symbol.png10 per cartridge holder
Ammunition / Pistol and rifle bandolier Pistol and rifle cartridges only Max items: 1-60 Parallar symbol.png10 per cartridge holder
Ammunition / Shotgun bandolier Shotgun shells only Max items: 1-40 Parallar symbol.png10 per cartridge holder
Weapons / Small grenade pouch Class 4 weapons only, max weight per item: 2 Max items: 1-4 Parallar symbol.png20 per item pouch
Weapons / Medium grenade pouch Class 4 weapons only, max weight per item: 3 Max items: 1-3 Parallar symbol.png40 per item pouch
Weapons / Large grenade pouch Class 4 weapons only, any weight Max items: 1-2 Parallar symbol.png60 per item pouch
Weapons / Knife scabbard Knives or Knife-bayonets only Max items: 1 Parallar symbol.png50
Weapons / Dual knife scabbard Knives or Knife-bayonets only Max items: 2 Parallar symbol.png100
Weapons / Handgun holster Class 3 weapons only, max weight per item: 3 Max items: 1 Parallar symbol.png50
Weapons / Dual handgun holster Class 3 weapons only, max weight per item: 3 Max items: 2 Parallar symbol.png100
Weapons / Large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 1 Parallar symbol.png75
Weapons / Dual large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 2 Parallar symbol.png150
Medical / FAK pouch 1-unit meds only Max items: 1-4 Parallar symbol.png20 per item pouch
Medical / Small meds pouch 0.1-unit meds only Max items: 1-20 Parallar symbol.png2 per item pouch
Misc / Food pouch Food items only Max weight: 1-4 Parallar symbol.png50 per 1 weight of capacity
Misc / Mushroom container Mushrooms only Max items: 200 Parallar symbol.png20

Backpacks

The base price of a backpack is Parallar symbol.png100.

General capacity: Minimum 10 units, maximum 125 units.

  • Add Parallar symbol.png10 for every 1 unit of general capacity over the first 10.

Special capacities: Minimum 0, maximum 3, among the choices listed below:

Capacity name Conditions and effects Variables Pricing
Extra storage Any items Max weight: 5, 10, 15, 20, or 25 units Parallar symbol.png10 per 1 weight of capacity
Ammunition / Magazines Any size tier Max items: 1-8 Parallar symbol.png150 per magazine pouch
Ammunition / Ammo belt boxes Ammo belt boxes only Max items: 1-4 Parallar symbol.png100 per box pouch
Ammunition / Grenade launcher bandolier Grenade launcher rounds only Max items: 1-20 Parallar symbol.png10 per cartridge holder
Ammunition / Rocket launcher bandolier Rocket launcher rounds only Max items: 1-8 Parallar symbol.png20 per rocket holder
Weapons / Gun scabbard Class 1 or Class 2 weapons only Max items: 1 Parallar symbol.png500
Weapons / Large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 1 Parallar symbol.png75
Weapons / Dual large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 2 Parallar symbol.png150
Weapons / Huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 1 Parallar symbol.png100
Weapons / Dual huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 2 Parallar symbol.png200
Weapons / Explosives pouch Class 4 weapons only, any weight Max items: 1-8 Parallar symbol.png80 per item pouch
Weapons / Launcher straps Disposable rocket launchers only Max items: 1-4 Parallar symbol.png100 per launcher strap
Medical / FSK pouch 2-unit meds only Max items: 1-3 Parallar symbol.png80 per item pouch
Medical / FAK pouch 1-unit meds only Max items: 1-5 Parallar symbol.png20 per item pouch
Medical / Meds pouch 0.1-unit meds only Max items: 1-30 Parallar symbol.png2 per item pouch
Misc / Food pouch Food items only Max weight: 1-8 Parallar symbol.png50 per 1 weight of capacity
Misc / Kit pouch Toolkits only Max items: 1-4 Parallar symbol.png50 per item pouch
Misc / Big mushroom container Mushrooms only Max items: 400 Parallar symbol.png40

Utility belts

The base price of an utility belt is Parallar symbol.png50.

General capacity: Minimum 0 units, maximum 8 units.

  • Add Parallar symbol.png50 for every 1 unit of general capacity.

Special capacities: Minimum 0, maximum 3, among the choices listed below:

Capacity name Conditions and effects Variables Pricing
Extra storage Any items Max weight: 1-6 units Parallar symbol.png100 per 1 weight of capacity
Ammunition / Pistol magazines Pistol magazines only, max size tier: Medium Max items: 1-6 Parallar symbol.png20 per magazine pouch
Ammunition / SMG magazines Pistol magazines only, max size tier: Lean Max items: 1-6 Parallar symbol.png25 per magazine pouch
Ammunition / PDW magazines Pistol magazines only, max size tier: Large Max items: 1-4 Parallar symbol.png30 per magazine pouch
Ammunition / Medium magazines Max size tier: Medium Max items: 1-4 Parallar symbol.png40 per magazine pouch
Ammunition / Large magazines Max size tier: Large Max items: 1-4 Parallar symbol.png50 per magazine pouch
Ammunition / Revolver loaders Speedloaders or speed strips only Max items: 1-6 Parallar symbol.png25 per loader pouch
Ammunition / Grenade launcher bandolier Grenade launcher rounds only Max items: 1-16 Parallar symbol.png10 per cartridge holder
Ammunition / Pistol and rifle bandolier Pistol and rifle cartridges only Max items: 1-30 Parallar symbol.png10 per cartridge holder
Ammunition / Shotgun bandolier Shotgun shells only Max items: 1-30 Parallar symbol.png10 per cartridge holder
Weapons / Small grenade pouch Class 4 weapons only, max weight per item: 2 Max items: 1-4 Parallar symbol.png20 per item pouch
Weapons / Medium grenade pouch Class 4 weapons only, max weight per item: 3 Max items: 1-3 Parallar symbol.png40 per item pouch
Weapons / Large grenade pouch Class 4 weapons only, any weight Max items: 1-2 Parallar symbol.png60 per item pouch
Weapons / Knife scabbard Knives or Knife-bayonets only Max items: 1 Parallar symbol.png50
Weapons / Dual knife scabbard Knives or Knife-bayonets only Max items: 2 Parallar symbol.png100
Weapons / Handgun holster Class 3 weapons only, max weight per item: 3 Max items: 1 Parallar symbol.png50
Weapons / Dual handgun holster Class 3 weapons only, max weight per item: 3 Max items: 2 Parallar symbol.png100
Weapons / Large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 1 Parallar symbol.png75
Weapons / Dual large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 2 Parallar symbol.png150
Weapons / Huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 1 Parallar symbol.png100
Weapons / Dual huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 2 Parallar symbol.png200
Medical / FAK pouch 1-unit meds only Max items: 1-4 Parallar symbol.png20 per item pouch
Medical / Meds pouch 0.1-unit meds only Max items: 1-20 Parallar symbol.png2 per item pouch
Misc / Food pouch Food items only Max weight: 1-4 Parallar symbol.png50 per 1 weight of capacity
Misc / Kit pouch Toolkits only Max items: 1-2 Parallar symbol.png50 per item pouch
Misc / Mushroom container Mushrooms only Max items: 200 Parallar symbol.png20

Leg rigs

The base price of a leg rig is Parallar symbol.png25.

General capacity: Minimum 0 units, maximum 4 units.

  • Add Parallar symbol.png50 for every 1 unit of general capacity.

Special capacities: Minimum 0, maximum 2, among the choices listed below:

Capacity name Conditions and effects Variables Pricing
Extra storage Any items Max weight: 1-4 units Parallar symbol.png100 per 1 weight of capacity
Ammunition / Pistol magazines Pistol magazines only, max size tier: Medium Max items: 1-6 Parallar symbol.png20 per magazine pouch
Ammunition / SMG magazines Pistol magazines only, max size tier: Lean Max items: 1-6 Parallar symbol.png25 per magazine pouch
Ammunition / PDW magazines Pistol magazines only, max size tier: Large Max items: 1-4 Parallar symbol.png30 per magazine pouch
Ammunition / Medium magazines Max size tier: Medium Max items: 1-4 Parallar symbol.png40 per magazine pouch
Ammunition / Large magazines Max size tier: Large Max items: 1-4 Parallar symbol.png50 per magazine pouch
Ammunition / Very Large magazines Max size tier: V.Large, does not accept drum magazines Max items: 1-3 Parallar symbol.png75 per magazine pouch
Ammunition / AMR magazines Max size tier: X.Large, does not accept drum magazines Max items: 1-3 Parallar symbol.png100 per magazine pouch
Ammunition / Drum magazines Any size tier, accepts drum magazines only Max items: 1-2 Parallar symbol.png100 per magazine pouch
Ammunition / Ammo belt boxes Ammo belt boxes only Max items: 1-2 Parallar symbol.png100 per box pouch
Ammunition / Revolver loaders Speedloaders or speed strips only Max items: 1-8 Parallar symbol.png25 per loader pouch
Ammunition / Grenade launcher bandolier Grenade launcher rounds only Max items: 1-10 Parallar symbol.png10 per cartridge holder
Ammunition / Pistol and rifle bandolier Pistol and rifle cartridges only Max items: 1-30 Parallar symbol.png10 per cartridge holder
Ammunition / Shotgun bandolier Shotgun shells only Max items: 1-20 Parallar symbol.png10 per cartridge holder
Weapons / Small grenade pouch Class 4 weapons only, max weight per item: 2 Max items: 1-3 Parallar symbol.png20 per item pouch
Weapons / Medium grenade pouch Class 4 weapons only, max weight per item: 3 Max items: 1-2 Parallar symbol.png40 per item pouch
Weapons / Large grenade pouch Class 4 weapons only, any weight Max items: 1 Parallar symbol.png60 per item pouch
Weapons / Knife scabbard Knives or Knife-bayonets only Max items: 1 Parallar symbol.png50
Weapons / Handgun holster Class 3 weapons only, max weight per item: 3 Max items: 1 Parallar symbol.png50
Weapons / Large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 1 Parallar symbol.png75
Weapons / Huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 1 Parallar symbol.png100
Medical / FAK pouch 1-unit meds only Max items: 1-2 Parallar symbol.png20 per item pouch
Medical / Meds pouch 0.1-unit meds only Max items: 1-10 Parallar symbol.png2 per item pouch
Misc / Food pouch Food items only Max weight: 1-2 Parallar symbol.png50 per 1 weight of capacity
Misc / Mushroom container Mushrooms only Max items: 200 Parallar symbol.png20


Notes

This section is intended for GMs.

Shop generation

Style shops do not carry any inventory (all items sold are made to order), there are no special generation rules for this shop.

Recommendations

If you're unsure whether a custom clothing item or outfit is unbalanced, read these recommendations.

  • If it looks like the player is trying to build something silly or is attempting to min-max, you have the right to say no!
  • Tops, bottoms, and footwear with an Armor Class of A2 or more should be either refused or made extra expensive.
  • Clothing with the Powered effect should not be made available immediately; it is recommended to make unlocking this a quest reward, or at the very least make it very expensive (adding several tens of thousands to the price should be fair)
  • Heavily discourage players from building anything with an Armor Class of A4 or A5, or an AC tier +4 or higher.
  • Heavily discourage players from building anything with Agility +2 or better.
  • Require players to justify or compensate with other maluses if they are creating anything combining Armor Class of Ax or an AC tier of +1, +2, or +3 with Agility +0, +1, or +2.