Difference between pages "Character traits" and "Style shop"

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| nav=[[Main Page]] '''→''' Getting started, step 4: [[Character customization]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Civilized Areas]] '''→''' [[Civilized Areas#Town facilities|Facilities]] '''→''' [[Individual shop]] '''→''' [[{{PAGENAME}}]]
 
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This page contains the full list of '''character traits''' you can assign to a player character.
+
A '''style shop''' is a type of [[individual shop]] which specializes in creating custom [[clothing and armor]] and custom [[load-bearing equipment]].
  
=== List of traits ===
 
  
* Positive traits are listed in green. Negative traits are listed in red.
+
= Shop rules =
  
{| class="wikitable sortable" style="font-size:10pt; text-align:center"
+
Opening hours:
 +
* [[Towns]]: 24 hours a day, six days per week. '''Closed on Watersday''' for inventory.
 +
* [[Intersections]]: 12 hours a day ('''day shift only'''), six days per week. '''Closed on Watersday''' for inventory.
 +
 
 +
Style shops sell the following:
 +
* '''Clothing customization service'''
 +
 
 +
Style shops may also:
 +
* '''Does not buy back items'''. All sales are final.
 +
* Accept payment in '''[[valuables|cash or appraised valuables]]'''
 +
* Provide '''store credit''' (valid only at the specific location you obtained credit from - each store is independent)
 +
** Shops do not normally return change; it is automatically converted into store credit instead.
 +
* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]).
 +
* Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])
 +
 
 +
 
 +
= Clothing customization service =
 +
 
 +
This service creates two categories of items: Custom clothing for humans/halflings, and custom youkai outfits. There is no need to bring an existing item to modify; the style shop creates new, completely unique items and outfits from scratch.
 +
 
 +
After ordering an item, it takes '''1d6 [[time]] periods''' for the style shop to complete it, at which point it can be picked up if it hasn't been delivered to the item vault.
 +
 
 +
== Custom human clothing ==
 +
 
 +
When ordering a new custom piece of clothing, you will be asked to fill out the following details:
 +
 
 +
* '''Name:''' Give your item a name.
 +
* '''Clothing slot:''' Select a clothing slot in which your piece of clothing is intended to be worn: '''Headgear, Top, Body armor, Arms addon, Bottom, Legs addon, Footwear'''.
 +
* '''Description:''' Describe the item with as much detail as possible.
 +
* '''Body parts protected:''' See the relevant section below.
 +
* '''Armor Class:''' Select the [[Armor Class]] of your custom piece of clothing: '''C1, C2, A1, A2, A3, A4, A5'''
 +
** If the selected AC is C1 or C2, the item is considered '''unarmored'''. Otherwise, it is considered '''armored'''.
 +
* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.
 +
* '''Additional effects:''' See the relevant section below.
 +
* '''Weight:''' A base Weight is determined by a combination of your selected Clothing slot and Armor Class. Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.
 +
 
 +
The exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.
 +
* Example 1: If the piece of clothing is very revealing or does nothing to protect the wearer's modesty, it could [[Standard Law|violate exhibitionism laws]].
 +
* Example 2: If the piece of clothing has written statements, particularly if they're aimed at a particular major figure or a faction, such as "I shit on Colonel Wight", it could piss off members of the [[Military]] angry on sight.
 +
 
 +
=== Custom human clothing: Body parts protected and base weight ===
 +
 
 +
Depending on the clothing slot the item belongs to, the list of body parts a custom piece of clothing can protect may vary, as long as the GM approves. Each clothing slot has a mandatory body part (it ''must'' protect at least this part) and a list of optional body parts, which can be added.
 +
 
 +
Certain specific body parts can be specified separately from the limb they belong to (e.g. elbows separately from the full arm, if you want a piece of clothing to only protect the elbows). These body parts are listed in parentheses.
 +
 
 +
'''Headgear'''
 +
* Mandatory body parts: Head
 +
* Optional body parts: N/A
 +
* Base weight (unarmored): 3
 +
* Base weight (armored): 14
 +
 
 +
'''Top'''
 +
* Mandatory body parts: Torso
 +
* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
 +
* Base weight (unarmored): 3
 +
* Base weight (armored): 9
 +
 
 +
'''Body armor'''
 +
* Mandatory body parts: Torso
 +
* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
 +
* Base weight (unarmored): 5
 +
* Base weight (armored): 14
 +
 
 +
'''Arms add-ons'''
 +
* Mandatory body parts: Arms OR any one or both of: Shoulders, Elbows
 +
* Base weight (unarmored): 5
 +
* Base weight (armored): 9
 +
 
 +
'''Bottom'''
 +
* Mandatory body parts: Crotch
 +
* Optional body parts: Hips, Legs (Knees), Feet
 +
* Base weight (unarmored): 3
 +
* Base weight (armored): 9
 +
 
 +
'''Legs add-ons'''
 +
* Mandatory body parts: Legs OR Knees
 +
* Base weight (unarmored): 3
 +
* Base weight (armored): 9
 +
 
 +
'''Footwear'''
 +
* Mandatory body parts: Feet
 +
* Optional body parts: N/A
 +
* Base weight (unarmored): 3
 +
* Base weight (armored): 9
 +
 
 +
=== Custom human clothing: Additional effects ===
 +
 
 +
A custom piece of clothing may be given one of many [[effects]] for additional traits and protection, subject to GM approval as well. Depending on the clothing slot the item belongs to, the list of compatible effects may vary.
 +
 
 +
Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.
 +
 
 +
'''Headgear'''
 +
* Ballistic protective (Armored only)
 +
* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
 +
* Can be torn into 1d2 rags (Unarmored only)
 +
* Classy
 +
* Face concealment (also adds Blocks face gear)
 +
* Fire-retardant
 +
* Half melee damage (at least one proof rating must be -PROOF)
 +
* Immunity to gases (must have Face concealment)
 +
* Integrated night vision (must have Fae concealment)
 +
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
 +
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
 +
 
 +
'''Top'''
 +
* Can be torn into 1d2 rags (Unarmored only)
 +
** Can be torn into 1d4 rags (Unarmored only)
 +
** Can be torn into 1d8 rags (Unarmored only)
 +
* Classy
 +
* Fire-retardant
 +
 
 +
'''Body armor'''
 +
* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
 +
* Classy
 +
* Fire-retardant
 +
* Half melee damage (at least one proof rating must be -PROOF)
 +
* Plate carrier
 +
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
 +
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
 +
 
 +
'''Arms addons'''
 +
* Classy
 +
* Fire-retardant
 +
* Half melee damage (at least one proof rating must be -PROOF)
 +
 
 +
'''Bottom'''
 +
* Can be torn into 1d2 rags (Unarmored only)
 +
** Can be torn into 1d4 rags (Unarmored only)
 +
** Can be torn into 1d8 rags (Unarmored only)
 +
* Classy
 +
* Fire-retardant
 +
 
 +
'''Legs addons'''
 +
* Classy
 +
* Fire-retardant
 +
* Half melee damage (at least one proof rating must be -PROOF)
 +
 
 +
'''Footwear'''
 +
* Classy
 +
* Fire-retardant
 +
* Half melee damage (at least one proof rating must be -PROOF)
 +
 
 +
=== Custom human clothing: Pricing ===
 +
 
 +
The sections below will help you calculate the price of a custom piece of clothing.
 +
 
 +
==== Custom human clothing: Base price ====
 +
The base pricing depends on the [[Armor Class]] selected.
 +
 
 +
{| class="wikitable" style="font-size:10pt"
 
|-
 
|-
! Trait name !! Point gain/cost !! Effects !! Description !! Incompatible with
+
| '''[[Armor Class]]''' || C1 || C2 || A1 || A2 || A3 || A4 || A5
 
|-
 
|-
| <span style="color:#AA0000">'''Addiction-prone'''</span> || '''+2''' || '''Doubled''' chances of [[addiction]] with all substances. || ''You have what some would call an addictive personality.'' || '''Substance resilient'''
+
| '''Cost''' (in [[File:Parallar symbol.png|10px]]) || '''50''' || '''100''' || '''250''' || '''500''' || '''1000''' || '''2000''' || '''5000'''
 +
|}
 +
 
 +
==== Custom human clothing: Price modifiers ====
 +
 
 +
This base price is modified by all of the other traits and effects selected:
 +
 
 +
'''Clothing proofs'''
 +
 
 +
The base price is modified by flat rates, depending on the clothing proofs selected.
 +
 
 +
{| class="wikitable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#00AA00">'''Agile 1'''</span><br/><span style="color:#00AA00">'''Agile 2'''</span> || '''-2'''<br/>'''-4''' || Natural '''[[Agility]] +1'''<br/>Natural '''[[Agility]] +2''' || ''You've always been quicker on your feet than most other people you know.'' || '''Clumsy'''
+
| '''''Type / Level''''' || '''-resistant''' || '''-PROOF'''
 
|-
 
|-
| <span style="color:#00AA00">'''Ambidextrous'''</span> || '''-1''' || This character can [[Dual wielding|dual-wield]] '''without the FT+1 accuracy malus'''. || ''Right-handed? Left-handed? This was never a problem to you.'' ||
+
| '''Blunt-''' || [[File:Parallar symbol.png|10px]]'''+200''' || [[File:Parallar symbol.png|10px]]'''+800'''
 
|-
 
|-
| <span style="color:#AA0000">'''Big eater 1'''</span><br/><span style="color:#AA0000">'''Big eater 2'''</span><br/><span style="color:#AA0000">'''Big eater 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.25'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.5'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 2'''. || ''You were always a ravenous eater and you've always had room for dessert.'' || '''Light eater'''
+
| '''Sharp-''' || [[File:Parallar symbol.png|10px]]'''+300''' || [[File:Parallar symbol.png|10px]]'''+1200'''
 
|-
 
|-
| <span style="color:#00AA00">'''Blood Knight'''</span> || '''-2''' || This character gains a '''Blood Knight''' counter in the special stats.<br/>The Blood Knight counter '''goes up by 1 for every creature killed'''.<br/>On [[Daily Reset]], this character '''heals 1.0% [[Stress]] for every Blood Knight point obtained'''. The counter is then reset. || ''Fighting isn't just a necessity to you. It's something you do for fun.'' || '''Scaredy-cat'''
+
| '''Piercing-''' || [[File:Parallar symbol.png|10px]]'''+400''' || [[File:Parallar symbol.png|10px]]'''+1600'''
 +
|}
 +
 
 +
'''Body parts protected'''
 +
 
 +
The price is multiplied by a certain amount depending on the number of body parts protected. Note that "Arms" count as 3 parts, and "Legs" count as 2 parts.
 +
 
 +
{| class="wikitable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#AA0000">'''Brittle bones'''</span> || '''+4''' || [[Fracture|Fractured limbs]] are treated as '''disabled''' instead of damaged. || ''For some reason, your bones break very easily.'' || '''Sturdy bones'''
+
| '''1''' || '''x1.0'''
 
|-
 
|-
| <span style="color:#AA0000">'''Can't get no sleep'''</span> || '''+2''' || When [[resting]], this character only heals '''8.0% [[Fatigue]] per day period slept''' (half the normal amount). || ''♪I can't sleep, something's all over me / ♪Greasy insomnia, please release me'' ||
+
| '''2''' || '''x1.05'''
 
|-
 
|-
| <span style="color:#AA0000">'''Chronic Fatigue 1'''</span><br/><span style="color:#AA0000">'''Chronic Fatigue 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 40.0%]]'''. || ''Not an early bird, not a night owl. Just some kind of permanently exhausted pigeon.'' ||
+
| '''3''' || '''x1.1'''
 
|-
 
|-
| <span style="color:#AA0000">'''Chronic Stress 1'''</span><br/><span style="color:#AA0000">'''Chronic Stress 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Stress|Minimum Stress set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Stress|Minimum Stress set to 40.0%]]'''. || ''The idea of a stress-free life is alien to you. You're always some degree of tense.'' ||
+
| '''4''' || '''x1.15'''
 
|-
 
|-
| <span style="color:#AA0000">'''Clumsy 1'''</span><br/><span style="color:#AA0000">'''Clumsy 2'''</span> || '''+2'''<br/>'''+4''' || Natural '''[[Agility]] -1'''<br/>Natural '''[[Agility]] -2''' || ''Being nimble is for cats, not you.'' || '''Agile'''
+
| '''5''' || '''x1.2'''
 
|-
 
|-
| <span style="color:#00AA00">'''Combat veteran'''</span> || '''-3''' || The effects of '''[[Effect#Stress|combat stress]]''' are '''halved''' for this character. || ''♪Bad company / ♪'Til the day I die'' || '''Scaredy-cat'''
+
| '''6+''' || '''x1.25'''
 +
|}
 +
 
 +
'''Weight rating'''
 +
 
 +
The price is further multiplied depending on the item's [[weight tier]] modifications.  
 +
 
 +
{| class="wikitable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#00AA00">'''Darkness adapted'''</span> || '''-1''' || Permanent effect: [[Effects#Accuracy|Darkness adapted]]. || ''You aren't scared about the monsters in the dark... because you are one.'' ||
+
| '''+5''' tiers or more || '''x0.5'''
 
|-
 
|-
| <span style="color:#AA0000">'''Directionless'''</span> || '''+1''' || When traveling in the [[UA]], the number of rooms to destination is '''increased by 5''' on all routes. || ''You're the sort of person who needs a map to find the bank down the street.'' || '''Navigator'''
+
| '''+4''' tiers || '''x0.6'''
 
|-
 
|-
| <span style="color:#AA0000">'''Disorganized'''</span> || '''+2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''decreased by 20 units'''.<br/>If this trait would cause a backpack to have less than 5 units of main capacity, '''it becomes 5 units'''. || ''Organization schmorganization... You just stuff things in your bag and hope for the best.'' || '''Organized'''
+
| '''+3''' tiers || '''x0.7'''
 
|-
 
|-
| <span style="color:#00AA00">'''Fit 1'''</span><br/><span style="color:#00AA00">'''Fit 2'''</span><br/><span style="color:#00AA00">'''Fit 3'''</span><br/><span style="color:#00AA00">'''Fit 4'''</span><br/><span style="color:#00AA00">'''Fit 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Endurance]] +10%'''<br/>Natural '''[[Endurance]] +20%'''<br/>Natural '''[[Endurance]] +30%'''<br/>Natural '''[[Endurance]] +40%'''<br/>Natural '''[[Endurance]] +50%''' || ''You know that fitness is the first step of preparedness.'' || '''Out of shape'''
+
| '''+2''' tiers || '''x0.8'''
 
|-
 
|-
| <span style="color:#AA0000">'''Frail limbs 1'''</span><br/><span style="color:#AA0000">'''Frail limbs 2'''</span> || '''+1'''<br/>'''+2''' || Base '''[[limb health]] value x0.9'''<br/>Base '''[[limb health]] value x0.8''' || ''You've always bruised easily, and you doubt your body would last long in a real fight.'' || '''Tough limbs'''
+
| '''+1''' tier || '''x0.9'''
 
|-
 
|-
| <span style="color:#00AA00">'''Gaged Connections'''</span> || '''-2''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character may:<br/>Select weapons with a '''Rarity of up to 6''' (instead of 3).<br/>Select '''any [[clothing and armor]]''', except any form of Power Armor.<br/>At the GM's discretion, the character may also '''gain a friend or contact''' selling weapons or armor at preferential rates. || ''You know a guy who knows a guy... Point is, you know how to get the GOOD stuff.'' ||
+
| '''±0''' tiers (base weight) || '''x1.0'''
 
|-
 
|-
| <span style="color:#00AA00">'''Galaxy brain'''</span> || '''-2''' || The player may '''directly ask the GM for ideas''' if they need it at any point during the game.<br/>You can use this effect no more than '''once per session''', unless permitted by the GM.<br/>The GM should embody the spirit of [[Hebizuka]]: Be helpful but be as mischievous as possible. || ''"Twitch-a-twitch! Twitch-a-twitch!!"'' ||
+
| '''-1''' tier || '''x1.1'''
 
|-
 
|-
| <span style="color:#AA0000">'''Greenhorn 1'''</span><br/><span style="color:#AA0000">'''Greenhorn 2'''</span><br/><span style="color:#AA0000">'''Greenhorn 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''9 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''6 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''3 points''' to spend (instead of 12). || ''You have less life experience than the average person.'' || '''Seasoned'''
+
| '''-2''' tiers || '''x1.2'''
 
|-
 
|-
| <span style="color:#AA0000">'''Heinous past (neutral town)'''</span><br/><span style="color:#AA0000">'''Heinous past (faction)'''</span> || '''+1'''<br/>'''+3''' || See [[Character traits#Heinous past|this section]] for details || ''You've done something in the past that you'd rather not talk about.'' ||
+
| '''-3''' tiers || '''x1.3'''
 
|-
 
|-
| <span style="color:#00AA00">'''High Blood 1'''</span><br/><span style="color:#00AA00">'''High Blood 2'''</span><br/><span style="color:#00AA00">'''High Blood 3'''</span><br/><span style="color:#00AA00">'''High Blood 4'''</span><br/><span style="color:#00AA00">'''High Blood 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''Maximum [[Blood]] +1'''<br/>Natural '''Maximum [[Blood]] +2'''<br/>Natural '''Maximum [[Blood]] +3'''<br/>Natural '''Maximum [[Blood]] +4'''<br/>Natural '''Maximum [[Blood]] +5''' || ''♪Now I shall reign in blood!'' || '''Low Blood'''
+
| '''-4''' tiers || '''x1.4'''
 
|-
 
|-
| <span style="color:#00AA00">'''Horny'''</span> || '''-1''' || This character heals '''double [[Stress]]''' in the following situations:<br/>[[Strip club]]: Pole-dancing shows, private dances, special services<br/>[[Sanctum]]: Stress-relief chamber<br/>[[Cubus]]: Sex services<br/>Any sexual or intimate situation (at the GM's discretion) || ''You are simply unfathomably horny.'' ||  
+
| '''-5''' tiers or more || '''x1.5'''
 +
|}
 +
 
 +
'''Effects'''
 +
 
 +
Additional effects may further influence the price, either by a flat rate or a multiplier.
 +
 
 +
{| class="wikitable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#00AA00">'''Improvised smith'''</span> || '''-3''' || The character gains the '''[[Improvised repairs]]''' ability. || ''You can keep your gear repaired in ways that make engineers blush.'' ||
+
| '''Ballistic protective''' || [[File:Parallar symbol.png|10px]]'''+250'''
 
|-
 
|-
| <span style="color:#AA0000">'''Just can't use this 1'''</span><br/><span style="color:#AA0000">'''Just can't use this 2'''</span><br/><span style="color:#AA0000">'''Just can't use this 3'''</span><br/><span style="color:#AA0000">'''Just can't use this 4'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4''' || See [[Character traits#Just can't use this|this section]] for details. || ''Some of the weapons that are out there are just too hard for you to use.'' ||
+
| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''
 
|-
 
|-
| <span style="color:#AA0000">'''Killjoy'''</span> || '''+1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''halved'''. || ''Books are for nerds, radio sucks, and television fries the brain.'' || '''Vivid imagination'''
+
| '''Can be torn into x rags''' || No change
 
|-
 
|-
| <span style="color:#00AA00">'''Light eater 1'''</span><br/><span style="color:#00AA00">'''Light eater 2'''</span><br/><span style="color:#00AA00">'''Light eater 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.9'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.8'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.7'''. || ''You content yourself with less than most others.'' || '''Big eater'''
+
| '''Classy''' || '''x3.0'''
 
|-
 
|-
| <span style="color:#AA0000">'''Low Blood 1'''</span><br/><span style="color:#AA0000">'''Low Blood 2'''</span><br/><span style="color:#AA0000">'''Low Blood 3'''</span><br/><span style="color:#AA0000">'''Low Blood 4'''</span><br/><span style="color:#AA0000">'''Low Blood 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''Maximum [[Blood]] -1'''<br/>Natural '''Maximum [[Blood]] -2'''<br/>Natural '''Maximum [[Blood]] -3'''<br/>Natural '''Maximum [[Blood]] -4'''<br/>Natural '''Maximum [[Blood]] -5''' || ''♪I'd like to see / ♪How you would all bleed for me'' || '''High Blood'''
+
| '''Face concealment''' || [[File:Parallar symbol.png|10px]]'''+200'''
 
|-
 
|-
| <span style="color:#AA0000">'''Murphy's Law'''</span> || '''+2''' || Condition loss on a [[Weapons#Firearm failure types|critical failure]] is '''quadrupled'''. Stacks with other multipliers (e.g., [[Ammunition#Pressure levels and powder quality|pressure levels, powder quality]]).<br/>At the GM's discretion, acts of spectacularly random bad luck may strike this character. See [[Character traits#Murphy's Law|this section]] for ideas. || ''If anything can go wrong for you, it usually will, often spectacularly.'' ||
+
| '''Fire-retardant''' || [[File:Parallar symbol.png|10px]]'''+500'''
 
|-
 
|-
| <span style="color:#00AA00">'''Navigator'''</span> || '''-1''' || When traveling in the [[UA]], the number of rooms to destination is '''decreased by 5''' on all routes. || ''Finding your way is easy for you. You even know a couple shortcuts.'' || '''Directionless'''
+
| '''Half melee damage''' || [[File:Parallar symbol.png|10px]]'''+1000'''
 
|-
 
|-
| <span style="color:#00AA00">'''Ninja'''</span> || '''-3''' || The character gains the '''[[Danger close]]''' ability. || ''You have mastered the art of hiding in plain sight.'' ||
+
| '''Immunity to gases''' || [[File:Parallar symbol.png|10px]]'''+1000'''
 
|-
 
|-
| <span style="color:#00AA00">'''Organized'''</span> || '''-2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''increased by 20 units'''. || ''You could fit everything and the kitchen sink in your bag, and still close it.'' || '''Disorganized'''
+
| '''Integrated night vision''' || [[File:Parallar symbol.png|10px]]'''+1000'''
 
|-
 
|-
| <span style="color:#AA0000">'''Out of shape 1'''</span><br/><span style="color:#AA0000">'''Out of shape 2'''</span><br/><span style="color:#AA0000">'''Out of shape 3'''</span><br/><span style="color:#AA0000">'''Out of shape 4'''</span><br/><span style="color:#AA0000">'''Out of shape 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Endurance]] -10%'''<br/>Natural '''[[Endurance]] -20%'''<br/>Natural '''[[Endurance]] -30%'''<br/>Natural '''[[Endurance]] -40%'''<br/>Natural '''[[Endurance]] -50%''' || ''You're not really the fittest person you know.'' || '''Fit'''
+
| '''Plate carrier''' || [[File:Parallar symbol.png|10px]]'''+250'''
 
|-
 
|-
| <span style="color:#AA0000">'''Pain sensitive 1'''</span><br/><span style="color:#AA0000">'''Pain sensitive 2'''</span><br/><span style="color:#AA0000">'''Pain sensitive 3'''</span><br/><span style="color:#AA0000">'''Pain sensitive 4'''</span><br/><span style="color:#AA0000">'''Pain sensitive 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Pain Sensitivity]] +10%'''<br/>Natural '''[[Pain Sensitivity]] +20%'''<br/>Natural '''[[Pain Sensitivity]] +30%'''<br/>Natural '''[[Pain Sensitivity]] +40%'''<br/>Natural '''[[Pain Sensitivity]] +50%''' || ''Unfortunately, you know firsthand what being in a world of pain means.'' || '''Pain tolerant'''
+
| '''Powered''' || ''See [[Style shop#Notes|notes]]''
 +
|}
 +
 
 +
'''Final pricing'''
 +
 
 +
If the total cost of any item were to be less than [[File:Parallar symbol.png|10px]]'''25''' after calculation, it is set to [[File:Parallar symbol.png|10px]]'''25'''.
 +
 
 +
== Custom youkai outfits ==
 +
 
 +
When ordering a new custom youkai outfit, you will be asked to fill out the following details:
 +
 
 +
* '''Name:''' Give your item a name.
 +
* '''Description:''' Describe the item with as much detail as possible.
 +
* '''Youkai body type:''' Determine which youkai body type this outfit is intended for: '''Type H, Type S, Type T, Type U, Type W'''. Type H clothing is more expensive.
 +
* '''Armor Class tier modifier:''' Select the number of [[Armor Class]] tiers this custom outfit will give, from '''+0''' to '''+7'''.
 +
* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.
 +
* '''Additional effects:''' See the relevant section below.
 +
* '''Weight:''' The base Weight for all custom youkai outfits is 9 (or 14 for Type H clothes). Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.
 +
 
 +
As with human clothing, the exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.
 +
 
 +
=== Custom youkai outfits: Additional effects ===
 +
 
 +
A custom youkai outfit may be given one of many [[effects]] for additional traits and protection, subject to GM approval as well.
 +
 
 +
Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.
 +
 
 +
'''Applicable effects:'''
 +
* [[Agility]] modifier
 +
** Select one: -3, -2, -1, +1, +2, +3
 +
* Blast protective (AC tier modifier must be +3 or more, all clothing proofs must be at least -Resistant)
 +
* Can be torn into 1d2 rags (AC tier modifier must be +0)
 +
** Can be torn into 1d4 rags (AC tier modifier must be +0)
 +
** Can be torn into 1d8 rags (AC tier modifier must be +0)
 +
* Classy
 +
* Face concealment (also adds Blocks face gear)
 +
* Fire-retardant
 +
* Half melee damage (at least one proof rating must be -PROOF)
 +
* Immunity to gases (must have Face concealment)
 +
* Integrated night vision (must have Fae concealment)
 +
* [[Pain Sensitivity]] modifier
 +
** Acceptable range: -5% to -70% in increments of 5% (if Type H, the acceptable range is -5% to -50% instead)
 +
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
 +
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
 +
* [[Strength]] modifier
 +
** Acceptable range: -50% to +50% in increments of 5%
 +
 
 +
=== Custom youkai outfits: Pricing ===
 +
 
 +
The sections below will help you calculate the price of a custom outfit.
 +
 
 +
==== Custom youkai outfits: Base price ====
 +
 
 +
The base price of any youkai outfit is [[File:Parallar symbol.png|10px]]'''100'''.
 +
 
 +
==== Custom youkai outfits: Price modifiers ====
 +
 
 +
This base price is modified by all of the other traits and effects selected:
 +
 
 +
'''AC tier modifier'''
 +
 
 +
The more an outfit increases the wearer's AC, the higher the cost multiplier. Type H clothing imparts a further '''x2.0''' multiplier.
 +
 
 +
{| class="wikitable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#00AA00">'''Pain tolerant 1'''</span><br/><span style="color:#00AA00">'''Pain tolerant 2'''</span><br/><span style="color:#00AA00">'''Pain tolerant 3'''</span><br/><span style="color:#00AA00">'''Pain tolerant 4'''</span><br/><span style="color:#00AA00">'''Pain tolerant 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Pain Sensitivity]] -10%'''<br/>Natural '''[[Pain Sensitivity]] -20%'''<br/>Natural '''[[Pain Sensitivity]] -30%'''<br/>Natural '''[[Pain Sensitivity]] -40%'''<br/>Natural '''[[Pain Sensitivity]] -50%''' || ''You are capable of enduring punishment that would break other people.'' || '''Pain sensitive'''
+
| '''AC tier modifier''' || +0 || +1 || +2 || +3 || +4 || +5 || +6 or more
 
|-
 
|-
| <span style="color:#AA0000">'''Pauper 1'''</span><br/><span style="color:#AA0000">'''Pauper 2'''</span><br/><span style="color:#AA0000">'''Pauper 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''3500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''2000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || ''You might not have much money, but that's not going to stop you.'' || '''Wealthy'''
+
| '''Type H outfits''' || '''x1.0''' || '''x1.25''' || '''x1.5''' || '''x2.0''' || '''x2.5''' || '''x3.0''' || '''x4.0'''
 
|-
 
|-
| <span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(low tier)</span>'''</span><br/><span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(medium tier)</span>'''</span><br/><span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(high tier)</span>'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || See [[Character traits#Permanent addiction|this section]] for details. || ''♪What's my drug of choice? / ♪Well, what have you got?'' ||  
+
| '''Type S/T/U/W outfits''' || '''x2.0''' || '''x2.50''' || '''x3.0''' || '''x4.0''' || '''x5.0''' || '''x6.0''' || '''x8.0'''
 +
|}
 +
 
 +
'''Clothing proofs'''
 +
 
 +
The base price is modified by flat rates, depending on the clothing proofs selected.
 +
 
 +
{| class="wikitable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#AA0000">'''Phobia (single creature)'''</span><br/><span style="color:#AA0000">'''Phobia (category)'''</span> || '''+1'''<br/>'''+2''' || See [[Character traits#Phobia|this section]] for details. || ''There are things out there that scare you more than anything else.'' ||
+
| '''''Type / Level''''' || '''-resistant''' || '''-PROOF'''
 
|-
 
|-
| <span style="color:#00AA00">'''Pretty'''</span><br/><span style="color:#00AA00">'''Very pretty'''</span> || '''-2'''<br/>'''-4''' || This character's base [[Negotiation]] roll is '''2d7''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d8''' instead of 2d6. || ''Everyone's always told you that you're pretty, handsome, or good-looking.'' || '''Ugly'''<br/>'''Very ugly'''
+
| '''Blunt-''' || [[File:Parallar symbol.png|10px]]'''+200''' || [[File:Parallar symbol.png|10px]]'''+800'''
 
|-
 
|-
| <span style="color:#AA0000">'''Scaredy-cat'''</span> || '''+1''' || The effects of '''[[Effect#Stress|combat stress]]''' are '''doubled''' for this character. || ''You were never made for combat and you'd rather avoid confrontations.'' || '''Blood Knight'''<br/>'''Combat veteran'''
+
| '''Sharp-''' || [[File:Parallar symbol.png|10px]]'''+300''' || [[File:Parallar symbol.png|10px]]'''+1200'''
 
|-
 
|-
| <span style="color:#00AA00">'''Seasoned 1'''</span><br/><span style="color:#00AA00">'''Seasoned 2'''</span><br/><span style="color:#00AA00">'''Seasoned 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''15 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''18 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''21 points''' to spend (instead of 12). || ''You have a wealth of skills and life experiences at your disposal.'' || '''Greenhorn'''
+
| '''Piercing-''' || [[File:Parallar symbol.png|10px]]'''+400''' || [[File:Parallar symbol.png|10px]]'''+1600'''
 +
|}
 +
 
 +
'''Weight rating'''
 +
 
 +
The price is further multiplied depending on the item's [[weight tier]] modifications.  
 +
 
 +
{| class="wikitable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#00AA00">'''Strong 1'''</span><br/><span style="color:#00AA00">'''Strong 2'''</span><br/><span style="color:#00AA00">'''Strong 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || Natural '''[[Strength]] +20%''' ('''+10%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +40%''' ('''+20%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +60%''' ('''+30%''' if this character is an [[oni]]) || ''You could get into the Salty Spitoon just by staring at the bouncer.'' || '''Weak'''
+
| '''+5''' tiers or more || '''x0.5'''
 
|-
 
|-
| <span style="color:#00AA00">'''Sturdy bones'''</span> || '''-2''' || This character is considered to have '''[[Limb health#Skeleton types|sturdy bones]]''' even if their species normally doesn't. || ''Nothing breaks your bones. Lots of things break on you, though.'' || '''Brittle bones'''
+
| '''+4''' tiers || '''x0.6'''
 
|-
 
|-
| <span style="color:#00AA00">'''Substance resilient'''</span> || '''-2''' || '''Halved''' chances of [[addiction]] with all substances. || ''You are surprisingly resistant to addiction. It's hard for you to get hooked.'' || '''Addiction-prone'''
+
| '''+3''' tiers || '''x0.7'''
 
|-
 
|-
| <span style="color:#AA0000">'''Sworn Nemesis'''</span> || '''+2''' || See [[Character traits#Sworn Nemesis|this section]] for details || ''"This world ain't big enough for the two of us."'' ||
+
| '''+2''' tiers || '''x0.8'''
 
|-
 
|-
| <span style="color:#00AA00">'''Tough limbs 1'''</span><br/><span style="color:#00AA00">'''Tough limbs 2'''</span> || '''-1'''<br/>'''-2''' || Base '''[[limb health]] value x1.1'''<br/>Base '''[[limb health]] value x1.2''' || ''You are tough and resilient to injuries.'' || '''Frail limbs'''
+
| '''+1''' tier || '''x0.9'''
 
|-
 
|-
| <span style="color:#AA0000">'''Ugly'''</span><br/><span style="color:#AA0000">'''Very ugly'''</span> || '''+2'''<br/>'''+4''' || This character's base [[Negotiation]] roll is '''2d5''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d4''' instead of 2d6. || ''They say beauty is in the eye of the beholder. You're not convinced.'' || '''Pretty'''<br/>'''Very pretty'''
+
| '''±0''' tiers (base weight) || '''x1.0'''
 
|-
 
|-
| <span style="color:#00AA00">'''Vivid imagination'''</span> || '''-1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''doubled'''. || ''All it takes to forget your worries is one good song, book, or show.'' || '''Killjoy'''
+
| '''-1''' tier || '''x1.1'''
 
|-
 
|-
| <span style="color:#AA0000">'''Weak 1'''</span><br/><span style="color:#AA0000">'''Weak 2'''</span><br/><span style="color:#AA0000">'''Weak 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || Natural '''[[Strength]] -20%''' ('''-40%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -40%''' ('''-80%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -60%''' ('''-120%''' if this character is an [[oni]]) || ''You don't want to admit it, but maybe you do belong at Super Weenie Hut Jr...'' || '''Strong'''
+
| '''-2''' tiers || '''x1.2'''
 
|-
 
|-
| <span style="color:#00AA00">'''Wealthy 1'''</span><br/><span style="color:#00AA00">'''Wealthy 2'''</span><br/><span style="color:#00AA00">'''Wealthy 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''6500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''8000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''9500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || ''Money was never a problem for you.'' || '''Pauper'''
+
| '''-3''' tiers || '''x1.3'''
 
|-
 
|-
| <span style="color:#00AA00">'''Wherever I may roam'''</span> || '''-2''' || The effects of '''[[Effect#Fatigue|travel fatigue]]''' are '''halved''' for this character. || ''♪And the road becomes my bride!'' ||
+
| '''-4''' tiers || '''x1.4'''
 +
|-
 +
| '''-5''' tiers or more || '''x1.5'''
 
|}
 
|}
  
=== Heinous past ===
+
'''Effects'''
  
This subsection details how the '''Heinous past''' traits function.
+
Additional effects may further influence the price, either by a flat rate or a multiplier.
  
* '''Heinous past (neutral town):''' This character is '''banned''' from one [[Civilized Areas|neutral town]] (specify which, subject to GM approval), attempting to re-enter that town will result in an attempt to '''arrest or kill the character'''. At the GM’s discretion, people affiliated with that town may hire mercenaries to form a death squad specifically targeting the character which can appear at random moments.
+
{| class="wikitable" style="font-size:10pt"
* '''Heinous past (faction):''' As above, but applies to '''an entire [[faction]]''' and '''every town controlled by that faction'''. Members of that faction will '''attack the character on sight''' when met in the [[UA]], and that faction may form a death squad specifically targeting the character which can appear at random moments.
+
|-
** Although this trait is intended to be used with a major faction, you may ask the GM to take the trait with a minor faction if it makes sense for your character. As minor factions do not control any towns, it is up to the GM to make the difference in one way or another (e.g., reducing the point gain to +2, increasing the amount of death squads, etc.)
+
| '''Agility modifier''' || [[File:Parallar symbol.png|10px]]'''+450''' per level over +0<br/>[[File:Parallar symbol.png|10px]]'''-100''' per level under +0
 +
|-
 +
| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''
 +
|-
 +
| '''Can be torn into x rags''' || No change
 +
|-
 +
| '''Classy''' || '''x3.0'''
 +
|-
 +
| '''Face concealment''' || [[File:Parallar symbol.png|10px]]'''+200'''
 +
|-
 +
| '''Fire-retardant''' || [[File:Parallar symbol.png|10px]]'''+500'''
 +
|-
 +
| '''Half melee damage''' || [[File:Parallar symbol.png|10px]]'''+1000'''
 +
|-
 +
| '''Immunity to gases''' || [[File:Parallar symbol.png|10px]]'''+1000'''
 +
|-
 +
| '''Integrated night vision''' || [[File:Parallar symbol.png|10px]]'''+1000'''
 +
|-
 +
| '''Pain sensitivity modifier''' || Type H outfits: [[File:Parallar symbol.png|10px]]'''+200''' per -5%<br/>Type S/T/U/W outfits: [[File:Parallar symbol.png|10px]]'''+100''' per -5%
 +
|-
 +
| '''Plate carrier''' || [[File:Parallar symbol.png|10px]]'''+250'''
 +
|-
 +
| '''Powered''' || ''See [[Style shop#Notes|notes]]''
 +
|-
 +
| '''Strength modifier''' || [[File:Parallar symbol.png|10px]]'''+200''' per +5%<br/>[[File:Parallar symbol.png|10px]]'''-100''' per -5%
 +
|}
  
If your character also has the '''Sworn Nemesis''' trait, the Sworn Nemesis may be part of (or be) the death squad.
+
'''Final pricing'''
  
=== Just can't use this ===
+
If the total cost of any item were to be less than [[File:Parallar symbol.png|10px]]'''25''' after calculation, it is set to [[File:Parallar symbol.png|10px]]'''25'''.
  
For every level of this trait taken, you must select '''two [[combat skills]]'''. The selected skills become '''restricted'''. You may take up to 4 levels in this trait, resulting in up to '''8 restricted combat skills'''. All restricted combat skills must be marked as such on your character sheet.
+
== Custom load-bearing equipment ==
 +
When ordering a new custom piece of LBE, you will be asked to fill out the following details:
  
A '''restricted combat skill''' cannot receive any '''Training Points''' or any '''Skill Points''', effectively permanently locking it at '''Unskilled''' level.
+
* '''Name:''' Give your item a name.
 +
* '''LBE type:''' Select the type of LBE you want to have made: '''Tactical vest, Backpack, Utility belt, Leg rig'''.
 +
* '''Description:''' Describe the item with as much detail as possible.
  
=== Murphy's Law ===
+
=== LBE capacities ===
 +
Your custom LBE's carrying capacity and traits vary depending on the type and the options you select. [[LBE#Folding down|All LBE items are foldable]], and their storage weight depends on their type (and, for backpacks, their general capacity). In addition, all backpacks come with a money pouch, and all utility belts come with a key item pouch.
  
A character with this trait is phenomenally unlucky, and it is up to the GM to manifest these bouts of bad luck. They can be inconvenient and annoying (but ultimately harmless), or they can have real and serious effects (imparting damage or [[Effects]] to the character). It's all up to the GM.
+
Besides these permanent traits, all other aspects of a custom LBE item can be customized. For any values listed under '''Variables''', the customer must select a number within the range listed. For example, if ordering '''pistol magazines''' for your tactical vest, you can choose the number of magazines it can hold according to the values under '''Variables'''; in this case, any number between 1 and 12.
  
Suggestions:
+
Pricing is equal to the item's base price plus the general and special capacity costs.
* Lights going out in a [[UA]] room without warning, plunging the character into [[Effects#Accuracy|environmental darkness]]
+
* [[Radio|Radios]] or [[television|TVs]] failing when operated by the character, possibly shocking them and delivering [[Pain]]
+
* [[Sink|Sinks]], [[Shower|showers]], [[toilet|toilets]] suddenly failing and bursting a pipe, coating the character in sewage water and giving them a [[Effects#Elemental|water-soaked effect]]
+
* And anything else you can come up with...
+
  
=== Permanent addiction ===
+
==== Tactical vests ====
 +
The base price of a tactical vest is [[File:Parallar symbol.png|10px]]'''100'''.
  
For the purposes of this trait, all [[addictions]] are categorized into tiers:
+
'''General capacity:''' Minimum 0 units, maximum 8 units.
* '''Low tier:''' Nicotine, Alcohol, Cannabis
+
* Add [[File:Parallar symbol.png|10px]]'''100''' for every 1 unit of general capacity.
* '''Medium tier:''' Amphetamine, Benzo, MDMA, Opioid
+
* '''High tier:''' Anabolic steroids, Cocaine, PCP, Magic mushrooms
+
  
A character may have up to 3 permanent addictions of any tier. The amount of points granted depends on the tier.
+
'''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:
 +
{| class="wikitable sortable" style="font-size:9pt"
 +
|-
 +
! Capacity name !! Conditions and effects !! Variables !! Pricing
 +
|-
 +
| '''Extra storage''' || Any items || Max weight: 1-6 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
 +
|-
 +
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-12 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
 +
|-
 +
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
 +
|-
 +
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
 +
|-
 +
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
 +
|-
 +
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
 +
|-
 +
| '''Ammunition / Very Large magazines''' || Max size tier: V.Large, does not accept drum magazines || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''75''' per magazine pouch
 +
|-
 +
| '''Ammunition / AMR magazines''' || Max size tier: X.Large, does not accept drum magazines || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
 +
|-
 +
| '''Ammunition / Drum magazines''' || Any size tier, accepts drum magazines only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
 +
|-
 +
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
 +
|-
 +
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-12 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
 +
|-
 +
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-60 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-40 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
 +
|-
 +
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
 +
|-
 +
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
 +
|-
 +
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
 +
|-
 +
| '''Weapons / Dual knife scabbard''' || Knives or Knife-bayonets only || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
 +
|-
 +
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
 +
|-
 +
| '''Weapons / Dual handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
 +
|-
 +
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
 +
|-
 +
| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''
 +
|-
 +
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
 +
|-
 +
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
 +
|-
 +
| '''Misc / Food pouch''' || Food items only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
 +
|-
 +
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
 +
|}
  
When taking the trait, you must specify which substance family you wish your character to be permanently addicted to. A permanent addiction '''removes the possibility of treatment''' at a [[hospital]].
+
==== Backpacks ====
 +
The base price of a backpack is [[File:Parallar symbol.png|10px]]'''100'''.
  
=== Phobia ===
+
'''General capacity:''' Minimum 10 units, maximum 125 units.
 +
* Add [[File:Parallar symbol.png|10px]]'''10''' for every 1 unit of general capacity over the first 10.
 +
 
 +
'''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:
 +
{| class="wikitable sortable" style="font-size:9pt"
 +
|-
 +
! Capacity name !! Conditions and effects !! Variables !! Pricing
 +
|-
 +
| '''Extra storage''' || Any items || Max weight: 5, 10, 15, 20, or 25 units || [[File:Parallar symbol.png|10px]]'''10''' per 1 weight of capacity
 +
|-
 +
| '''Ammunition / Magazines''' || Any size tier || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''150''' per magazine pouch
 +
|-
 +
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
 +
|-
 +
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Ammunition / Rocket launcher bandolier''' || Rocket launcher rounds only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''20''' per rocket holder
 +
|-
 +
| '''Weapons / Gun scabbard''' || Class 1 or Class 2 weapons only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''500'''
 +
|-
 +
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
 +
|-
 +
| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''
 +
|-
 +
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
 +
|-
 +
| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''
 +
|-
 +
| '''Weapons / Explosives pouch''' || Class 4 weapons only, any weight || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch
 +
|-
 +
| '''Weapons / Launcher straps''' || Disposable rocket launchers only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per launcher strap
 +
|-
 +
| '''Medical / FSK pouch''' || 2-unit meds only || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch
 +
|-
 +
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
 +
|-
 +
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
 +
|-
 +
| '''Misc / Food pouch''' || Food items only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
 +
|-
 +
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
 +
|-
 +
| '''Misc / Big mushroom container''' || Mushrooms only || Max items: 400 || [[File:Parallar symbol.png|10px]]'''40'''
 +
|}
 +
 
 +
==== Utility belts ====
 +
The base price of an utility belt is [[File:Parallar symbol.png|10px]]'''50'''.
 +
 
 +
'''General capacity:''' Minimum 0 units, maximum 8 units.
 +
* Add [[File:Parallar symbol.png|10px]]'''50''' for every 1 unit of general capacity.
 +
 
 +
'''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:
 +
{| class="wikitable sortable" style="font-size:9pt"
 +
|-
 +
! Capacity name !! Conditions and effects !! Variables !! Pricing
 +
|-
 +
| '''Extra storage''' || Any items || Max weight: 1-6 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
 +
|-
 +
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
 +
|-
 +
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
 +
|-
 +
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
 +
|-
 +
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
 +
|-
 +
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
 +
|-
 +
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
 +
|-
 +
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-16 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
 +
|-
 +
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
 +
|-
 +
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
 +
|-
 +
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
 +
|-
 +
| '''Weapons / Dual knife scabbard''' || Knives or Knife-bayonets only || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
 +
|-
 +
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
 +
|-
 +
| '''Weapons / Dual handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
 +
|-
 +
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
 +
|-
 +
| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''
 +
|-
 +
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
 +
|-
 +
| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''
 +
|-
 +
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
 +
|-
 +
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
 +
|-
 +
| '''Misc / Food pouch''' || Food items only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
 +
|-
 +
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
 +
|-
 +
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
 +
|}
 +
 
 +
==== Leg rigs ====
 +
The base price of a leg rig is [[File:Parallar symbol.png|10px]]'''25'''.
 +
 
 +
'''General capacity:''' Minimum 0 units, maximum 4 units.
 +
* Add [[File:Parallar symbol.png|10px]]'''50''' for every 1 unit of general capacity.
 +
 
 +
'''Special capacities:''' Minimum 0, maximum 2, among the choices listed below:
 +
{| class="wikitable sortable" style="font-size:9pt"
 +
|-
 +
! Capacity name !! Conditions and effects !! Variables !! Pricing
 +
|-
 +
| '''Extra storage''' || Any items || Max weight: 1-4 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
 +
|-
 +
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
 +
|-
 +
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
 +
|-
 +
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
 +
|-
 +
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
 +
|-
 +
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
 +
|-
 +
| '''Ammunition / Very Large magazines''' || Max size tier: V.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''75''' per magazine pouch
 +
|-
 +
| '''Ammunition / AMR magazines''' || Max size tier: X.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
 +
|-
 +
| '''Ammunition / Drum magazines''' || Any size tier, accepts drum magazines only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
 +
|-
 +
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
 +
|-
 +
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
 +
|-
 +
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
 +
|-
 +
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
 +
|-
 +
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
 +
|-
 +
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
 +
|-
 +
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
 +
|-
 +
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
 +
|-
 +
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
 +
|-
 +
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
 +
|-
 +
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
 +
|-
 +
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
 +
|-
 +
| '''Misc / Food pouch''' || Food items only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
 +
|-
 +
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
 +
|}
  
A character may have up to 3 phobias of any kind.
 
  
The two phobia types are as follows:
+
= Notes =
* '''Phobia (single creature)''': Select a particular [[creature]]. If your character enters [[Combat mode]] against at least one individual of that species, your character gains an '''FT +1''' effect.
+
'''''This section is intended for GMs.'''''
* '''Phobia (category)''': Select an entire [[creature]] category. If your character enters [[Combat mode]] against at least one member of this category, your character gains an '''FT +1''' effect.
+
  
Restrictions: You cannot select the '''Humans, Halflings, Youkai, Angelic, Demonic''' or any of their members to be the subject of a Phobia.
+
=== Shop generation ===
 +
Style shops do not carry any inventory (all items sold are made to order), there are no special generation rules for this shop.  
  
=== Sworn Nemesis ===
+
=== Recommendations ===
  
If your character possesses this trait, your character is hunted by a '''nemesis''' of some kind. The nemesis's apparent sole purpose in life is to kill the player character. The exact reasons, details, and backstory regarding that nemesis should be discussed between the GM and the player, with the following considerations and recommendations:
+
If you're unsure whether a custom clothing item or outfit is unbalanced, read these recommendations.
  
* The nemesis's reasons should be reasonably unshakeable (it shouldn't be possible to convince them with a single check)
+
* If it looks like the player is trying to build something silly or is attempting to min-max, you have the right to say no!
* The nemesis's reasons should make sense with the player character's backstory and motivations
+
* Tops, bottoms, and footwear with an Armor Class of A2 or more should be either refused or made extra expensive.
* The nemesis may show up '''at any moment the GM deems necessary.'''
+
* Clothing with the ''Powered'' effect should not be made available immediately; it is recommended to make unlocking this a quest reward, or at the very least make it very expensive (adding several tens of thousands to the price should be fair)
* The nemesis should be '''appropriately armed, skilled, equipped, and prepared to kill the player character.'''
+
* If there is an agreement between the GM and the player on the matter, the nemesis '''may share the same death system as the player character''', potentially allowing the nemesis to '''come back regularly'''.
+
* If the player character also has the '''Heinous Past''' trait, this may play into the nemesis's backstory, and he may even be part of the death squads (or even ''be'' the death squads).
+
  
[[Category:Getting started]]
+
[[Category:Individual shops]]

Revision as of 20:49, 13 February 2022

Navigation: Main Page Civilized Areas Facilities Individual shop Style shop




A style shop is a type of individual shop which specializes in creating custom clothing and armor and custom load-bearing equipment.


Shop rules

Opening hours:

  • Towns: 24 hours a day, six days per week. Closed on Watersday for inventory.
  • Intersections: 12 hours a day (day shift only), six days per week. Closed on Watersday for inventory.

Style shops sell the following:

  • Clothing customization service

Style shops may also:

  • Does not buy back items. All sales are final.
  • Accept payment in cash or appraised valuables
  • Provide store credit (valid only at the specific location you obtained credit from - each store is independent)
    • Shops do not normally return change; it is automatically converted into store credit instead.
  • Transfer store credit into a customer's bank account (for a fee, see Bank).
  • Provide a delivery service into a customer's bank vault (for a fee and if the vault has enough space remaining, see Bank)


Clothing customization service

This service creates two categories of items: Custom clothing for humans/halflings, and custom youkai outfits. There is no need to bring an existing item to modify; the style shop creates new, completely unique items and outfits from scratch.

After ordering an item, it takes 1d6 time periods for the style shop to complete it, at which point it can be picked up if it hasn't been delivered to the item vault.

Custom human clothing

When ordering a new custom piece of clothing, you will be asked to fill out the following details:

  • Name: Give your item a name.
  • Clothing slot: Select a clothing slot in which your piece of clothing is intended to be worn: Headgear, Top, Body armor, Arms addon, Bottom, Legs addon, Footwear.
  • Description: Describe the item with as much detail as possible.
  • Body parts protected: See the relevant section below.
  • Armor Class: Select the Armor Class of your custom piece of clothing: C1, C2, A1, A2, A3, A4, A5
    • If the selected AC is C1 or C2, the item is considered unarmored. Otherwise, it is considered armored.
  • Proof ratings: Select the Proof ratings of your custom piece of clothing: whether it protects against Blunt, Sharp, Piercing damage, and at -resistant or -PROOF level.
  • Additional effects: See the relevant section below.
  • Weight: A base Weight is determined by a combination of your selected Clothing slot and Armor Class. Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.

The exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.

  • Example 1: If the piece of clothing is very revealing or does nothing to protect the wearer's modesty, it could violate exhibitionism laws.
  • Example 2: If the piece of clothing has written statements, particularly if they're aimed at a particular major figure or a faction, such as "I shit on Colonel Wight", it could piss off members of the Military angry on sight.

Custom human clothing: Body parts protected and base weight

Depending on the clothing slot the item belongs to, the list of body parts a custom piece of clothing can protect may vary, as long as the GM approves. Each clothing slot has a mandatory body part (it must protect at least this part) and a list of optional body parts, which can be added.

Certain specific body parts can be specified separately from the limb they belong to (e.g. elbows separately from the full arm, if you want a piece of clothing to only protect the elbows). These body parts are listed in parentheses.

Headgear

  • Mandatory body parts: Head
  • Optional body parts: N/A
  • Base weight (unarmored): 3
  • Base weight (armored): 14

Top

  • Mandatory body parts: Torso
  • Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Body armor

  • Mandatory body parts: Torso
  • Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
  • Base weight (unarmored): 5
  • Base weight (armored): 14

Arms add-ons

  • Mandatory body parts: Arms OR any one or both of: Shoulders, Elbows
  • Base weight (unarmored): 5
  • Base weight (armored): 9

Bottom

  • Mandatory body parts: Crotch
  • Optional body parts: Hips, Legs (Knees), Feet
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Legs add-ons

  • Mandatory body parts: Legs OR Knees
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Footwear

  • Mandatory body parts: Feet
  • Optional body parts: N/A
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Custom human clothing: Additional effects

A custom piece of clothing may be given one of many effects for additional traits and protection, subject to GM approval as well. Depending on the clothing slot the item belongs to, the list of compatible effects may vary.

Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.

Headgear

  • Ballistic protective (Armored only)
  • Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
  • Can be torn into 1d2 rags (Unarmored only)
  • Classy
  • Face concealment (also adds Blocks face gear)
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)
  • Immunity to gases (must have Face concealment)
  • Integrated night vision (must have Fae concealment)
  • Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
    • Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)

Top

  • Can be torn into 1d2 rags (Unarmored only)
    • Can be torn into 1d4 rags (Unarmored only)
    • Can be torn into 1d8 rags (Unarmored only)
  • Classy
  • Fire-retardant

Body armor

  • Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)
  • Plate carrier
  • Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
    • Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)

Arms addons

  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)

Bottom

  • Can be torn into 1d2 rags (Unarmored only)
    • Can be torn into 1d4 rags (Unarmored only)
    • Can be torn into 1d8 rags (Unarmored only)
  • Classy
  • Fire-retardant

Legs addons

  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)

Footwear

  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)

Custom human clothing: Pricing

The sections below will help you calculate the price of a custom piece of clothing.

Custom human clothing: Base price

The base pricing depends on the Armor Class selected.

Armor Class C1 C2 A1 A2 A3 A4 A5
Cost (in Parallar symbol.png) 50 100 250 500 1000 2000 5000

Custom human clothing: Price modifiers

This base price is modified by all of the other traits and effects selected:

Clothing proofs

The base price is modified by flat rates, depending on the clothing proofs selected.

Type / Level -resistant -PROOF
Blunt- Parallar symbol.png+200 Parallar symbol.png+800
Sharp- Parallar symbol.png+300 Parallar symbol.png+1200
Piercing- Parallar symbol.png+400 Parallar symbol.png+1600

Body parts protected

The price is multiplied by a certain amount depending on the number of body parts protected. Note that "Arms" count as 3 parts, and "Legs" count as 2 parts.

1 x1.0
2 x1.05
3 x1.1
4 x1.15
5 x1.2
6+ x1.25

Weight rating

The price is further multiplied depending on the item's weight tier modifications.

+5 tiers or more x0.5
+4 tiers x0.6
+3 tiers x0.7
+2 tiers x0.8
+1 tier x0.9
±0 tiers (base weight) x1.0
-1 tier x1.1
-2 tiers x1.2
-3 tiers x1.3
-4 tiers x1.4
-5 tiers or more x1.5

Effects

Additional effects may further influence the price, either by a flat rate or a multiplier.

Ballistic protective Parallar symbol.png+250
Blast protective Parallar symbol.png+1500
Can be torn into x rags No change
Classy x3.0
Face concealment Parallar symbol.png+200
Fire-retardant Parallar symbol.png+500
Half melee damage Parallar symbol.png+1000
Immunity to gases Parallar symbol.png+1000
Integrated night vision Parallar symbol.png+1000
Plate carrier Parallar symbol.png+250
Powered See notes

Final pricing

If the total cost of any item were to be less than Parallar symbol.png25 after calculation, it is set to Parallar symbol.png25.

Custom youkai outfits

When ordering a new custom youkai outfit, you will be asked to fill out the following details:

  • Name: Give your item a name.
  • Description: Describe the item with as much detail as possible.
  • Youkai body type: Determine which youkai body type this outfit is intended for: Type H, Type S, Type T, Type U, Type W. Type H clothing is more expensive.
  • Armor Class tier modifier: Select the number of Armor Class tiers this custom outfit will give, from +0 to +7.
  • Proof ratings: Select the Proof ratings of your custom piece of clothing: whether it protects against Blunt, Sharp, Piercing damage, and at -resistant or -PROOF level.
  • Additional effects: See the relevant section below.
  • Weight: The base Weight for all custom youkai outfits is 9 (or 14 for Type H clothes). Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.

As with human clothing, the exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.

Custom youkai outfits: Additional effects

A custom youkai outfit may be given one of many effects for additional traits and protection, subject to GM approval as well.

Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.

Applicable effects:

  • Agility modifier
    • Select one: -3, -2, -1, +1, +2, +3
  • Blast protective (AC tier modifier must be +3 or more, all clothing proofs must be at least -Resistant)
  • Can be torn into 1d2 rags (AC tier modifier must be +0)
    • Can be torn into 1d4 rags (AC tier modifier must be +0)
    • Can be torn into 1d8 rags (AC tier modifier must be +0)
  • Classy
  • Face concealment (also adds Blocks face gear)
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)
  • Immunity to gases (must have Face concealment)
  • Integrated night vision (must have Fae concealment)
  • Pain Sensitivity modifier
    • Acceptable range: -5% to -70% in increments of 5% (if Type H, the acceptable range is -5% to -50% instead)
  • Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
    • Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
  • Strength modifier
    • Acceptable range: -50% to +50% in increments of 5%

Custom youkai outfits: Pricing

The sections below will help you calculate the price of a custom outfit.

Custom youkai outfits: Base price

The base price of any youkai outfit is Parallar symbol.png100.

Custom youkai outfits: Price modifiers

This base price is modified by all of the other traits and effects selected:

AC tier modifier

The more an outfit increases the wearer's AC, the higher the cost multiplier. Type H clothing imparts a further x2.0 multiplier.

AC tier modifier +0 +1 +2 +3 +4 +5 +6 or more
Type H outfits x1.0 x1.25 x1.5 x2.0 x2.5 x3.0 x4.0
Type S/T/U/W outfits x2.0 x2.50 x3.0 x4.0 x5.0 x6.0 x8.0

Clothing proofs

The base price is modified by flat rates, depending on the clothing proofs selected.

Type / Level -resistant -PROOF
Blunt- Parallar symbol.png+200 Parallar symbol.png+800
Sharp- Parallar symbol.png+300 Parallar symbol.png+1200
Piercing- Parallar symbol.png+400 Parallar symbol.png+1600

Weight rating

The price is further multiplied depending on the item's weight tier modifications.

+5 tiers or more x0.5
+4 tiers x0.6
+3 tiers x0.7
+2 tiers x0.8
+1 tier x0.9
±0 tiers (base weight) x1.0
-1 tier x1.1
-2 tiers x1.2
-3 tiers x1.3
-4 tiers x1.4
-5 tiers or more x1.5

Effects

Additional effects may further influence the price, either by a flat rate or a multiplier.

Agility modifier Parallar symbol.png+450 per level over +0
Parallar symbol.png-100 per level under +0
Blast protective Parallar symbol.png+1500
Can be torn into x rags No change
Classy x3.0
Face concealment Parallar symbol.png+200
Fire-retardant Parallar symbol.png+500
Half melee damage Parallar symbol.png+1000
Immunity to gases Parallar symbol.png+1000
Integrated night vision Parallar symbol.png+1000
Pain sensitivity modifier Type H outfits: Parallar symbol.png+200 per -5%
Type S/T/U/W outfits: Parallar symbol.png+100 per -5%
Plate carrier Parallar symbol.png+250
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Strength modifier Parallar symbol.png+200 per +5%
Parallar symbol.png-100 per -5%

Final pricing

If the total cost of any item were to be less than Parallar symbol.png25 after calculation, it is set to Parallar symbol.png25.

Custom load-bearing equipment

When ordering a new custom piece of LBE, you will be asked to fill out the following details:

  • Name: Give your item a name.
  • LBE type: Select the type of LBE you want to have made: Tactical vest, Backpack, Utility belt, Leg rig.
  • Description: Describe the item with as much detail as possible.

LBE capacities

Your custom LBE's carrying capacity and traits vary depending on the type and the options you select. All LBE items are foldable, and their storage weight depends on their type (and, for backpacks, their general capacity). In addition, all backpacks come with a money pouch, and all utility belts come with a key item pouch.

Besides these permanent traits, all other aspects of a custom LBE item can be customized. For any values listed under Variables, the customer must select a number within the range listed. For example, if ordering pistol magazines for your tactical vest, you can choose the number of magazines it can hold according to the values under Variables; in this case, any number between 1 and 12.

Pricing is equal to the item's base price plus the general and special capacity costs.

Tactical vests

The base price of a tactical vest is Parallar symbol.png100.

General capacity: Minimum 0 units, maximum 8 units.

  • Add Parallar symbol.png100 for every 1 unit of general capacity.

Special capacities: Minimum 0, maximum 3, among the choices listed below:

Capacity name Conditions and effects Variables Pricing
Extra storage Any items Max weight: 1-6 units Parallar symbol.png100 per 1 weight of capacity
Ammunition / Pistol magazines Pistol magazines only, max size tier: Medium Max items: 1-12 Parallar symbol.png20 per magazine pouch
Ammunition / SMG magazines Pistol magazines only, max size tier: Lean Max items: 1-10 Parallar symbol.png25 per magazine pouch
Ammunition / PDW magazines Pistol magazines only, max size tier: Large Max items: 1-10 Parallar symbol.png30 per magazine pouch
Ammunition / Medium magazines Max size tier: Medium Max items: 1-10 Parallar symbol.png40 per magazine pouch
Ammunition / Large magazines Max size tier: Large Max items: 1-8 Parallar symbol.png50 per magazine pouch
Ammunition / Very Large magazines Max size tier: V.Large, does not accept drum magazines Max items: 1-6 Parallar symbol.png75 per magazine pouch
Ammunition / AMR magazines Max size tier: X.Large, does not accept drum magazines Max items: 1-4 Parallar symbol.png100 per magazine pouch
Ammunition / Drum magazines Any size tier, accepts drum magazines only Max items: 1-4 Parallar symbol.png100 per magazine pouch
Ammunition / Ammo belt boxes Ammo belt boxes only Max items: 1-4 Parallar symbol.png100 per box pouch
Ammunition / Revolver loaders Speedloaders or speed strips only Max items: 1-12 Parallar symbol.png25 per loader pouch
Ammunition / Grenade launcher bandolier Grenade launcher rounds only Max items: 1-20 Parallar symbol.png10 per cartridge holder
Ammunition / Pistol and rifle bandolier Pistol and rifle cartridges only Max items: 1-60 Parallar symbol.png10 per cartridge holder
Ammunition / Shotgun bandolier Shotgun shells only Max items: 1-40 Parallar symbol.png10 per cartridge holder
Weapons / Small grenade pouch Class 4 weapons only, max weight per item: 2 Max items: 1-4 Parallar symbol.png20 per item pouch
Weapons / Medium grenade pouch Class 4 weapons only, max weight per item: 3 Max items: 1-3 Parallar symbol.png40 per item pouch
Weapons / Large grenade pouch Class 4 weapons only, any weight Max items: 1-2 Parallar symbol.png60 per item pouch
Weapons / Knife scabbard Knives or Knife-bayonets only Max items: 1 Parallar symbol.png50
Weapons / Dual knife scabbard Knives or Knife-bayonets only Max items: 2 Parallar symbol.png100
Weapons / Handgun holster Class 3 weapons only, max weight per item: 3 Max items: 1 Parallar symbol.png50
Weapons / Dual handgun holster Class 3 weapons only, max weight per item: 3 Max items: 2 Parallar symbol.png100
Weapons / Large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 1 Parallar symbol.png75
Weapons / Dual large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 2 Parallar symbol.png150
Medical / FAK pouch 1-unit meds only Max items: 1-4 Parallar symbol.png20 per item pouch
Medical / Meds pouch 0.1-unit meds only Max items: 1-20 Parallar symbol.png2 per item pouch
Misc / Food pouch Food items only Max items: 1-4 Parallar symbol.png50 per item pouch
Misc / Mushroom container Mushrooms only Max items: 200 Parallar symbol.png20

Backpacks

The base price of a backpack is Parallar symbol.png100.

General capacity: Minimum 10 units, maximum 125 units.

  • Add Parallar symbol.png10 for every 1 unit of general capacity over the first 10.

Special capacities: Minimum 0, maximum 3, among the choices listed below:

Capacity name Conditions and effects Variables Pricing
Extra storage Any items Max weight: 5, 10, 15, 20, or 25 units Parallar symbol.png10 per 1 weight of capacity
Ammunition / Magazines Any size tier Max items: 1-8 Parallar symbol.png150 per magazine pouch
Ammunition / Ammo belt boxes Ammo belt boxes only Max items: 1-4 Parallar symbol.png100 per box pouch
Ammunition / Grenade launcher bandolier Grenade launcher rounds only Max items: 1-20 Parallar symbol.png10 per cartridge holder
Ammunition / Rocket launcher bandolier Rocket launcher rounds only Max items: 1-8 Parallar symbol.png20 per rocket holder
Weapons / Gun scabbard Class 1 or Class 2 weapons only Max items: 1 Parallar symbol.png500
Weapons / Large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 1 Parallar symbol.png75
Weapons / Dual large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 2 Parallar symbol.png150
Weapons / Huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 1 Parallar symbol.png100
Weapons / Dual huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 2 Parallar symbol.png200
Weapons / Explosives pouch Class 4 weapons only, any weight Max items: 1-8 Parallar symbol.png80 per item pouch
Weapons / Launcher straps Disposable rocket launchers only Max items: 1-4 Parallar symbol.png100 per launcher strap
Medical / FSK pouch 2-unit meds only Max items: 1-3 Parallar symbol.png80 per item pouch
Medical / FAK pouch 1-unit meds only Max items: 1-4 Parallar symbol.png20 per item pouch
Medical / Meds pouch 0.1-unit meds only Max items: 1-20 Parallar symbol.png2 per item pouch
Misc / Food pouch Food items only Max items: 1-8 Parallar symbol.png50 per item pouch
Misc / Kit pouch Toolkits only Max items: 1-4 Parallar symbol.png50 per item pouch
Misc / Big mushroom container Mushrooms only Max items: 400 Parallar symbol.png40

Utility belts

The base price of an utility belt is Parallar symbol.png50.

General capacity: Minimum 0 units, maximum 8 units.

  • Add Parallar symbol.png50 for every 1 unit of general capacity.

Special capacities: Minimum 0, maximum 3, among the choices listed below:

Capacity name Conditions and effects Variables Pricing
Extra storage Any items Max weight: 1-6 units Parallar symbol.png100 per 1 weight of capacity
Ammunition / Pistol magazines Pistol magazines only, max size tier: Medium Max items: 1-6 Parallar symbol.png20 per magazine pouch
Ammunition / SMG magazines Pistol magazines only, max size tier: Lean Max items: 1-6 Parallar symbol.png25 per magazine pouch
Ammunition / PDW magazines Pistol magazines only, max size tier: Large Max items: 1-4 Parallar symbol.png30 per magazine pouch
Ammunition / Medium magazines Max size tier: Medium Max items: 1-4 Parallar symbol.png40 per magazine pouch
Ammunition / Large magazines Max size tier: Large Max items: 1-4 Parallar symbol.png50 per magazine pouch
Ammunition / Revolver loaders Speedloaders or speed strips only Max items: 1-6 Parallar symbol.png25 per loader pouch
Ammunition / Grenade launcher bandolier Grenade launcher rounds only Max items: 1-16 Parallar symbol.png10 per cartridge holder
Ammunition / Pistol and rifle bandolier Pistol and rifle cartridges only Max items: 1-30 Parallar symbol.png10 per cartridge holder
Ammunition / Shotgun bandolier Shotgun shells only Max items: 1-30 Parallar symbol.png10 per cartridge holder
Weapons / Small grenade pouch Class 4 weapons only, max weight per item: 2 Max items: 1-4 Parallar symbol.png20 per item pouch
Weapons / Medium grenade pouch Class 4 weapons only, max weight per item: 3 Max items: 1-3 Parallar symbol.png40 per item pouch
Weapons / Large grenade pouch Class 4 weapons only, any weight Max items: 1-2 Parallar symbol.png60 per item pouch
Weapons / Knife scabbard Knives or Knife-bayonets only Max items: 1 Parallar symbol.png50
Weapons / Dual knife scabbard Knives or Knife-bayonets only Max items: 2 Parallar symbol.png100
Weapons / Handgun holster Class 3 weapons only, max weight per item: 3 Max items: 1 Parallar symbol.png50
Weapons / Dual handgun holster Class 3 weapons only, max weight per item: 3 Max items: 2 Parallar symbol.png100
Weapons / Large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 1 Parallar symbol.png75
Weapons / Dual large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 2 Parallar symbol.png150
Weapons / Huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 1 Parallar symbol.png100
Weapons / Dual huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 2 Parallar symbol.png200
Medical / FAK pouch 1-unit meds only Max items: 1-4 Parallar symbol.png20 per item pouch
Medical / Meds pouch 0.1-unit meds only Max items: 1-20 Parallar symbol.png2 per item pouch
Misc / Food pouch Food items only Max items: 1-4 Parallar symbol.png50 per item pouch
Misc / Kit pouch Toolkits only Max items: 1-2 Parallar symbol.png50 per item pouch
Misc / Mushroom container Mushrooms only Max items: 200 Parallar symbol.png20

Leg rigs

The base price of a leg rig is Parallar symbol.png25.

General capacity: Minimum 0 units, maximum 4 units.

  • Add Parallar symbol.png50 for every 1 unit of general capacity.

Special capacities: Minimum 0, maximum 2, among the choices listed below:

Capacity name Conditions and effects Variables Pricing
Extra storage Any items Max weight: 1-4 units Parallar symbol.png100 per 1 weight of capacity
Ammunition / Pistol magazines Pistol magazines only, max size tier: Medium Max items: 1-6 Parallar symbol.png20 per magazine pouch
Ammunition / SMG magazines Pistol magazines only, max size tier: Lean Max items: 1-6 Parallar symbol.png25 per magazine pouch
Ammunition / PDW magazines Pistol magazines only, max size tier: Large Max items: 1-4 Parallar symbol.png30 per magazine pouch
Ammunition / Medium magazines Max size tier: Medium Max items: 1-4 Parallar symbol.png40 per magazine pouch
Ammunition / Large magazines Max size tier: Large Max items: 1-4 Parallar symbol.png50 per magazine pouch
Ammunition / Very Large magazines Max size tier: V.Large, does not accept drum magazines Max items: 1-3 Parallar symbol.png75 per magazine pouch
Ammunition / AMR magazines Max size tier: X.Large, does not accept drum magazines Max items: 1-3 Parallar symbol.png100 per magazine pouch
Ammunition / Drum magazines Any size tier, accepts drum magazines only Max items: 1-2 Parallar symbol.png100 per magazine pouch
Ammunition / Ammo belt boxes Ammo belt boxes only Max items: 1-2 Parallar symbol.png100 per box pouch
Ammunition / Revolver loaders Speedloaders or speed strips only Max items: 1-8 Parallar symbol.png25 per loader pouch
Ammunition / Grenade launcher bandolier Grenade launcher rounds only Max items: 1-10 Parallar symbol.png10 per cartridge holder
Ammunition / Pistol and rifle bandolier Pistol and rifle cartridges only Max items: 1-30 Parallar symbol.png10 per cartridge holder
Ammunition / Shotgun bandolier Shotgun shells only Max items: 1-20 Parallar symbol.png10 per cartridge holder
Weapons / Small grenade pouch Class 4 weapons only, max weight per item: 2 Max items: 1-3 Parallar symbol.png20 per item pouch
Weapons / Medium grenade pouch Class 4 weapons only, max weight per item: 3 Max items: 1-2 Parallar symbol.png40 per item pouch
Weapons / Large grenade pouch Class 4 weapons only, any weight Max items: 1 Parallar symbol.png60 per item pouch
Weapons / Knife scabbard Knives or Knife-bayonets only Max items: 1 Parallar symbol.png50
Weapons / Handgun holster Class 3 weapons only, max weight per item: 3 Max items: 1 Parallar symbol.png50
Weapons / Large handgun holster Class 3 weapons only, max weight per item: 5 Max items: 1 Parallar symbol.png75
Weapons / Huge handgun holster Class 3 weapons only, max weight per item: 9 Max items: 1 Parallar symbol.png100
Medical / FAK pouch 1-unit meds only Max items: 1-4 Parallar symbol.png20 per item pouch
Medical / Meds pouch 0.1-unit meds only Max items: 1-20 Parallar symbol.png2 per item pouch
Misc / Food pouch Food items only Max items: 1-2 Parallar symbol.png50 per item pouch
Misc / Mushroom container Mushrooms only Max items: 200 Parallar symbol.png20


Notes

This section is intended for GMs.

Shop generation

Style shops do not carry any inventory (all items sold are made to order), there are no special generation rules for this shop.

Recommendations

If you're unsure whether a custom clothing item or outfit is unbalanced, read these recommendations.

  • If it looks like the player is trying to build something silly or is attempting to min-max, you have the right to say no!
  • Tops, bottoms, and footwear with an Armor Class of A2 or more should be either refused or made extra expensive.
  • Clothing with the Powered effect should not be made available immediately; it is recommended to make unlocking this a quest reward, or at the very least make it very expensive (adding several tens of thousands to the price should be fair)