Difference between revisions of "Skills"
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Characters in MazeWorld may have a variety of different '''skills''' and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: '''Combat skills''' and '''Non-combat skills'''. | Characters in MazeWorld may have a variety of different '''skills''' and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: '''Combat skills''' and '''Non-combat skills'''. | ||
− | For every skill, there are five levels: '''Unskilled, Basic, Skilled, Expert,''' and '''Master'''. | + | For every skill, there are five levels: '''Unskilled, Basic, Skilled, Expert,''' and '''Master''', which may also be referred to as Levels (or Lv) 1 through 5. Certain skills have a Level 0 (Unaware), meaning that this skill is effectively 'locked' until the character has met certain requirements to advance into Unskilled, and be able to use and train that skill. |
A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term ''"X calls for Y skill"'' is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover. | A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term ''"X calls for Y skill"'' is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover. |
Revision as of 18:19, 5 February 2020
Navigation: | Main Page → Game mechanics → Skills |
Characters in MazeWorld may have a variety of different skills and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: Combat skills and Non-combat skills.
For every skill, there are five levels: Unskilled, Basic, Skilled, Expert, and Master, which may also be referred to as Levels (or Lv) 1 through 5. Certain skills have a Level 0 (Unaware), meaning that this skill is effectively 'locked' until the character has met certain requirements to advance into Unskilled, and be able to use and train that skill.
A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term "X calls for Y skill" is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover.
Combat skills
There are 29 combat skills in total, grouped in 3 sub-categories: Firearm skills, Heavy weapon skills and Melee and miscellaneous skills.
- List of combat skills
Non-combat skills
There are 9 non-combat skills in total, each is associated with either a special ability or an activity of some kind. Each of these has a dedicated page with more information: